The only problem I have with this game is it is not what ION Storm have been led us to believe it is. Listen or read to any interview they give and then play that game and tell me it is the one they talk about - you couldn't.
Lack of innovation is one thing but giving a loyal PC fan base an X-Box port to make a quick buck from Microsoft is nothing to be proud of. The Unreal engine is capable of so more than what they give us - as proven in many other games.
Go into the demo and throw the barrell at the guard and check out the reaction - that is exactly the same as DX1. So what exactly is so great about this game? Using textures instead of models? Textured eyes on models FFS!!? The engine is capable of better than that - unless you are making for console. There seems to be a great deal more negative points than plus points to this game at the moment.
If you are making games with a degree of realism in them then you need to explain the why's and wherefore's or you get what we have right now - a disappointed fan base. That is just good design practise. I have seen people argue that *IT'S THE FUTURE* and *IT'S JUST A GAME* but its not like that during design - its life, you live and breathe it. If you can't explain it - no matter how feasable it actually is - then why bother?
Mr Specter should worry about losing a customer - because it will not only be ONE. There will be plenty of people who decide to download this and check it out rather than buy it - or simply not bother, which is a waste of what started out as a great franchise.
I loved reading WS interviews, he think's along the same lines as me - it just seems that he forgot to implement a lot of what he says to this game.This comment was edited on Nov 26, 08:34.
If you can't improve on silence then don't speak.