#49 -
I totally agree that the monthly subscription price is way to high nowadays, I thought UO at $9.99 a month was crazy way back when but after reading some budget analysis on how much it cost to run these MMO's $10 is really not that bad, and hey, business are in business to make money so don't condem a buisness that has a good working model for profit. These buisnesses will keep pushing the boundries till they find the buyers saturation point and then it will finally level out, so I wouldn't be surprised to see MMO's coming close to $20 a month with E2 and WoW coming out. I think it was DAoC that ws the first MMO to break the $10 barrier by charging $12.99 a month at their launch, so we should thank them for the subscription increases :).
I think paying for how much you play is a fantastic idea, however, the player should have to at least pay a base fee of something like $5 to cover server maintenance and other facility costs that the hosting company will incur just to run the MMO, which is substantially higher then those said games like CS, BF, TF or even NWN 'persistant' world which I think caps out at 64 players per world. Believe me, if NWN allowed worlds of 3000+ people it would not be free, only a person like Donald Trump would have the wallet to pay for that bandwitdh and Servers to keep it free.
Now as far as a large group cancelling their subscription together, I don't think that will happen. I have seen threads that state such plans on pretty much all the major MMO's forums but the simple fact is, is that 99% of the players are more than happy to pay the fee because they love the game.
Now there will be a MMO'ish type game coming out called Guild Wars that WILL NOT have a monthly subscription. They are going to depend on massive amounts of sales of their Game Client and future purchases of Expansion Products. Is this a better value? I don't know really, depends on how much they charge for the expansions and how often they come out. If they come out lets say every 6 months but charge $50 for the expansion then you be paying ~ $100 a year to play it as compared to CoH at ~ $230 (for the first year) and then ~ $179 a year after that. So I guess Guild Wars could possibly save the consumer ~ $79 a year. However, from what I have read, GW is not directly comparable to these large MMO's as it's a game that will allow Guild Wars of 8 v 8, not quite the same as a Tower/Castle Siege from DAoC or L2. So GW will not give some users the same satisfaction of large group warfare like L2, DAoC, EQ etc.
So the answer to it all is... MMO fanatics will set the bar as to where the monthly subscription fee increases stop and level out, not the 1% casual gamer population, unfortunately.