Fast forward three to four years and we’re looking at an entirely different company. Electronic Arts has helped evolve the industry through this generation unlike any other publisher. Through amazingly unique titles such as Dead Space and Mirror’s Edge,
No longer do you see this company trying to buy up the little guy in order to make a quick buck, but instead they’re trying to grow their company to that next level of super power that the industry has yet to see.
One of the biggest examples of this turn around, in my opinion, is the Need for Speed series. Who could have predicted that Need for Speed: Shift end up so successful and offer such a great experience?
Since Valve wholly owns Steam, and Steam makes money from the sale of games made by rivals, Valve profits from the games made and published by their rivals.
“I, personally, trust Valve. But I’m just saying, honestly, I think a lot of the industry doesn’t.”
L4D2 is the most pre-ordered game in Valve history already
how do they give you a good idea of the type of gameplay you'll get when there's so many variables to it yet fit it in demo form?
We didn’t want to be caricatured.
Activision denied any wrongdoing in its purchase of 7 Studios, saying the buy out was made to "bolster its development capabilities," that it "provided the fledgling developer with much needed financing during these difficult economic times."
Activision... laid off an estimated 30 people from 7 Studios.
That suit alleged that Activision and 7 Studios conspired to withhold Scratch the Ultimate DJ "in an effort to delay the development and release of Scratch and to gain access to proprietary technology."
Oh please, hosting the "No DRM group", going nuts in DRM topics and then purchasing a game with DRM is flipflopping. No one cares man, it's not a huge deal,
You've been insulting, derogatory
The enjoyment of a game comes after the purchase of the game and all of these factors we've listed can be part of the purchase decision. Pay attention.
Can you over dramatize that some more?
–noun
1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.
2. the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection.
3. a field, genre, or category of art: Dance is an art.
4. the fine arts collectively, often excluding architecture: art and architecture.
5. any field using the skills or techniques of art: advertising art; industrial art.
6. (in printed matter) illustrative or decorative material: Is there any art with the copy for this story?
7. the principles or methods governing any craft or branch of learning: the art of baking; the art of selling.
8. the craft or trade using these principles or methods.
9. skill in conducting any human activity: a master at the art of conversation.
10. a branch of learning or university study, esp. one of the fine arts or the humanities, as music, philosophy, or literature.
11. arts,
a. (used with a singular verb) the humanities: a college of arts and sciences.
b. (used with a plural verb) liberal arts.
12. skilled workmanship, execution, or agency, as distinguished from nature.
13. trickery; cunning: glib and devious art.
14. studied action; artificiality in behavior.
15. an artifice or artful device: the innumerable arts and wiles of politics.
16. Archaic. science, learning, or scholarship.