User information for Furious

Real Name
Furious
Nickname
None given.
Email
Concealed by request
Description
Homepage
None given.

Supporter

Signed On
March 6, 2002
Total Posts
616 (Apprentice)
User ID
12607
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
616 Comments. 31 pages. Viewing page 31.
Newer [  1    16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  ] Older
39.
 
Re: woohoo....
Apr 29, 2003, 08:31
39.
Re: woohoo.... Apr 29, 2003, 08:31
Apr 29, 2003, 08:31
 
CableGuy,

I beat the Imperial commander guy in the suit with my Light Saber exclusively, it wasn't very hard. Try it again and don't use any weapons. There is a very simple trick and once you get it the guy is VERY easy. Hint: Your saber will block ALL his arsenal's. You shouldn't have to use any weapons after you get the saber.

2.
 
Re: No subject
Apr 25, 2003, 15:13
2.
Re: No subject Apr 25, 2003, 15:13
Apr 25, 2003, 15:13
 
Man... I had coca-cola fly out of my nose on that observation.. lol... ouch...

6.
 
Re: I like the premise of the game..
Apr 25, 2003, 15:10
6.
Re: I like the premise of the game.. Apr 25, 2003, 15:10
Apr 25, 2003, 15:10
 
Hehe, thanks Wolfen :). Checking for www.mythica.com would have been just to easy for my superior mentality (kidding of course :p). It strangely didn't show up in a google search :(. Doing the parallel 'quest' areas is a very good move for the industry as a whole, IMHO. Most of the current flock of MMO's have the dreaded camping/greifing issues and the more 'casual' players get the royal screwing. I look forward to the next generation of MMORPG's.

3.
 
Re: I like the premise of the game..
Apr 25, 2003, 11:38
3.
Re: I like the premise of the game.. Apr 25, 2003, 11:38
Apr 25, 2003, 11:38
 
Uhhh ok, huh huh, uhhh huh huh. I didn't follow AO at all but thanks for the heads up. If AO has pulled it off successfully than my hats off to them, but I have heard nothing very positive said about that MMORGP. What other MMORGP games are going to implement this 'private' quest system? I'd like to know so I can check them out. Also, does this Mythica game have a dedicated Website? I can't seem to find it.

1.
 
I like the premise of the game..
Apr 25, 2003, 10:28
1.
I like the premise of the game.. Apr 25, 2003, 10:28
Apr 25, 2003, 10:28
 
Here's a bit of innovation in a MMORGP finally. If they can pull it off it will definetly bring a new twist to a market full of repetitive clones. I always thought games like UO or EQ would have been much better if your 'party' was able to go to a dungeon that only they could enter. Not saying that if group A was in Befallen that no one else could enter, rather, when group A went into Befallen that group got their own private 'parallel' instance of it. When they came out they would be back in a common 'world' with all the other players. So only quest area's would be private. I like it, I think it is a good idea.

75.
 
Re: No subject
Apr 24, 2003, 14:14
75.
Re: No subject Apr 24, 2003, 14:14
Apr 24, 2003, 14:14
 
Blah, don't worry about it guys/girls. On most boards, including the 'closed' beta board, it's about a 80/20 split of people with 80% believing that CCP is making a mistake and 20% fanbois support. You simply CANNOT make these 'programmed' people understand that selling 'incomplete' products is bad business. As I've said, they have one or two arguements that they stick to so they can justify to themselves that it is ok. Look at this thread, its the same over and over. Sit back, let them pay $13 a month to test the game for a year. They'll be paying ~ $206 to make the game stable a year from now. I wish them well but I'd never pay to beta test for a company, just plain silly. If EVE is still around in a year and that 80/20 flips over than it will be worth taking a look at.

69.
 
Re: No subject
Apr 24, 2003, 09:43
69.
Re: No subject Apr 24, 2003, 09:43
Apr 24, 2003, 09:43
 
Hehe, true colors shining through Big Dick. Can't come up with anything constructive... ATTACK!!! Another reliable tactic brainwashed fans use as a defense. Believe me, you NEED people in EVE, even like me, 'cause ya know, thats how they will stay in business. Well, I certainly hope you have fun Big Dick, I sincerely do. I may play in the future but I'd rather wait while you pay $13 to beta it for me.. lol.

67.
 
