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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 562 (Apprentice)
User ID 12630
User comment history
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Apr 7, 2014, 13:47 Parias
Ozmodan wrote on Apr 7, 2014, 13:36:
Personally, if you buy the xbox one it is mainly for the enhanced graphics and you won't have that in a emulator. So what is the point?

It'd be a lot more convenient to just play everything on a single console rather than having to unpack my X360 every time I get the urge to play an older title.

And if my X360 breaks a few years down the road, it's going to be a bit trickier to get replacements for a discontinued product. Not impossible, but then I'd be at the mercy or whatever aftermarket options are available and could end up with an entire library of unplayable games.
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News Comments > Foolish Games, Volume 3
18. Re: Foolish Games, Volume 3 Apr 2, 2014, 21:03 Parias
[VG]Reagle wrote on Apr 2, 2014, 19:49:
I investigated the Star Citizen craze to try to find out what was going on

Why not try posting something original for a change? God forbid you contribute something useful to the discussion.
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News Comments > Foolish Games, Volume 3
8. Re: Foolish Games, Volume 3 Apr 2, 2014, 16:10 Parias
panbient wrote on Apr 2, 2014, 15:48:
Like that HUD image. Sure it looks great, but it's a mock up. It even says so in the file name. Will it actually look like that in game? Perhaps, but right now it's still just concept art.

That ship looks really nice too, but tell me, when's the last time you were able to pay attention to the intricate details of a ship model in the middle of a dogfight? Why does it need a fine print warning to not step on the flap? What are the developers actually focused on? Making it work? Or making it look really pretty? Makes for great PR material though...

Actually, they do have some of this stuff in-engine too (although this is based off an earlier HUD concept).

There are a few reasons I can think of for the focus on ship detail. Namely, this is a first-person sim with fully rendered ship interiors and "get in / get out" transitions. You don't just walk up to the ship, hit "use" and teleport in to fly around with a typical full-screen or third-person view; there's a whole mechanic of walking up to your ship and getting into it before you launch into space. You'll see all of your ship details while you're getting into the cockpit, and while inspecting post-action damage (and managing repairs).

The boarding / salvage mechanics mean you'll be getting up close and personal with ships fairly often too. So there will be plenty of opportunities to appreciate the added graphical touches - they're not just adding this detail for no reason.
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News Comments > Tropico 5 Trailer
2. Re: Tropico 5 Trailer Mar 26, 2014, 13:12 Parias
It's supposed to have some kind of new multiplayer / co-op play too, which in itself is enough of a reason for me to get it.  
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News Comments > Elite: Dangerous Alpha 3.0 Released
12. Re: Elite: Dangerous Alpha 3.0 Released Mar 14, 2014, 22:08 Parias
jdreyer wrote on Mar 14, 2014, 21:27:
Sho wrote on Mar 14, 2014, 20:31:
Yeah, Star Citizen can suck it for now - all the real actual gameplay ED keeps showing looks great.

Not sure it's an either/or proposition. Both look great, and I'm sure both teams are looking at each other's stuff and inspiring each other with design and competitive spirit.

Exactly - I like the look of both games and will get and enjoy both for different reasons. Definitely approve of the progress these guys are making in particular though.
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News Comments > New GeForce Drivers for Titanfall
11. Re: New GeForce Drivers for Titanfall Mar 10, 2014, 18:16 Parias
I found the beta to be a surprising amount of fun. Normally I tend to stay away from twitch-oriented competitive shooters like CoD, but something about this just resonated the right way with me, and now I'm convincing all of my friends to get the final so we can team up.

I'm probably just biased because I tend to love anything with giant robots in it.
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News Comments > Interceptor Sees Blood?
12. Re: Interceptor Sees Blood? Mar 8, 2014, 16:46 Parias
Fantaz wrote on Mar 8, 2014, 14:20:
but what about Shogo??? we need a new Shogo: Mobile Armor Division game too.

I think they're already making one - it's called "Titanfall".

(But in all seriousness, I know what you mean and I concur.)
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News Comments > Valve Reddit Interview
15. Re: Valve Reddit Interview Mar 5, 2014, 17:02 Parias
Mad Max RW wrote on Mar 5, 2014, 16:37:
BicycleRepairMan wrote on Mar 5, 2014, 14:56:
Beelzebud wrote on Mar 5, 2014, 13:27:
Gabe is great, and I love Valve, but let's get real here.

