Take the grind of Destiny 2, take away the guns and replace them with Monster Hunter weapons, slap on an inane story, a $70 pricetag, make it online only -- and you get this game. Some of the combat is fun, but everything surrounding it so incredibly dull that you'll never go back to it after one play session.
It will be interesting to remember how to design actual games, and not simply tools designed to generate income via a paid 'hint' system. Sierra adventures were an exercise in diminishing returns from the moment they went public until the moment they got handed off from CUC International to Vivendi. There were a few outliers like the first Gabriel Knight game, but most of the post 1989 output was hot garbage.
I remember this game being at the top of the sales charts for three weeks running after it came out. I also remember that I found it to be boring and forgettable compared to Horizon: Zero Dawn, and so I bought that instead. I don't regret that decision. Particularly if it deprived this insufferable windbag a future paycheck.
The fallout from the LTT video is almost funnier than the video itself -- in that, as part of the prank, they actually created the account being advertised. But then people legitimately began to subscribe to it -- and use it -- and it wound up being stupidly profitable. And so now everyone is in this weird space where it is like ...do we kill this immediately, leave it up for the month and at least put in the minimum amount of effort so that we aren't abusing the platform who wasn't in on the joke ...or does it just stay.
Maybe get the existing game mechanics to work first ... then talk about future ideas to implement. Or better yet, don't talk about them, and then just add them later as a surprise. Not everything has to be a talking point for the marketing department. Marketing is what caused this whole thing to be such a shit show to begin with.
Lots of broken quest triggers being fixed, good. Lots of driving mechanics being tweaked, also good. Environmental fixes, good. No mention of fixes for the half-dozen skills in the upgrade tree do not actually do anything when you put points into them or the un-droppable inventory items that get created in your inventory when you upgrade a quest item.
I don't think Bioware has released anything since 2010 that I have managed to enjoy as completely as the things that they developed on the way to that point. And with EA at the helm, I don't think they ever will again.
Overpriced, under-performing, and ultimately unavailable. And with a market demand so high, that they didn't mind sending out review copies for people to dunk on, because they knew it wouldn't matter. So long as it can mine bitcoins -- that shit is never going to sit in a queue for any longer than will take for a reseller bot to snap it up and relist it on e-bay.
HoSpanky wrote on Feb 24, 2021, 11:48: Fry’s didn’t “suddenly” go out of business. They’ve been a ghost town for years, half the store was empty shelving.
It’s not a surprise, but it is disappointing.
Yeah. They've been out of business for nearly three years -- but kept renewing their property leases to buy time to find bigger fish to move into the properties. The day they switched to a consignment model and the shelves went empty because nobody reputable appreciated the change in terms was the day they died. And that was years ago.
WD marketing SMR drives specifically for NAS RAID usage without disclosing they were SMR drives was really ethical. I guess they won again because they pinky swore that they would stop doing it after they got caught and sued?
Not surprised to see them get gobbled up, but I am surprised they kept Pitchford. Did they structure the purchase agreement in such a way that they don't have to give him a golden parachute if he publicly screws up again, and now they are just waiting for him to do it?