Re: I honestly wish
Apr 24, 2003, 07:09
67.
Re: I honestly wish Apr 24, 2003, 07:09
Apr 24, 2003, 07:09
 
Well said Creston. That same thought process should also apply to non-MMORGP's. I also wish people would stop jumping on the hype wagon and not get brainwashed by pretty screenshots and promises of the 'perfect' game. It seems the common 'hook' is to create a FAQ that draws in a crowd, makes those followers into brainwashed zombies that defend the product till death with no valid or thoughout points, just one single arguement mantra.. "it'll be ready, the devs are gods". This doesn't just apply to EVE, most MMORGP's that have come out recently had the simuliar fanbase saying the same thing. Look at SWG, it's FAQ had everything including the kitchen sink.. they got close to late beta/release... what happened?? Oh, yeah, sorry fanbase, well, ah, we have to scale back on, umm, most of the proposed features. DAoC, same thing, oh, well have player housing at release... umm, yeah.

The main problem with EVE releasing right now is they ARE still in beta quality software levels and will be for a long while. Paying customers WILL be playing a beta quality game. I'm not sure why it's such a difficult concept to grasp. What 'game' developers need to start doing (like they used to a long time ago) is stating a baseline feature set (like most non-game related software Dev's do) that gets tested till it's 100%. Then when thats done you release it. In the case of a MMORGP, you do the same thing, tell the testers in a functional document what the game at release will do and have them test it, release the game and then start adding additonal features over time that get first implemented on a 'test' server by people who don't mind 'paying for beta' and then once they have those new features tested then implement them on the 'live' servers. But, I guess thats just to hard...

55.
 
Re: No subject
Apr 23, 2003, 21:46
55.
Re: No subject Apr 23, 2003, 21:46
Apr 23, 2003, 21:46
 
Good post Nexus, very constructive :).

I just want to point out that a lot of the points you made for what separates EVE from the rest doesn't 'really' separate it at all, for instance:

"Player numbers in one world for one"

- and to date they have proven they can handle how many? 3k? With Beta Testers complaining of Server Warp Lag Deaths, Lag Spikes, etc. These 'problems' plagued UO (and may still). Until they can 'prove' to be able to handle > 10k subscribers I wouldn't use that as an anchor debate point.

"Painful death. Hey, I like the consequences."

- getting ganked in UO in the middle of a dungeon watching some dude named MaStABiTcHSlAp steal ALL your loot was not very easy to swallow. EQ made the poor customer run HOURS to recover loot, thats pretty painful to me. AC was kinda like UO (Dark Server).

"The market. afaik, none of the others have buy and sell orders with ranges and all sorts of other things. Heck, most of them don't have courier missions either, even if they're buggy as hell at the moment."

- UO had the same Market scheme, supply and demand. A buyer would pay more for a hide in Moonglow than in Britain.. Blah Blah Blah economics. This was also like 5 years ago, nothing new here.

"The security system + factions. Eve's far more dynamic"

- UO, EQ maybe more have 'factions'. In UO I could hire guards to protect me from 'pirates'.

Like I said, nice post but it really has been done.. and years ago, another reason why these new MMORGP's should be coming out of release smoother and cleaner. No excuse for CCP.

50.
 
Re: This thread...
Apr 23, 2003, 20:22
50.
Re: This thread... Apr 23, 2003, 20:22
Apr 23, 2003, 20:22
 
Well, what makes me laugh about the people 'defending' EVE's premature release is that the response's are:

1) It's an MMORGP, it's ok if it's released running like garbage.

- An old and tired out excuse. This is what? The 7 or 8th MMORPG done? That excuse was vaild for maybe UO and EQ, the rest of these 'games' should have enough research from previous dev's to know what works.

2) It's not a mining simulator, you can do a ton of stuff.

- Yeah, well please at some point and time tell me.

3) Oh, EVE is soooo innovative.

- And what separates it from UO/EQ/AC/AC2/DoAC/AO/E&B etc??

Answer these simple questions and maybe you may make a point, but till then it's just but, but , but....



And thats their whole foundation that 'they' keep re-iterating

35.
 
Re: What MMOG doesn't have bugs?
Apr 23, 2003, 16:42
35.
Re: What MMOG doesn't have bugs? Apr 23, 2003, 16:42
Apr 23, 2003, 16:42
 
the_nemesis - Yeah, my bad, I did mean to say that you fly in the ship, however, you still do point and click to move around (had UO on my mind). And I'm still waiting to hear what make EVE so incredibly innovative.