Gabe stood on Alcatraz island at an AMD launch event saying that Half Life 2 was ready to ship, and that it would be bundled with all new AMD cards. 48 hours later he had to admit the game was still at least a year away, and people got cd-key cards instead of a game.

Given his track record, I can see why he keeps quiet about HL3. When he has something to show, we'll all know it.

Yeah, HL2s delay was a major screwup, not the delay itself, but the way it was handled. As I recall, they promised HL2 on something like "sept 30" in May before that september, and then, as the summer went by, they went into some kind of panic mode, and instead of TELLING people that "its not coming out in september" they kept silent, and when they were asked in like late august early september if the game was going to be delayed, they said stupid shit like "Not that we know of..". Most people can deal with and excuse delays, but we dont like being lied to.

I totally understand that they dont want to create that trap for themselves, but it really was a royal screwup that they not only walked into, but kept making worse.

I suppose they have decided not to say anything until the game is nearly complete this time around, but how do you define "nearly"? I suppose when you have the content and game up running and playable start-to-finish, its about halfway there or so...

And there was the whole thing about some hacker leaking an alpha build they used as a convenient scapegoat. It was funny how much drama that caused with fragmaster at planethalflife.

Wow, I had almost forgotten about that.
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News Comments > Ships Ahoy - Call of Duty: Ghosts - Onslaught
4. Re: Ships Ahoy - Call of Duty: Ghosts - Onslaught Feb 28, 2014, 12:54 Parias
"Anchoring Onslaught is "Episode 1: Nightfall," the first installment in Extinction's new, four-part episodic narrative. As the initial foray into this single, connected story that will be told across each DLC Pack launch throughout the year, "Episode 1: Nightfall" takes fans to a remote research facility hidden deep within the Alaskan wilderness, where a small recon team must infiltrate the facility to find out what happened to the mysterious Nightfall Program. This expanded Extinction storyline introduces new characters, plus two all-new alien species, and debuts an exclusive Venom-X weapon that pulverizes the Cryptids, as players delve deeper into the story of what happened following mankind's first contact with the Cryptids in Colorado."

This might actually be kind of interesting if it's an actual scripted co-op mission - anybody know if this is the case, or is this just some singleplayer thing?
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News Comments > Titanfall Beta Closed
33. Re: Titanfall Beta Closed Feb 6, 2014, 16:29 Parias
jacobvandy wrote on Feb 6, 2014, 16:04:
More players is not inherently better. In fact 64 is too much in a lot of Battlefield maps. If they think 6v6 works best with the way they've designed the game, you could at least wait to try it out before you start bashing it for no reason. If every player in Battlefield had their own 2-story robot that could also act autonomously, it'd be a huge clusterfuck; gameplay and network connectivity both would be completely unmanageable. They would have zero destructibility at the very least.

Honestly, my main interest is in co-op games anyways so this sounds perfectly fine to me. The focus on vs-AI gameplay has actually given me more interest in Titanfall than I'd have for the usual CoD / BF releases. I don't really understand all the pre-emptive bashing either.
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News Comments > EVE: Valkyrie an Oculus Rift Exclusive Launch Title
6. Re: EVE: Valkyrie an Oculus Rift Exclusive Launch Title Feb 5, 2014, 21:18 Parias
Xokerat wrote on Feb 5, 2014, 20:21:
I mean that anything over looking around 45 degrees in any direction with the TrackIR for me becomes uncomfortable.
The sensitivity required for anything above that becomes so high that minimal movement triggers too much ingame movement.

The main use of looking around the cockpit in the EvE-VR prototype was looking beyond 90 degress around you.
That is, mostly above and behind you, and this I feel would be very bad using the TrackIR.
I have only found TrackIR confortable in games where 15-20 degrees of movement is the max. Like looking inside a turn in a racing game.

OK, fair enough then. I do know that it takes a painful amount of fine-tuning to get it to that perfect balance between usability and sensitivity - and ultimately agree wholeheartedly that the OR is going to be a far, far better solution especially once the consumer grade version hits.
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News Comments > EVE: Valkyrie an Oculus Rift Exclusive Launch Title
3. Re: EVE: Valkyrie an Oculus Rift Exclusive Launch Title Feb 5, 2014, 19:41 Parias
Xokerat wrote on Feb 5, 2014, 19:12:
The TrackIR would be counter-intuitive due to having to rotate the head and still look at the screen, and usually the degrees of rotations are so limited using it that it would not be that benefitial in use.

