User information for Erik Rabe

Real Name
Erik Rabe
Nickname
AnarKane
Description
I don't expect much out of humanity anymore. It's too painful to be constantly disappointed.
Homepage
Signed On
August 30, 2001
Supporter
-
Total Posts
335 (Amateur)
User ID
10820
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335 Comments. 17 pages. Viewing page 1.
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1.
 
Re: DC Universe Online Interview
Jan 14, 2011, 11:13
1.
Re: DC Universe Online Interview Jan 14, 2011, 11:13
Jan 14, 2011, 11:13
 
Too bad he doesn't feel that same obligation for, oh, every other SOE game out there.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
4.
 
Re: Cryptic's Top Secret Project
Jan 13, 2011, 11:25
4.
Re: Cryptic's Top Secret Project Jan 13, 2011, 11:25
Jan 13, 2011, 11:25
 
Jivaro wrote on Jan 13, 2011, 11:06:
Without a healthy dose of Star Trek 'fanboyism' this game gets old quick.
Guilty as charged.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
11.
 
Re: Dungeons & Dragons Daggerdale Announced
Dec 25, 2010, 01:16
11.
Re: Dungeons & Dragons Daggerdale Announced Dec 25, 2010, 01:16
Dec 25, 2010, 01:16
 
I'd definitely be up for a Temple of Elemental Evil remake, or something involving Iuz, or starting with White Plume Mountain, or...

Yeah, I'm a Greyhawk fanboi, I bluntly admit it.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
9.
 
Re: DC Universe Online Next Month
Dec 21, 2010, 12:50
9.
Re: DC Universe Online Next Month Dec 21, 2010, 12:50
Dec 21, 2010, 12:50
 
I hope this implodes on them worse then MxO.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
6.
 
Re: Out of the Blue
Dec 20, 2010, 12:38
6.
Re: Out of the Blue Dec 20, 2010, 12:38
Dec 20, 2010, 12:38
 
Don't blame the punter, blame the defense for even letting it get to that point in the first place. If Tuck wraps up Vick on that 3rd down pass to Maclin, that punting situation doesn't happen.

That being said, I'm no Eagles fan, but I was cheering my ass off when Vick started that comeback. Mostly because I grabbed him in Week 2 on my fantasy football team.

Cutter: 2 points. One, there is no other Raiders. Period. (I loved them beating Pretty Boy Tebow and the Broncos yesterday.) Two, Vick did the crime, he admits he did it, he knows he did it. Let it go.

This comment was edited on Dec 20, 2010, 12:43.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
1.
 
Re: Morning Legal Briefs
Dec 17, 2010, 12:01
1.
Re: Morning Legal Briefs Dec 17, 2010, 12:01
Dec 17, 2010, 12:01
 
Good victory against copyright trolls. Now if we can start using that against the troll monopolies that go by RIAA and MPAA.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
10.
 
Re: Star Trek Online Season Three
Dec 11, 2010, 11:32
10.
Re: Star Trek Online Season Three Dec 11, 2010, 11:32
Dec 11, 2010, 11:32
 
Good to see the haters still around in force... really, if you don't like something, why post on it? You hate the game, we get it.

That being said, this game has slowly been evolving into what the players have been hoping for. Yes, I'll admit launch wasn't great. But when you have Anarchy Online as the measuring stick for All Things Sucky At Launch, anything is better than that. But with the things that have been added to this point, it's getting there. I think that launch was just intended to get the base game out, so they could work on things and release it without the constraints of a set time schedule. And so far, they've done pretty good. Yes, there's still quite a few bugs in the game, but what game doesn't have them?
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
2.
 
Re: Saturday Safety Dance
Nov 28, 2010, 12:25
2.
Re: Saturday Safety Dance Nov 28, 2010, 12:25
Nov 28, 2010, 12:25
 
TSA... the agency that doesn't need to exist. It only does because we're afraid to ask the main target group for this crap a few questions. Because that would be *gasp!* profiling...
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
2.
 
EVE Online microtransactions...
Nov 25, 2010, 13:15
2.
EVE Online microtransactions... Nov 25, 2010, 13:15
Nov 25, 2010, 13:15
 
So much for them saying they'd never do it in any form, which, if you look, Zymurgist stated at least three times. Can only think of the cash cow this is going to turn into.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
15.
 
Re: WoW Welcomes You Back
Nov 15, 2010, 13:54
15.
Re: WoW Welcomes You Back Nov 15, 2010, 13:54
Nov 15, 2010, 13:54
 
Not happening. I took them up on their 7 free days, but all I did was send a mass mail to my friends, saying "this is what I'm doing now, join me there if you want to". That and slapped another 18 asshats on ignore just out of principle. And I did that in 10 minutes. That alone tells me how far this game has sunk, not that it had very far to go in the first place.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
2.
 
Re: Out of the Blue
Oct 26, 2010, 12:20
2.
Re: Out of the Blue Oct 26, 2010, 12:20
Oct 26, 2010, 12:20
 
Thanks to Dez Bryant, that game ended up a lot closer than it should have been.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
2.
 
