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User information for Paranoid Jack

Real Name Paranoid Jack   
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Nickname Paranoid Jack
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Signed On Nov 5, 2001, 00:47
Total Comments 1995 (Pro)
User ID 11537
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News Comments > XCOM: Enemy Unknown Interactive Trailer
20. Re: XCOM: Enemy Unknown Interactive Trailer Sep 29, 2012, 19:20 Paranoid Jack
My major concern is that in the latest Ars preview they state the game is maybe about 16 hours long and really doesn't seem to have any replay value. So no random maps, editor, etc. is making me go 'Hrmm' now. I think I may hold off for a little bit after launch for some more feedback.

@Cutter don't believe that dumbass. He even claims no replay value? He is no X-Com fan. Shit he must not have played the version he had for very long either. Otherwise he would have noticed all the C & C (choice & consequences) built into the game. I read the review and knew right away the guy was fucked in the head or full of shit.

Per Firaxis there are over 80 maps... though not randomly generated maps they have randomness built into them... random spawn points and random alien mix. Randomness built into the way the game unfolds. You'll see thirty something maps any play thru because of the different choices you've made. Fifteen hours was the low number on a play thru though I am assuming that is after you have played thru a time or two and learn a lot of the tech tree choices in advance. See my edit below for a link to the video interview/play thru.

I am sold and may also pre-purchase the Steam version now that Civ V is a sure thing. I want this game to sell well enough that they do an add-on or two. And hopefully another full release.

edit: And here is the question and answer... jump to 43:30 of The Giant Bomb video. Hell, watch the entire thing if you haven't yet.

This comment was edited on Sep 29, 2012, 20:43.
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Sep 25, 2012, 20:40 Paranoid Jack
I've got to read this book. At work they cry about profits being down. If they collected even a third of that $500 billion then the US public owns the network not the corporation.  
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News Comments > XCOM: Enemy Unknown Demo
60. Really Glad I Pre-Ordered Sep 25, 2012, 00:51 Paranoid Jack
I loved the demo and for now will stick with my PC retail version. Looking forward to the geeky patch. But who knows I may go for the Steam purchase if they reach the Civ V goal. That is the only bonus I am interested in though at this point it may not make a difference.

As far as the tutorial part of the demo I also was at first let down I didn't get complete control of the squad from the very start. After thinking about it I realized this was for the best. Not everyone has seen the videos. Not everyone has played a couple dozen TBS games. Plus I'll bet its the first level of the game which helps to introduce you to the mechanics and a bit of the story... I think the demo sells it well. Though I too wish there were a half dozen levels to play through. I don't want to wait for the release.

After playing thru a second time and seeing slight changes from the AI I am left wondering how different the AI will be on the harder levels. I pray it will ramp up with each level. Not just increase the number of tangos on the map. Either way I am very much looking forward to October 9th. Tomorrow morning I plan on arranging the day off. Even if I have to take somebodies weekend duty.

Can't wait to play the game for a dozen hours straight making all the research choices we couldn't try in the demo.
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News Comments > XCOM: Enemy Unknown Demo
31. Re: XCOM: Enemy Unknown Demo Sep 24, 2012, 16:03 Paranoid Jack
Damn, I was gonna call in sick today but went in anyway. Does the demo allow you to play with either GUI?

Can't wait to get home...
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News Comments > Morning Metaverse
8. Re: Morning Metaverse Sep 21, 2012, 01:04 Paranoid Jack
Will W wrote on Sep 20, 2012, 12:51:
Cutter wrote on Sep 20, 2012, 12:25:
And after all the tax dollars ATT has received over the years HTF can they swing this?!

Not sure, and didn't read the article, but I'm guessing they don't own the copper, so they're simply not going to provide service over the copper. Most of the subsidies go to the local owner of the physical plant, and I think after the deregulation in 1996 AT&T pulled out of owning the physical side of things and concentrated on just providing service.

At&t doesn't take anything other than tax breaks they are allowed. Nothing new there. Google pays less than 4% tax on their billions of profit because of the legalized money laundering that is allowed when you have an office in the right country (Ireland) and then funnel your profits through a few other countries. After all why pay taxes leave that to the poor.