Respectfully, my years of TrackIR experience strongly disagree with your argument.

When tuned correctly the TrackIR works great - the idea is that it's sensitivity is set much higher than your head movements, so that only slight movements produce results that let you look all around the cockpit. I have no problems using it for all manner of space and flight sim games - especially titles like the DCS games which require you to constantly be shifting your view in order to play properly.

I have absolutely no doubt that the Oculus will be far superior when it comes out (and I plan to ditch my TrackIR in favor of it when the consume version is out), but saying the TrackIR is "counter-intuitive" and "would not be that benefitial in use" sounds completely wrong to me and doesn't match up with my experience at all. Currently I see absolutely no reason why it couldn't work for this game.

(Yes, I see in your post you say that you're also a TrackIR owner, but that just makes your post more confusing to me Maybe I'm misunderstanding the point you're trying to make? I just don't like seeing a perfectly good product getting slammed for no reason.)
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News Comments > Dark Age of Camelot Changes Hands
8. Re: Dark Age of Camelot Changes Hands Feb 5, 2014, 17:28 Parias
SimplyMonk wrote on Feb 5, 2014, 16:58:
Parias wrote on Feb 5, 2014, 16:04:
And yet smaller companies have no problem keeping their MMORPG servers going many, many years after their game's prime. WTF?

Most likely because with MMOs you have an ongoing revenue model so those servers still generate revenue. Mercs 2 had no IAP from my memory so the servers are purely money down the drain in EA's mind as they want you to move on and buy their new games.

That's understandable - but then releasing the game in a state that required you to log into their online matchmaking servers to play multiplayer with absolutely no official alternative was just a dick move. If you knew your game's revenue stream was going to be limited and you'd have to shut this online support down at some point, why even do it at all? You're just going to piss off your players otherwise.
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News Comments > Dark Age of Camelot Changes Hands
5. Re: Dark Age of Camelot Changes Hands Feb 5, 2014, 16:04 Parias
SimplyMonk wrote on Feb 5, 2014, 15:35:
With the buyout by EA and the focus on WAR, I think it was placed on a back-burner. Says something though for the value of owning your own IP, or using one in the public domain, as WAR is now shuttered, but DAoC can keep going by just keeping the servers up and a few coders/customer service alive.

What completely boggles my mind is how huge companies like EA will toss many of their older online-dependent games into the garbage every few years just because... reasons. It STILL pisses me off that they made games like Mercenaries 2 require a connection to their matchmaking servers for basic multiplayer (which would do even less than DAoC's servers need to do) without incorporating an offline LAN / direct IP connect feature, and then shut down said servers a few years later so everyone was absolutely fucked for playing multiplayer. Thank god someone came out with a server emulator, because the game was fun as hell in co-op.

And yet smaller companies have no problem keeping their MMORPG servers going many, many years after their game's prime. WTF?
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News Comments > Borderlands 2: Headhunter Pack Next Week; April Pack Will be the Last
6. Re: Borderlands 2: Headhunter Pack Next Week; April Pack Will be the Last Feb 5, 2014, 12:37 Parias
It's perfectly OK with me - the game is stupid amounts of fun in co-op, and my local LAN circle is waiting for them to finish putting out the next batch of DLC content so we can boot it up yet again for one last blowout.  
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News Comments > Leaked Source 2 Screenshot?
3. Re: Leaked Source 2 Screenshot? Jan 27, 2014, 19:06 Parias
nin wrote on Jan 27, 2014, 18:33:
This is unconfirmed, and there is no explanation of why this would be in crazy buttocks on a train's possession.


That's the username of the guy who posted the content (although I understand your confusion, as I had to re-read that a couple of times myself before it clicked).
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News Comments > Starbound Patch "Hopefully" Wipes Out Wipes
4. Re: Starbound Patch Jan 27, 2014, 18:14 Parias
They called all this stuff out way in advance as well:

The beta will come in 3 main stages.



