Verno wrote on Mar 26, 2015, 13:18:
Reviews have been stellar, can't wait to dig into it. Gonna be impossible playing this and Bloodborne at the same time but I'll manage!
PHJF wrote on Mar 24, 2015, 02:07:
hoooo boy these reviews sure are positive...
Creston wrote on Mar 23, 2015, 23:22:Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
? They stay at ranged for me, but Dragons do have a special attack that draws everyone into melee range, and they use it OFTEN.
That said, if you as the main character run too far away from the dragon itself, it seems you trip some sort of "OHMUHGERD RUN!" mode that makes all party members return to you. It's happened to me a few times, but really only if I go quite a ways away from the Dragon.
I wind up having to reset my party members maybe 3 or 4 times per Dragon fight or so, so it's not too bad, I feel. It'd be kinda boring if you set them once and then you just watch the Dragon's health bar go down for ten minutes, too.
I wouldn't bitch except they touted the tactical combat feature when it was really a lie
Mike Laidlaw does nothing BUT lie. I think he's trying to become the next Peter Molyeneneneuuxuxuxx. "Dragon Age Inquisition is a PC Game made by PC Gamers!"
...
I mean, I still really enjoy the game, but it's NOT a fucking PC game.
PHJF wrote on Mar 23, 2015, 23:09:
Plus is required for all multiplayer on PS4 AFAIK
Redmask wrote on Mar 23, 2015, 22:58:Dirwulf wrote on Mar 23, 2015, 21:54:Paranoid Jack wrote on Mar 23, 2015, 21:46:
I stopped playing a week after release and have not bothered with it since. Please, somebody tell me this has since then been address or fixed... since the only thing that matters to me is the combat. Have they fixed the mess that is the tactical combat option for the PC version? Or do party members still teleport to you after you set them up and tell the ranged fighters to stay clear?
Nothing destroys the fun of a battle with a huge dragon more than arranging your team from the tactical over-head and then when switching to the fighter who is up close and personal you find your entire party has stupidly warped or teleported to your side just to be stomped to the ground by the dragon you just told them to attack at a distance. How the fuck that made it through play testing... I would really like to know? Needless to say that is the very last game that I will buy from Biowares on release day. From DA:I on I will demo their games or I will not purchase them. Tired of the BS and the reviewers not a one mentioning this issue. Not even Anger Fuckin' Joe.![]()
Edit: Ah, isn't that convenient they patch just before releasing a new DLC. So very special.
Hold Position? Maybe try that option? Bad player is bad. lol...
Your post seems much shittier than his. Your party members get teleported to you automatically based on distance from the current party leader regardless of your hold position command. The way hold position is implemented (the tactical cam in general really) is also not terribly optimal and the party AI itself is atrocious. Ranged characters needlessly moving into engagement ranges that don't favor them, melee characters moving monsters around for no reason, poor use of abilities and shit like that. The removal of customization of party AI is to blame here, a previous strength of the franchise turned into a weakness.
Dragon Age Inquisition isn't a horrible game but its combat isn't exactly its best quality.
PHJF wrote on Mar 23, 2015, 17:15:
Firmly waiting and seeing on this one as it has every indication of being too Souls-y. I'm sure most people don't have a problem with that, but after three games I'd have liked to see some iterative improvements.
descender wrote on Mar 16, 2015, 18:38:
Clean drinking water is going to cause more wars than Oil, and soon.
Collecting rainwater is and has been a major issue since way before corporations started selling it though. It's been illegal in most places for decades because it messes up the local natural aquifers. You can literally cause drought conditions in your area if too many people are doing it. The laws are actually becoming "less intrusive" than they were lately, but they are also being enforced more than they ever were too.
The better question to ask yourself is... why the fuck do so many people essentially live in a desert? Time to pack up and move to somewhere actually habitable or you will forever be fighting with resource problems.
Verno wrote on Mar 16, 2015, 11:25:
I'm super happy about the lack of shields in this, I thought all of the turtling people did in videos/pvp was lame and it made the gameplay too predictable.
jdreyer wrote on Mar 11, 2015, 20:18:Orogogus wrote on Mar 11, 2015, 14:39:
He didn't say left wing, did he?
Huh, completely misread that.