Anyway, as far as at&t taking the so call stimulus money... none of the big three would touch a cent of that money. You should know why? All that money comes with strings attached. See at&t wants to remove all regulations, all of them. Why do you think they all funnel so much money into Internet provided services? Because they are not regulated.

AT&T or rather the New at&t also know as SBC bought numerous LAN line companies over the past fifteen years because they are still hugely profitable. They cost a lot to maintain but that is the nature of the beast. Still they spent billions buying companies all over the globe. Why buy a sinking ship?

If you're a vampire and you need to feed you drain the victim and move on. So they bought these companies to fund their growth into the wireless giant they have become. Hell, most of their wireless back bone was/is installed and maintained by those wireline companies. Yeah, most has gone fiber optic but then so has most of the residential plant too... until the housing market crashed. So all that fiber is sitting there in those empty neighborhoods. Their plant. Their facilities. Those wireline companies owned. Which they now own.

As far as I know they don't use any networks they don't hold stock in or own out right. And they own large portions of companies all over the globe. They bought the old AT&T (wireless, long distance, and Internet back-bone) then sold the redundant wireless towers to their sibling T-Mobile.

Anyway, they now continue to cry about how costly it is to maintain and how nobody really wants wireline services anyway. But that is all smoke and mirror. They have done nothing but drag their feet with all wireline products. Even telling customers ADSL is not available in their area while the customer still has a working service in their house. They sell them on ADSL2 because it is not regulated.

What I don't understand is why they are running the company into the ground as they attempt to get the FCC to cut them loose. I know their goals are to get as many customer onto the non-regulated services (U-Verse and Wireless) as they grow their LTE market share. And soon will be launching LTE in home services to replace wireline services.

Here is even more of their contradicting information.

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News Comments > Star Wars: The Old Republic Server Consolidation
28. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 23:23 Paranoid Jack
Anyone else getting surveys from them? I think this is my fourth since they went retail. I only filled out the first. I spent hours detailing what I thought was wrong with the game and what was right back in the beta test that was more of a marketing test. They required you to fill out a survey ever time you played the game or face getting dropped from the beta. I filled one out daily for a couple weeks if I remember correctly before I grew tired of the game and their freaking surveys.

I knew it was a sinking ship before it left the dry-dock. To me its another of those MMOs that you couldn't pay me to go back to.
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News Comments > Guild Wars 2 Beta Mac Client
39. Re: Guild Wars 2 Beta Mac Client Sep 18, 2012, 19:14 Paranoid Jack
A bit off topic but I must vent...

/rant on

Still loving the game yet growing to hate their shitty support more and more each day.

I could understand this if we were still beta testing but now that I am a paying customer I expect a response and shit to work as advertised. I can't even post a support request on their stupid site because they want me to agree to their EU BS for a third time and it's bugged... damn their buggy real money/gem store bullshit.

For the love of God I've already agreed to it repeatedly during the beta and account set up. Now I am locked out of filing a support post because of your shitty support?

/rant off

Sorry, I'm just getting tired of it. Still love the game play.
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News Comments > BioWare Founders Retire
4. Re: BioWare Founders Retire Sep 18, 2012, 19:02 Paranoid Jack
I wonder if they still believe EA buying them will not effect the way they run their studio?

I'm hoping they will stop being PC and tell it like it is now that they are no-longer employee by EA. But the odds are they signed something already that bound their tongues and forces them to put a positive spin on even the most negative of situations.

On the other hand they sold it for well over seven hundred million wasn't it?
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News Comments > Project Eternity Hitting Stretch Goals
10. Re: Project Eternity Hitting Stretch Goals Sep 17, 2012, 22:32 Paranoid Jack
I appreciate the stretch goals as it not only entices people to help fund but also gives us a feeling we are getting more because they are locking down some specifics for the final release.

I for one am extremely excited for this project and I am supporting them. Not only on this one but future releases as long as they continue to create the games they are well known for. This is truly a no-brain-er for anyone who played and loved their old titles.

