I heard DX2 will be shorter than the original... how is that any good?? I finished the first one in like 3 days3 days is 72 hours. Seems about right.
Strangely not excited for Deus Ex 2. Dunno why.
Didn't like the first one either.
When I was there, there were literally hundreds of posts on whether the ridiculous implementation of the Identify spell in the game was for realWhat fantasy world do you live in?
When BG2 was released Bio and Black Isle devs were posting even on unofficial message boards in order to help people get issues resolved. Even Greg, Ray and Fergie were posting.Troika is at least half the size of what Bio and Black Isle were when BG2 was released.
And given that there was essentially no official comment whatsoever on the sorry state the game shipped in, this just rubs salt in the wound IMOWrong again. There were posts on the official boards by Troika employees on how they were trying to work out a deal to patch the game.
Make of it what you will, but it must be a bit galling to Atari and Troika that fans were able to patch a significant bit of the game's problems before they could even announce the official patch....Why? Troika didn't have a contract that extended to making a patch. It shouldn't be surprising that it took them this long to work out the deal to do so.
This is going to inconvenience a lot of people with nothing better to worry about, lonely nerds who like to complain and be bitter at the world.Those bastards!
Oh yeah huge differance. Lets see a shitty ruleset that was never meant to go on the PC or a mediocre ruleset that was never meant to go on the PC.If you don't even like AD&D or 3rd Ed D&D, then I fail to see why you're even in this thread. That's like someone who hates LotR going into a Middle Earth Online thread.
A piss poor engine wasn't Arcanum's only problem. Horrible combat, unbalanced character development,Actually, it wasn't the character development that was unbalanced, it was the character types themselves that were unbalanced. The character DEVELOPMENT itself I had no problem with.
boring NPCsI call BS on that one. That's your opinion.
and nonfunctioning multiplayerWhich is a problem that Deus Ex had too. And yet you still see ISA being praised like hell.
The previews and intervies leading up to Arcanum had me convinced that it would be the greatest CRPG ever made, better than Fallout and better than Planescape: Torment. It turned out to be much less than thatThe only factual (as in, not opinion) problems with the game were the poor combat, player imbalance, and aged graphics. You seem to have forgotten that it did win GotY awards.
As for Troika the company I think they're overrated. Everyone seems dead set on attributing the genius of Fallout to Troika's founders.All three of them did the original design of Fallout, the world, the story, etc.
The only other two Troika members that worked on Fallout were both low level artists.What in the hell are you talking about? Jason Anderson was the Senior Artist and Leonard Boyarsky was the Art Director/Lead Artist!
And this is meant to make me *excited* about the game?!? AD&D is *designed* for the PnP experience, not for computer games.3.5 ed isn't AD&D.
Should be fun... I guess I just don't want to be lead on a path the ENTIRE way through.Dude, "linear" and "Tim Cain" don't fit in the same sentence together.
I don't know why I should be excited. but everybody else is. why?-It stays painstakingly faithful to 3.5ed rules (almost no rule changes)
I was psyched about Lionheart too, but that turned into a dud. Arcanum looked like it had potential too, but the antiquated graphics turned me off on that one.Well, no one at Troika had anything to do with the disaster that was Lionheart, and ToEE is using a better engine than Arcanum.
I read Troika is already preparing for "Against the Giants" another classic DnD module.Nope. According to Tim Cain, their current contract with Atari extends only to making ToEE.