Big Dick - The client is a horrible mess with TONS of crash to Desktops. If you are in beta then go read the 'General' board. I'm not the only one who has noticed the Client issues. The Client is an important component of the game, I understand the 'Server' has the logic engine, but the client 'is' important. I guess Blind people don't need sight as it's their brains that think huh? One needs another, plain and simple.

I'm just giving my opinion w/o any agenda, I don't work for CCP (except to play and report bugs) nor am I a fanbois of any Developer, I just like to play fun games for 2 or 3 days a week at 2 to 3 hours at a time, aka a Casual Gamer. EVE isn't Casual gamer friendly, sorry. But neither was EQ, AC 1/2, and others. When I played UO way back when I could get productive stuff done within a few hours and log off happy. PlanetSide, in the MMORGP market, seems to be the most Casual Gamer product on the horizon, I'll try that and yes I won't let my ass get hit by the door on the way out from EVE. I certainly hope you have fun in EVE and wish you the best.

*shrugs*

28.
 
Re: What MMOG doesn't have bugs?
Apr 23, 2003, 15:34
28.
Re: What MMOG doesn't have bugs? Apr 23, 2003, 15:34
Apr 23, 2003, 15:34
 
"CCP is making a game that has not been done before.. so yes there are bugs but man give 'em a break."

And just what are they doing that is 'so' innovative?? It's UO/Diablo 2 in space, only more boring and buggy. You don't even fly 'in' the ship, you move around like UO.

"For the 5 months I've been beta testing Eve I can say that its been improving and today they really made the game a lot of fun with tons of things to do."

Like what? What are the ton of things to do?

"I just think reserving judgement would be prudent, especially since the game is not finished."

But yet it is gold now..

Please man/woman, people bitch and complain because the product(s) that are being sold are not 'complete' at release. Why don't you go by a car with 3 tires no no wind shield wipers, surely you can drive around till that make that 4th wheel right?

Blah..

23.
 
Re: re: Ugh
Apr 23, 2003, 14:14
23.
Re: re: Ugh Apr 23, 2003, 14:14
Apr 23, 2003, 14:14
 
Casual Gamers PoV:

Log in and mine some ore from an asteroid for a couple hours
Log out

Log in and mine some ore from an asteroid for a couple hours
Log out

Hmm, do this for a week or two.

Get a Better Ship, maybe fight some low end NPC Pirates,
take some damage, mine some more to pay for ship repairs.

Get a Better Ship, try to go to a low security asteriod belt with better ore, get kicked out by a HUGE CORP that
is camping the l33t ore, if you don't they attack and kill you.

Mine some more sucky Ore...

Blah, this game is NOT casual gamer friendly unless you get your kicks from mining ore for endless hours...

*Yawns* getting tired just thinking about playing...


4.
 
Re: AC is skill based already......
Mar 15, 2002, 16:15
4.
Re: AC is skill based already...... Mar 15, 2002, 16:15
Mar 15, 2002, 16:15
 
Heh, which is exactly why I didn't list it. I did some Beta Testing for AC and just never liked it.

Cheers,
Furious

1.
 
Blah Blah Blah
Mar 15, 2002, 13:19
1.
Blah Blah Blah Mar 15, 2002, 13:19
Mar 15, 2002, 13:19
 
I played UO->EQ->DAoC, UO was innovative, EQ semi-innovative (brought 3D to the table), DAoC just wasn't very innovative at all. I am a casual gamer by choice and I by far enjoyed UO the most, I could log in for an hour or two and make headway as it was a skill based system and solo'ing was not a problem even with Pk'ers abound. Friends got me to try EQ, 3D was very pretty but an hour in EQ equivalianted (-sp) to about 1 minute in UO, a casual players nightmare!!! I thought DAoC might change the paradigm a little.... nope. So I had to quit. Level trendmills are like a prison sentence to someone with minimal time, hopefully SWG will be skill based as Mr. Koster is leading the Dev team.... please god bring back skill based MMORGP's....

Cheers,
Furious

2.
 
Re: Ho-hum...
Mar 14, 2002, 16:04
2.
Re: Ho-hum... Mar 14, 2002, 16:04
Mar 14, 2002, 16:04
 
Or more better:

Still waiting on Jedi Knight II AND Dungeon Siege. Both games look fantastic, the new JK2 trailer renewed my interest big time.

Cheers,
Furious

616 Comments. 31 pages. Viewing page 31.
Newer [  1    16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  ] Older