User information for Iain Howe

Real Name
Iain Howe
Nickname
Eon
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
August 1, 2001
Supporter
-
Total Posts
251 (Amateur)
User ID
10522
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
251 Comments. 13 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
73.
 
Re: No subject
Apr 18, 2002, 05:19
Eon
73.
Re: No subject Apr 18, 2002, 05:19
Apr 18, 2002, 05:19
Eon
 
Oh... Pardon me, and here *I* thought all this time that The Sims was an iterative series of fractional improvements over an initial concept.

Eon

69.
 
Re: No subject
Apr 17, 2002, 09:46
Eon
69.
Re: No subject Apr 17, 2002, 09:46
Apr 17, 2002, 09:46
Eon
 
Rosh,

What's to be done though? How can a system be mass market and modular? What you cite as the PC's great strength is also its downfall, how many programs have been released where the Tech Support has been:

A Pentium class processor, 256MB of RAM, a Creative Labs compatible sound card and an MS Windows operating system.

But not THAT kind of Athlon, those brands of Video Cards, THAT driver set, THIS O/S installation service pack and so on, and so on. Ad Nauseum.

As for your game examples, I surprise myself by pretty much agreeing with you as regards the state of innovation. People don't want innovation, they want to be entertained.

I have noticed that console generation times are dropping - especially if the PS3 comes through as quickly as it looks to. I think that's a bad thing, and I think that might hurt the PS3 badly, unless some serious backwards compatibility is built into it.

What are your definition of Short and Long term though? If my PSX1 goes down, well I can still by a PSONE to run my games. A PSX2 is mostly backwards compatible. How many 5 year old games are ACTUALLY worth going back to, that don't have modern counterparts?

As for the games companies "fleecing" people, well the market developed into a "Hit" based economy and the truth is that "Hit"s cost more and more money to develop. That money has to come from somewhere...


Eon

16.
 
Re: Shiny
Apr 17, 2002, 05:04
Eon
16.
Re: Shiny Apr 17, 2002, 05:04
Apr 17, 2002, 05:04
Eon
 
Somebody said that Sacrifice won a load of accolades but didn't sell well at all. You just summed Shiny up - for some reason they seem to make games for game reviewers, not for game players.

Eon

67.
 
Re: No subject
Apr 17, 2002, 04:59
Eon
67.
Re: No subject Apr 17, 2002, 04:59
Apr 17, 2002, 04:59
Eon
 
Rosh,

Not only lack of bugs but also minimum standards in framerate, interface design, load / save and others. The PC is a quirky little platform comparably where standards come and go and are noted more in the breach than the observance of.

And I disagree that console gamers are not discerning within their genre limitations. A driving game that has no distinguishing points is doomed to obscurity. A sub-standard football game is going nowhere. The Tombraider games have suffered through lack of innovation - just like they suffered on PC.

And you want to talk about innovation for a second? What about games like Virtua Tennis, GTA III, Metal Gear Solid II, Silent Hill II? But I will grant you that consoles are more about the steady evolution of a concept than massively innovative change.

But let's not disappear up our own arses! Which games have sold the best on PC? Further evolution of existing FPS concepts, of course! Endless iterations of the same Sports Game engine - up the resolution and plug in a new database! Black and White was hailed as truly innovative - and it was clearly not. It took some technology risks, but it was clear within the first level that you were playing another version of the only game Peter Molyneux knows how to make.

Look at some of the specialist PC genres. When was the last true innovation in Simulation? In RTS? In RPG?


Eon


59.
 
Fallout Fantasy...
Apr 16, 2002, 04:28
Eon
59.
Fallout Fantasy... Apr 16, 2002, 04:28
Apr 16, 2002, 04:28
Eon
 
Yes - I own all three of the Fallout series, and have completed two of them. The only one I didn't play to Completion was Fallout: Tactics - because I felt it was too linear and also that the gameplay was too easy. All you had to do was have a battery of snipers and make sure you had a security element with Assault Rifles / Shotguns in cover close by to mopo up the Zerg rush. Fallout: Tactics seemed to be a test of patience - inch your way to the objective. Don't go too fast. Stay in cover.

It's my experience that console gamers tend to be very discerning. Half of the games that are released on the PC wouldn't even get through console QA and while they tend to be overly focused on dominant genres they generally demand high standards within those genres.

Baldur's Gate took RPG's to the console - I believe it did (and is doing) well, financially. A Console RPG doesn't need 400 hours of gameplay to succeed it just needs to be fun and easy to use.

I don't think that Fallout Fantasy refers to a Fantasy setting Fallout game - I believe it is an internal name designed to keep reminding an internal team what they are aiming at. That would be the all conquering and financially lucrative Final Fantasy series. That's the pie that Black Isle no doubt wants a piece of - and my conjecture is that they'll take as many old fans along as want to come along for the ride, but that they will in no means jeopardise their hold on the new market sector by pandering to an increasingly vociferous minority market. And I would prepare yourself for increasingly more of the same - people used to say that FPS would never make it on consoles, that they would always be better on the PC. Fairly soon, I'm sure, you'll start seeing FPS's designed primarily for the console that are ported to the PC, where the console version feels like the spiritual home of the gameplay medium, rather than the PC. And those FPS's will make more money than PC-centric ones. In five years time, who knows what the result of that might be.