Hell, I hope they do another Kickstarter with a second team to create a post apocalyptic title that plays like the original Fallout (I & II). That would be amazing!
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News Comments > Jagged Alliance Online Launches
14. Re: Sep 15, 2012, 19:19 Paranoid Jack
So its Pay to Win?

What about the gameplay is it as bad as it looks in the videos?
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News Comments > Obsidian Kickstarter
58. Re: Obsidian Kickstarter Sep 14, 2012, 17:58 Paranoid Jack
I knew they would be finding their way to Kickstarter. I'm so very glad they are too. They can now turn to the players to help them fund a game that publishers won't touch. Face it most publishers/retailers don't/won't touch an old school RPG with adult themes. I think most of us understand this is a good thing.. a damn good thing.

I just can't decide how much to pledge. $100 was the sweet spot for me with Wasteland 2 but with Project Eternity it just doesn't get you as much. So for me it is apparent they are shooting for a much higher close than W2 was hoping for.

Off Topic if you don't already own all these amazing older games...

GoG.Com has some classics on Promo!
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
53. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 8, 2012, 23:07 Paranoid Jack
Damn, I was on the fence and thinking about holding off on this purchase... but after ten minutes of gameplay I was sold on the pre-order.

I agree- hopefully the game gets harder/bigger in the last half.

According to them it was being played on normal with an option to make it harder by going hard core. I love that option. Since death is permanent it makes it so much more painful losing a trained soldier.

Going to look for that PAX panel video and/or audio right now.

edit: Thanks dj LiTh, stolen thunder duly noted.

This comment was edited on Sep 8, 2012, 23:15.
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
42. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 7, 2012, 21:37 Paranoid Jack
I own and have messed around with all the old games but unfortunately never had a chance to play them all when they were in their prime. I doubt they will ever be able to recreate or recapture what was so special about most of the old games we loved simple because the technology has moved so far beyond the standards of old. Back then you had to use your imagination more. Today's games do much more of that for you with their shiny imaging.

Not saying you can't use DOSBox or whatever to have a good time playing old games. I do it myself from time to time. And occasionally I have an awesome time too. Its just never the same. You can't turn back time and you can't put the genie back in the bottle. At least I've never had the same satisfaction when I do dig out an oldie and play it now while comparing the experience to my memories of the first time. It is in part due to the so called rose colored glasses effect. Its just hard to go back once you've played so many games with flashy modern graphics.

I think the last TBS I loved warts and all was Silent Storm. After playing it through almost three times Sentinels came out and I played it through but I was less satisfied since they didn't really expand on the original.

That said... I like what I've seen with this remake or re-imaging to be more precise. I will most likely purchase this before the release. Wishing there were a demo out. I plan on watching the let's play type videos a bit later. Still at this time the only thing I can think about is GW2 and/or DayZ.
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News Comments > Guild Wars 2 Status Report
47. Re: Guild Wars 2 Status Report Sep 3, 2012, 00:01 Paranoid Jack
One risk and a huge one... spending five plus years developing a huge MMO to compete with WoW that has no subscription fees. Most other free to play MMOs look like shit compared to GW2.

Are you still there or did you log back into WoW? Oh, screw it I'm logging back into GW2. I need to get one of my characters up high enough to make enough gold and start unlocking those extras.
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News Comments > Guild Wars 2 Status Report
46. Re: Guild Wars 2 Status Report Sep 2, 2012, 23:57 Paranoid Jack
In other NEWS... there have been studies done that show people's interests wane over time.

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News Comments > Guild Wars 2 Status Report
33. Re: Guild Wars 2 Status Report Sep 2, 2012, 21:17 Paranoid Jack
I'm having a good time with the game yet still have a few issues with it at the moment. It runs smoothly at fifty or so frames with high or better settings. I don't get a lot of lag. But when I do get it it makes the game frustrating to play. Which has been the case since Al Gore helped to invent the Internet, damn him...

My biggest complaint is they only let you have characters on one server/world at a time. And then only five. I would like to have one of each profession without having to delete a character just to try another type. Add that to the limited shared bank space and it seems they are doing their best to get me to buy gems for more access.

