Tachikoma wrote on Mar 12, 2016, 03:49:
I`m gutted even though I don`t play MMOs. But from what I read EQ Next sounded genuinely exciting and innovative. Such a shame another original project bites the dust.
DangerDog wrote on Feb 18, 2016, 19:08:
lol that boy isn't very bright.
maybe he should sue The Internet™
Drayth wrote on Feb 15, 2016, 21:15:
Still an interesting article to me, I didn't realize this guy went to Beamdog.
I wouldn't have ever guessed that one considering the high profile, AAA titles he's worked on. Talk about having an ace up your sleeve for whatever it is they do make next (BG3, please).
Jerykk wrote on Feb 10, 2016, 02:00:
Interesting that he went with Beamdog instead of Obsidian. That said, he probably wouldn't have been able to get the same position at Obsidian, whereas he has a lot more leverage at Beamdog. Definitely interested in seeing how Beamdog handles their first original games.
Nucas wrote on Feb 7, 2016, 16:09:
halo: nightfall was produced by ridley scott and defiance had a 100 million dollar show budget and fizzled. keep chasing that transmedia empire dream boyos.
Halo: Nightfall is a live-action Xbox Originals webseries for the Xbox One, Xbox 360, and other Microsoft devices which was released in late 2014.
DangerDog wrote on Feb 7, 2016, 14:30:
The main reason people didn't leave it installed for occasional play is the size of the game, 50+ gb is just stupid.
Redmask wrote on Feb 4, 2016, 05:41:
It has microtransactions LOL. Some fuckin nerve of this guy, re-releasing his unfinished game to circumvent bad reviews.
Dev wrote on Feb 2, 2016, 23:16:
Ah, going the Magic the gathering cards way. Tons of expansions and most tourneys disallow most old cards, so always a stream of money coming in.
Brilliant marketing scheme and it works, Wizards of the Coast brings in TONS of money on it. Also a bit greedy, but if people are willing to drop money on it, that's how capitalism is.
Beamer wrote on Jan 16, 2016, 17:25:Stormsinger wrote on Jan 16, 2016, 13:05:
Uh... no it doesn't?
They made no such bet, and they've been trying to get out of Activision for a while. Trying to get out of all entertainment.
Riiiiiiight. That's why they increased their stake in Ubisoft and Gameloft to 10%+ in October.
Task wrote on Jan 8, 2016, 22:00:
The good news is Gearbox isn't developing it, they are just publishing. "Gearbox granted permission for use of the Homeworld IP to Blackbird Interactive, a company formed by members of the original Homeworld development team in 2007."