That's all I meant.


Eon

This comment was edited on Apr 16, 04:31.
52.
 
Re: shit!
Apr 15, 2002, 04:05
Eon
52.
Re: shit! Apr 15, 2002, 04:05
Apr 15, 2002, 04:05
Eon
 
Gee... Maybe they wanted to ditch the hyper-critical PC fanboy fanbase and move onto a platform where they had the freedom to follow new gameplay ideas without having people complain all the time that "This ain't what I call Fallout, no sireee..."

That and the chance to make some money, make an attractive proposition.

Eon

33.
 
Sick...
Apr 10, 2002, 04:23
Eon
33.
Sick... Apr 10, 2002, 04:23
Apr 10, 2002, 04:23
Eon
 
I cannot BELIEVE this - who decided these people were fit to bring up a child? Deafness is not a LIFESTYLE choice, it is a disability - like Blindness is a disability, like not being able to use ANY of your limbs or senses is a disability. My advice to these two "ladies" would be to start saving, because once their child hits 15 or 16 they are going to need money for the law suit.

Cultural identity my ass... Couldn't they feel "special" enough by being carpet munchers without having to be DEAF carpet munchers? I say the Eugenics is a good thing - and I hold these people up to illustrate my point! Remember, it's too late for simple birthcontrol, but what about mandatory retroactive birthcontrol?

Eon

2.
 
Re: No subject
Apr 5, 2002, 10:53
Eon
2.
Re: No subject Apr 5, 2002, 10:53
Apr 5, 2002, 10:53
Eon
 
What I think he's trying to say is that responses such as:

"PHUQ U L4M3R - FPS g4m35 R0XX0R. U R teh SUQ. I 0wnz0r U!!!!! BI4TCH!!!!"

Don't win us any friends.

Eon

11.
 
Re: hmmm...
Apr 4, 2002, 03:27
Eon
11.
Re: hmmm... Apr 4, 2002, 03:27
Apr 4, 2002, 03:27
Eon
 
I'm guessing that the reason this has been so quiet is that it was buried in a sub-topic.

I hadn't latched onto the thing about the gun, although of course, you're perfectly right. I suppose we're just lucky that the guy decided to shoot himself, rather than commit suicide-by-proxy and go on a killing spree.

I wish people would realise that games aren't SUPPOSED to have any redeeming qualities other than being fun! It's a game - it's supposed to entertain you in your spare time! MMORPG's are bad games in this way - I've been playing DAoC in my spare time, and it's clear that the game pre-supposes that I have MUCH more spare time than I do. In fact I've recently stopped playing it, because it's clear that I'll be spending the next 6 months playing "Whack a mole" with very poorly designed monster AI, rather than getting to the meat of the game. These guys have redefined the term casual gamer for their markets - in most games a casual gamer is someone who plays a couple of hours each weekend, and maybe once during a week day. In these games "casual" seems to infer less than 4 hours a day - I don't know about YOU guys, but I already have one job.

Why not put on warning labels? I'm sure Marketing and PR would LOVE to have to put a sticker on that says "WARNING - THIS GAME IS ADDICTIVE!!"


Eon

1.
 
Gaming Warning Label.
Apr 3, 2002, 11:35
Eon
1.
Gaming Warning Label. Apr 3, 2002, 11:35
Apr 3, 2002, 11:35
Eon
 
Warning: If you are a weak-minded, brain damaged, emotionally stunted person with severe personality issues then playing our game could be all the excuse you need to top yourself. Please leave gaming alone and take up a mainstream hobby like watching football on the TV, so that people can start addressing the REAL issues rather than looking for a victim-du-jour to use as scapegoat



There you go - that should do the trick!


Eon

51.
 
Re: READ UP
Apr 3, 2002, 06:07
Eon
51.
Re: READ UP Apr 3, 2002, 06:07
Apr 3, 2002, 06:07
Eon
 
American culture depends on the Coca plant - how would the South American natives worship their gods without the sacred plant? And how would the Movie and Music industries worship THEIR God without a couple of lines of Charley?

Eon

10.
 
Re: No subject
Mar 28, 2002, 14:18
Eon
10.
Re: No subject Mar 28, 2002, 14:18
Mar 28, 2002, 14:18
Eon
 
I tend to find that Eastern block stuff is much like a comparison of the relevant military technologies of East and West during the Cold War.

Western stuff is slicker, better presented and generally does more.

Eastern stuff is bigger and there's lots of it, but the quality is not great.

This game, however, doesn't fit that mould. There is simply nothing it does that hasn't been done better, elsewhere, about two years ago. The movement is atrocious, the sound is dreadful. I can't talk about gameplay yet - because it's the LAN only version and I haven't had my mates around yet - but I have bad feelings already!

Eon

4.
 
