DarkCntry wrote on Oct 11, 2012, 00:07:Creston wrote on Oct 10, 2012, 23:38:
Btw, is there really a point to shooting down UFOs versus just letting them land? You face more crew obviously, if you let them land, but that just means more loot?
Letting them go counts against your approval rating, can raise panic, and they also have a higher chance of shooting down your non-stealth satellites.Just ganked my first Cryssalids, God, I forgot the sheer TERROR you feel when you see the fucking things charging towards your squad...Chryssalids, and most of the mech-based units, cannot be stunned for some reason. Cyberdisc repair drones, however, can be stunned with the upgrades to the Arc.![]()
Btw, can you nut stun them? I tried stunning them twice with myfodderStun Man rookie, and both times it wouldn't do anything. I was adjacent to them (THE TERROR!!!) and everything, I'd even shot them down to 3 health. Buh?Finally, why for fuck's sake is a nano-shirt a fucking carryable item, rather than something you put underneath your armor? So I gotta choose between medkits or armor? Buh^2?
My understanding is that it's supposed to be an "oh shit" type thing or a boost similar to the Sectoids' mindlink.
I don't think I ever even used them during my first playthrough.
Creston wrote on Oct 10, 2012, 23:38:
If you're getting murdered, just lower the difficulty. Starting on Classic is just insane, imo, and it really becomes very depressing in a hurry. On Normal it's a lot more do-able.
Brought a rookie along to act asfodderStun Man, and not only did he stun a Thin Man, he then proceeded to lay fucking WASTE to FOUR Sectoids! He'd been hit twice, had 1 hp left, and he just went fucking Rambo! It was fantastic. Needless to say, he's been renamed Sly Stallone.
I could really use a build and research guide to know what to start with, though. It's a bit overwhelming, and I STILL CAN'T LAUNCH ANY FUCKING SATELLITES.
Btw, is there really a point to shooting down UFOs versus just letting them land? You face more crew obviously, if you let them land, but that just means more loot?
Just ganked my first Cryssalids, God, I forgot the sheer TERROR you feel when you see the fucking things charging towards your squad...![]()
Btw, can you nut stun them? I tried stunning them twice with myfodderStun Man rookie, and both times it wouldn't do anything. I was adjacent to them (THE TERROR!!!) and everything, I'd even shot them down to 3 health. Buh?
Finally, why for fuck's sake is a nano-shirt a fucking carryable item, rather than something you put underneath your armor? So I gotta choose between medkits or armor? Buh^2?
Creston
Creston
Creston wrote on Oct 10, 2012, 11:42:SpectralMeat wrote on Oct 10, 2012, 11:16:
any game saves before that mission Creston?
No, plus I'm basically playing Iron Man mode without actually turning it on. If someone dies, they die. (I just got a little worried when reading about the one mission that broke for someone and on Iron Man you'd be fucking screwed if that happened.)
But it's bullshit, ESPECIALLY in a game that's all about how careful you are and where you position your troops. The game's basically saying "Well, nobody's died in 2 missions, so here, let me rape your best squaddy in a way that you can't do fucking shit about it."
Bah.
Creston
RailWizard wrote on Oct 9, 2012, 20:54:
This AI is even more bullshit than the old one.
I did notice aliens do move behind the scenes though.
Movement is part of the BS tho, it's like they get 3 moves and they are all crack shots with guns that pretty much kill you if you get hit. My guys don't 'run for cover' when they get spotted....and of course, they shoot like they are all drunk especially the sniper.
briktal wrote on Oct 7, 2012, 19:22:Bucky wrote on Oct 7, 2012, 15:33:dj LiTh wrote on Oct 7, 2012, 15:30:
I was going to go for europe, more countries covered at once and the research bonus. Gonna go Classic / Ironman my first playthrough...things gonna get dicey!
I was thinking the same thing, except I'll be starting on Normal Ironman. I want to play at least 1 game to get a feel for the mechanics before I dive into Classic.
I'm going with Classic (dunno about Ironman) because the gameplay is a little different between normal and classic and I don't want to get used to the normal stuff. The three main changes I know of are:
1) Some aliens have more health, which changes things up because of what is required to kill them. For example, Thin Men have 4 health instead of 3, meaning a basic grenade can't kill them on classic.
2) Your base starts with less stuff on classic.
3) There's a limit on the number of aliens that will engage you on normal, potentially resulting in enemies retreating from combat if there are too many other aliens around.
Also, as far as Dishonored goes, I know nothing about that game. There have been all kinds of previews and gameplay videos and interviews about XCOM, but almost nothing about Dishonored.
Yifes wrote on Oct 7, 2012, 16:40:dj LiTh wrote on Oct 7, 2012, 15:30:Paranoid Jack wrote on Oct 7, 2012, 15:21:
Besides me... has anyone else who has pre-purchased XCom: Enemy Unknown already started planning out their first game? What continent to build on? What approach will you take as far as research and development?
I know its too soon to get down to details like how you will level your team but I've even looked into that a bit. I'm excited to see the release so close.
I was going to chose Africa as my continent but the 30% increase in monthly pay doesn't kick in until the end of the first month in-game. So I think I will go with North America for the 50% cheaper Aircraft & Weapons. Which will allow better coverage of those nations in panic. Not sure how well it will play out over the course of the game since events are randomized. But that is the beauty of this type of game. If the basics are good the random paths to the end game make it unfold differently. And knowing there are almost three times as many maps than you will see in a play-thru will add to the tactical portion staying fresh. Plus the changing spawn locations and changing enemy types, locations, numbers... well, it is going to be a blast.
So looking forward to it.
I was going to go for europe, more countries covered at once and the research bonus. Gonna go Classic / Ironman my first playthrough...things gonna get dicey!
I'm going to go classic, but not sure about the ironman mode. The recent Machinima reivew said that there can be movement selection issues on multi-level maps. Basically, your unit can potentially end up on the wrong level, in the open without any cover. I can see myself losing a unit because of a bug like that and ruining my ironman experience. Even the devs said ironman on your first playthrough is a bad idea, and I will probably save that for when the game is a bit more polished.
Also, europe seems like a great starting spot, as getting an early workshops to launch that satellite for extra funding before the first month is up seems like a good idea.