Ok, here's one. Call me a fanboy or not, Blizzard.
Seriously though, this company just took its classic franchise (warcraft) made up a bunch of generic backstory (c'mon, the WoW universe is hardly groundbreaking, even if it is a little unique), slapped it into a stable, but simple game engine (like it or not EQ 2 has prettier graphics than WoW, as do many other games), and charged $15 a month to play.
I take it the buckets of money they're soon to be rolling in are just a side effect, right? Call me a cynic but I'm sure someone at Blizzard looked at the money making potential of this idea before it became their next big budget project..
And now to bring this post back on topic: Anyone know if this is gonna be your typical unit building RTS or will it actually involve tactics other than run everything over with your massive numbers and/or technological advantage (a la Myth: TFL)?
*edit: effect, affect, preffect? Argh, I suck at teh englishes.This comment was edited on Nov 23, 01:28.
I eat pasta!