Re: No subject
Mar 27, 2002, 08:55
Eon
4.
Re: No subject Mar 27, 2002, 08:55
Mar 27, 2002, 08:55
Eon
 
As do we all.

9.
 
Re: This is a fantastic game
Mar 27, 2002, 04:50
Eon
9.
Re: This is a fantastic game Mar 27, 2002, 04:50
Mar 27, 2002, 04:50
Eon
 
Where's my freaking Skirmish mode? I want to play battles against a weak AI so I can evaluate the damn game, rather than being led by the nose through the single player campaign!

This sucks!

Does this mean that Warrior Kings has no dynamic enemy AI? That the AI in the game consists of "Spawn these, attack here" commands prescripted by a designer?

Dammit - Skirmish modes add hundreds of hours of gameplay to a good RTS. A good skirmish mode is way better than hooking up with some random opponent online - although not as good as hooking up with a good opponent online. Additionally there is no ability to add a computer opponent to a multiplayer map - so no more coop battling with a buddy against the AI!

That'll teach me to buy expecting Industry Standard features without checking first, won't it?

Eon

77.
 
Re: I like Duke!
Mar 22, 2002, 04:21
Eon
77.
Re: I like Duke! Mar 22, 2002, 04:21
Mar 22, 2002, 04:21
Eon
 
I don't mind waiting for something good either - I just have no burning desire to play DNF. But then I was 21 when the Duke3D came out - my sense of humour was much less refined than it was now.

I'm just not sure that ethnic slurs and giving money to strippers is gonna cut it. Leave in the Evil Dead quotes tho - that shit's funny! Just remember who the KING is - Bruce Campbell!

As for the rest of it - Duke's been at more E3's than most dev COMPANIES have. Don't expect us to get our pants in a knot over your future products when you can't deliver the current one in anything approaching a professional timeframe!

Eon

72.
 
Re: No subject
Mar 21, 2002, 09:53
Eon
72.
Re: No subject Mar 21, 2002, 09:53
Mar 21, 2002, 09:53
Eon
 
"No subject Mar 20, 15:29 teh mane mahn
"That article also has words from the character design GOD - Shigeru Miyamoto."
He didn't design good characters, just good games."

"A man who needs little introduction, the humble Mr. Miyamoto is a living legend in the interactive entertainment industry. He has conceived some of our most beloved electronic characters, such as Mario, Luigi, Donkey Kong, and Link from the Legend of Zelda series."


Please remember how early on in the industry Miyamoto was designing games - they didn't HAVE a character designer back then!

Eon


63.
 
Re: Тхе сикret game
Mar 20, 2002, 13:48
Eon
63.
Re: Тхе сикret game Mar 20, 2002, 13:48
Mar 20, 2002, 13:48
Eon
 
It's worth remembering that these comments were made as part of an article that include the likes of Toby Gard, Yuji Naka, Yu Suzuki, Hideo Kojima and others.

Basically the people who created Duke Nukem (Wow! That's 1 succesful game and some platformers!) think they're better than the guys who created Lara Croft, Sonic and Metal Gear Solid. That article also has words from the character design GOD - Shigeru Miyamoto.

Jee Scot, once you've finished patting yourself on the back over Duke, why not tell me if you've ever heard of a guy called Mario?



As I said - Hubris.


Eon

16.
 
Re: Just let him be...
Mar 20, 2002, 05:03
Eon
16.
Re: Just let him be... Mar 20, 2002, 05:03
Mar 20, 2002, 05:03
Eon
 
There's a certain purity to Darth Vader's power though - and I think that George has missed the point if he doesn't see that. Emporer Palpatine is also powerful, but his power is fed back into a very human desire to manipulate the universe to his own benefit. Darth Vader is powerful, and he uses that power to pursue the ends of his cause, selflessly and to no obvious personal gain.

This makes Vader almost a force of nature - he can't be bribed, reasoned with or corrupted or swayed.

Eon

13.
 
Re: Obelisks
Mar 19, 2002, 08:08
Eon
13.
Re: Obelisks Mar 19, 2002, 08:08
Mar 19, 2002, 08:08
Eon
 
W00t - nothing like an assload of propaganda in the place of an argument.

Don't quote the bible - that's like quoting Mein Kampf to say that the Nazi's were okay guys.

Sometimes a monolithic standing stone is JUST a monolithic standing stone. And if you can't get the difference between Egypt, European Paganism and FreeMasonary then you shouldn't REALLY be talking about such things in public.

God didn't destroy Baals Obelisks, men went in - killed his priests, pulled down his temple and burned the damn things. Much the same as men have always defiled the cultures of conquered people - wonder why Constantinople is now Istanbul?


Eon

37.
 
Best Characters in Gaming?
Mar 19, 2002, 04:41
Eon
37.
Best Characters in Gaming? Mar 19, 2002, 04:41
Mar 19, 2002, 04:41
Eon
 
Yeah, I suppose Yu Suzuki and Shigeru Miyamoto will be sat on their asses listening to someone from 3DRealms talking about how to build a gaming franchise at GDC this year?

Hubris - it's a nasty word.

Eon

251 Comments. 13 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older