Well, you guys had a nice little flamewar, then came through with the rare internet reconciliation! Pretty solid!
That's also how I'd describe this demo (except just the second sentence, the first one didn't really apply very well (trust me I tried)) (uhoh, double parenthesis.. you can always tell when someone's been doin too much maths)!
I agree about the AI, those aliens were all about the run into the room and stop and shoot. I didn't really mind it though, the environments and stuff kept it interesting enough.
The puzzles especially were pretty fun. Puzzles in FPS's always come off as kinda forced, but these weren't as bad in that department as, say, HL 2 (episode one was somewhat better in this respect, but I digress). I had no trouble figuring out what I had to do throughout the demo, but at the same time, I still had to engage the ol' grey/pink matter.
Performance was solid, though I kept the resolution pretty low (still rockin' my 9800 pro). Seemed about on par with Doom 3, maybe a little better.
The girl model wasn't done all that well, especially in the bar scene she deformed rather awkwardly (as was mentioned earlier, the shoulders were especially sketchy). The ol' grandfather guy was pretty solid, though. Woulda liked it if they'd left his dialogue in a little more cryptic voice (like his first couple lines), but I think I'm probably in the minority there (and I admit, it would have been hard to do without coming of as ridiculously cliched).
Good demo, though. The wall shit was blowin my mind in spots, can't wait to see what happens in later levels. Hope the SDK's released soon...
This comment was edited on Jun 23, 01:42.
I eat pasta!