Re: Champions Online Going Free-to-Play
Oct 26, 2010, 12:18
2.
Re: Champions Online Going Free-to-Play Oct 26, 2010, 12:18
Oct 26, 2010, 12:18
 
Considering the wonderful lagfest that's been going on in the game over the last few days, and the belief of some of the dev team that it's "not that big of a deal", despite the fact that it's now five days without a fix, I have to wonder how well-timed this announcement is.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
31.
 
Re: EA Bashing
Oct 13, 2010, 13:05
31.
Re: EA Bashing Oct 13, 2010, 13:05
Oct 13, 2010, 13:05
 
vrok wrote on Oct 13, 2010, 11:36:
I have no problem believing that KOR is going to suck major balls.
You and me both. Thank goodness it'll sponge all the whiny ass-kissing fanbois from every other game and leave the ones that truly want to be in each game alone. I personally hope it makes AO launch look like a tea party.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
7.
 
Re: Out of the Blue
Oct 11, 2010, 13:08
7.
Re: Out of the Blue Oct 11, 2010, 13:08
Oct 11, 2010, 13:08
 
Columbus, bah. I'll celebrate 9 October, which I did. Taken from Wikipedia: "In 1964 the United States Congress authorized and requested the president to proclaim October 9 of each year as "Leif Erikson Day".
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
11.
 
Re: Paragon Studio Layoffs
Oct 8, 2010, 11:05
11.
Re: Paragon Studio Layoffs Oct 8, 2010, 11:05
Oct 8, 2010, 11:05
 
Slashman wrote on Oct 7, 2010, 21:25:
I have an idea that things are being done that some of the developers may not like and things are being shaken up as a result. It's just a feeling on my part, of course.

Lately though, the forums have been amazingly quiet in terms of developer posts. The devs of COX have always had a closer relationship with the community than any other MMO I know.

In the past few months, that has dried up considerably.

Additionally, Christopher Bruce(one of the most vocal of the bunch) had stopped posting on the forums and was refusing PMs from the community on the boards. He gave the excuse that he needed to concentrate on work and could not continue his board presence at the same time, but now I wonder if there was something else brewing.

Cryptic had a very nice layer of transparency when it came to customer relations. Problem is, and I noticed this almost across the board at successive ComicCons, their egos were getting way too big for such a small company. Chris Bruce, honestly, was a decent guy at one time, but the last time I saw him, was nothing but a Grade-A jackass, barely talking with anyone, sitting with that smug look on his face. Hope they erase Back Alley Brawler, Marauder, and Praetor White from the game permanently, I'd just as soon forget him.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
1.
 
Re: LOTRO Revenue Doubles
Oct 8, 2010, 11:01
1.
Re: LOTRO Revenue Doubles Oct 8, 2010, 11:01
Oct 8, 2010, 11:01
 
And oddly, zero gold-spammers, from what I've seen on Landroval.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
8.
 
Re: Paragon Studio Layoffs
Oct 7, 2010, 21:00
8.
Re: Paragon Studio Layoffs Oct 7, 2010, 21:00
Oct 7, 2010, 21:00
 
Slashman wrote on Oct 7, 2010, 19:18:
They kind of did. He's not lead designer anymore. That position went to Melissa Bianco(War Witch). She was the one who spearheaded most of the Going Rogue work. Which was very well done for the most part.
Good, because Positron is a Grade-A idiot, almost up there in the Clueless Meter with Smedley.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
15.
 
Re: Op Ed
Oct 3, 2010, 10:33
15.
Re: Op Ed Oct 3, 2010, 10:33
Oct 3, 2010, 10:33
 
jdreyer wrote on Oct 3, 2010, 07:08:
I truly fail to see why using the Taliban as an playable enemy force is so offensive? Is it truly more offensive than letting people play as the Nazis (COD2, Battlefield 42) or the Vietcong (BF Vietnam, others). Hell, the Army's own game used head wrapped terrorists as a playable enemy. Countless other games have used the middle east as a setting.

Are there any military or ex-military out there that can explain this to me? Do you support or oppose this? Why?

Try telling anyone that's lost a loved one in Afghanistan that the use of the Taliban name is acceptable.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
6.
 
Re: Out of the Blue
Sep 24, 2010, 12:04
6.
Re: Out of the Blue Sep 24, 2010, 12:04
Sep 24, 2010, 12:04
 
I had a similar problem with my neighbor for almost 2 years. Everything I did wasn't good enough for him. Then I bought my uncle's Mossberg 14-gauge shotgun, and made sure he saw me cleaning it the next time he came over to complain. Haven't heard a peep since, this was almost 4 years ago.

Not saying you should do the same, Blue, just throwing my two cents about odd neighbors.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
1.
 
Re: etc.
Sep 12, 2010, 12:44
1.
Re: etc. Sep 12, 2010, 12:44
Sep 12, 2010, 12:44
 
And yet another EVE scam story... getting really tired of it.
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
335 Comments. 17 pages. Viewing page 1.
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