Yes, I know you can trade coin in game to get gems but I would have to exploit a glitch (possibly getting the Ban Hammer), hire some Chinese Gold Farmers (or just buy some gold from them), or quit my job so that I can play 24/7 to afford just the three things in game that I feel they held back on in their effort to make me want to buy gems.

We're talking spending another $25. Eighteen Hundred Gems to unlock a sixth character slot, a fifth bag slot in the inventory, and finally to unlock more bank space for my five or six characters to share. I know they are trying to make money since that is what businesses do. I know they don't charge a monthly fee... and only charge for the expansions which are sure to follow starting next year.

And those reasons are pretty good. Otherwise I wouldn't even entertain the thought of dropping another $25 for in game purchases. Yet, I can't seem to pull the trigger. For three days now I have been on the fence. Just not sure I like this trend that has become the norm.

Still I already feel I have got my money's worth from GW2. Having a blast.

edit: Too fucking ironic that as I posted that an ad was up top for the purchase of Diablo 3 Gold.

This comment was edited on Sep 2, 2012, 21:23.
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News Comments > Guild Wars 2 Launches
79. Re: Guild Wars 2 Launches Aug 29, 2012, 03:08 Paranoid Jack
Cutter, how much more space did your bank unlock open up?

One of my biggest gripes is the shared bank across all toons. Pretty much forces you to open more space using gems. I like that the toons share collectibles. That I can applaud. While I play alts and focus on other crafting skills what I've gathered but can't use contributes to the leveling of my other character just by sending the items to the collectibles storage/bank.

My other complaint is that I'm having fun with every profession so far. Somebody was talking about thier Necro being boring? Did you try a dual dagger wielding necro? Adds a nice twist to the class.... er, profession.

Another thing I noticed is you can only have characters on one server at a time? And five is the limit? Not sure I like that since I wanted to try them all without deleting any. The flips side is it helps me focus on what I got instead of trying every profession there is before making the tough decision on which I like best.

Leaning toward the Engineer and the Ranger as my two mains. Though the Guardian is a blast to play and I have yet to try the Warrior, the Thief, and the Mesmer.
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News Comments > Guild Wars 2 Launches
78. Re: Guild Wars 2 Launches Aug 29, 2012, 02:59 Paranoid Jack
Having too much fun playing Gw2. I will have to use the Jedi Mind Trick on myself again in the morning... otherwise I may want to call in sick... staying home the rest of the week just to playing GW2.

This comment was edited on Aug 29, 2012, 03:15.
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News Comments > Guild Wars 2 Head Start Begins
38. Re: Guild Wars 2 Head Start Begins Aug 26, 2012, 03:28 Paranoid Jack
I've been playing most of the day. Have a level 14 Sylvari Necro. Got in last night before the official launch time and the connection was up and down a lot but I was able to get several characters made with names I wanted. Today the server is solid. Solo playing mostly.

Loving the game. Blows my mind... the crafting gives you items that you can actually use and/or haven't yet out grown. Fun experimenting with items to create new recipes. Also love that I am spending most of my time just running around exploring, doing quests, joining in the dynamic events, and gathering crafting supplies.

Haven't jumped into WvWvW yet. Enjoyed it in beta. And know it will be even more addictive than the PvE I'm enjoying now. Worth every penny.

Best part of the game (besides exploring the awesome environments) has to be the way using different weapons change the profession so drastically. Having a hard time turning it off.
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News Comments > Steam Top 10
13. Re: Steam Top 10 Jul 29, 2012, 20:46 Paranoid Jack
Dev wrote on Jul 29, 2012, 20:11:
jacobvandy wrote on Jul 29, 2012, 17:56:
Major issue with DayZ at the moment, as far as gameplay design, is the complete lack of incentive to team up with other players. It's very easy to survive on your own if you're at least somewhat careful, so most people just shoot other players on sight because they see them as walking piņatas rather than potential allies.
Kinda like real life might be in a zombie apocalypse.

Yep, I can dig that part of it. But the AI Zs and Bandits turn into Carl Lewis and start warping/running around like a meth head on bath salts.
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