Let's put it this way, Pete. What's the last game you remember doing that? Max Payne is the last one I can think of. Do you see GodGames around anymore? No. They were the only publisher to actually give their games a "when its done" freedom.
I think you're under the misconception that developers commonly have ANY say in when their game gets released. They usually do not. They usually only get that freedom if they are a freelance development company, which few companies are.
If a company is a subsidiary of the publisher, they rarely have the say in when thier game is released. When the publisher's QA says it's releasable, it's stamped "gold".
On another note, the "toaster" analogy doesn't work.
1.)Toasters do not have to be made to plug into hundreds of different kinds of sockets. Ever consider why console games don't have bugs like PC games? PC games have to be made to work on an innumerable amount of system configurations, and they simply sometimes miss things that only show up when they're out in the market.
2.) How many toasters do you know of with four years of constant development by a team of several dozen people?
Point and case, a patch for some MINOR problems isn't a big deal. It's not like they're trying to rip you off. A few rare bugs are NOT a lowest common denominator.
Although I must admit, accidentally putting GODMODE in multiplayer is a pretty big fuckup.
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