Stage 1 will be move at a breakneck speed. This will be the buggiest and busiest stage of the beta. A bunch of unfinished features will be disabled whilst we finish them up. Updates will come thick and fast, sometimes as often as multiple updates a day.

If you choose to take part during stage 1 you should expect bugs, lots of balance changes, you shouldn’t get too attached to your character or universe as we may make changes that require you to start from scratch. You should expect the game to be broken at points as we make sweeping changes but you’ll get to enjoy exciting new content added constantly. The engine won’t optimized during this stage of the beta so performance could be poor on some low end machines.

You’ll get to see a bunch of ‘behind the scenes’ content at this stage and provide feedback during this crucial period.

DO take part in this stage if:

- You enjoy testing buggy and unfinished code

- You enjoy providing feedback

- You want to leave your mark on the game

- You just can’t wait any longer

DO NOT take part in this stage if:

- Bugs infuriate you

- You don’t like spoilers

- You can’t stand losing your save

- You want the full Starbound ‘experience’ the first time you play.



Stage 2 will be largely feature complete. You’ll still find the odd bug but they’re unlikely to be game breaking and the chance of you losing your character or save is minimal. The main quest line won’t be in yet but the sandbox experience will be near complete. All sectors of the galaxy will be available including sector X (End game content). Much of the focus in this stage will be on bug fixing, optimization and balance.

DO take part in this stage if:

- You enjoy reporting bugs/bughunting

- You have a low spec computer and want to make sure the game is optimized for it

- You want a complete sandbox experience

- You tried to wait a bit longer but failed

DO NOT take part in this stage if:

- You want to play through the main quest line

- You want to be a Novakid



Stage 3 is largely about prepping for v1.0, this means finishing up the main quest line and implementing the post beta content. i.e. the Novakids, fossils. By the time stage 3 is complete Starbound should be ready to launch as a finished game. Worry not however, we plan to keep adding new content for at least a year after release, perhaps a lot longer.

DO take part in this stage if:

- You want to give feedback on what will become the finished game

DO NOT take part in this stage if:

- You’d rather wait a litttttle bit longer and play the polished final version

- You’re still busy playing Pokémon X/Y
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News Comments > SOE Boss: Next Game "Dedicated" to Star Wars Galaxies Fans
10. Re: TimeLines: Assault On America Preorders Jan 26, 2014, 16:10 Parias
wtf_man wrote on Jan 26, 2014, 13:38:
NKD wrote on Jan 26, 2014, 12:37:
Klaus Flouride wrote on Jan 26, 2014, 12:20:
Another failure in the making. When are they going to learn that ANY game in that universe is cursed to failure?

What universe?

I think he means Star Wars.

Well then... what about X-Wing? Tie-Fighter? And the Jedi Knight series? Knights of the Old Republic? That's far from "ANY" game.
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News Comments > On Sale
4. Re: Car Mechanic Simulator 2014 on Steam Jan 24, 2014, 21:30 Parias
Yeah, I don't know - speaking as someone who knows jack-all about what actually goes on under the hood of my car, this "Car Mechanic Simulator" might actually be an entertaining way to get informed if it's decently done.

I don't have a problem with games like this coming out, because on occasion they give me an excuse to get some insight into types of careers that I normally only have a passing interest in.

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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
58. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 16:01 Parias
Creston wrote on Jan 23, 2014, 13:11:
I don't get co-op Skyrim either, to be honest. There is nothing so difficult that it needs a second player, unless you put it on Legendary diff, and then you just wind up rezzing each other all the time.

In the end, co-op Skyrim would just be you and a buddy each playing Skyrim in different areas, while you're chatting with each other. You can already do that.

I'd rather play GW2 than co-op Skyrim.

It's not about the difficulty requiring a second player - it's just about being able to team up with a friend and play through the singleplayer content together (though yes, we'd likely jack up the difficulty to compensate). And why would we be in different areas? The idea would be to explore and enjoy the game's content together. The variety of weapon and skill path options would make it even more fun, as a couple of players could support each other while specializing in their particular area.

And all of this would be wrapped around the detailed, plot-driven Skyrim experience rather than a generic, repetitive MMO.

I don't disagree that it would require some refactoring to make the scripted events, etc work properly, but that's why I'm saying I'd be willing to pay money for something like this.
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562 Comments. 29 pages. Viewing page 11.
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