User information for Iain Howe

Real Name
Iain Howe
Nickname
Eon
Email
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Description
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Signed On
August 1, 2001
Supporter
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Total Posts
251 (Amateur)
User ID
10522
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251 Comments. 13 pages. Viewing page 4.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
63.
 
Disturbing trend?
May 23, 2002, 04:51
Eon
63.
Disturbing trend? May 23, 2002, 04:51
May 23, 2002, 04:51
Eon
 
So, it starts off with the American Army making an FPS in order to increase visibility with a certain market sector to aid in meeting recruitment quota's.

I've already seen one person say that they'd be cool with the idea of buying a Defence sponsored/developed product to defray Defense Operating costs.

What's next? The Army becoming a corporation, competing in the market place with other corporations? The defence aspect becomes merely another government outsourced function and suddenly the Army is looking at all those troops and munitions and wondering how they can turn a fixed asset into a revenue stream?

How can we use an Army to become more competitive? How can we use the biggest Army in the world to become competitive? How can we use the biggest NUCLEAR Army in the world to become competitive?

Eon

13.
 
Re: Okay...
May 23, 2002, 04:43
Eon
13.
Re: Okay... May 23, 2002, 04:43
May 23, 2002, 04:43
Eon
 
What, they couldn't have Red Force and Blue Force? It's not like the American Army doesn't have units that practice and practice using enemy equipment and tactics. Hell I heard that one OPFOR unit even started learning Russian during the Cold War...

Eon

20.
 
Creativity
May 23, 2002, 04:39
Eon
20.
Creativity May 23, 2002, 04:39
May 23, 2002, 04:39
Eon
 
Suuuuuure... Let's all make CREATIVE games rather than games with a strong branding element. That way we can buy berets, and Pot Noodles and argue with the repo men about how property is theft?

I wouldn't mind if people actually BOUGHT creative games, rather than blankly picking up "Shootaz" using the QuakeIII/UT engine every single frikking month.


Eon

8.
 
Not Lionhead's fault...
May 22, 2002, 04:34
Eon
8.
Not Lionhead's fault... May 22, 2002, 04:34
May 22, 2002, 04:34
Eon
 
I feel that the game more than lived up to its promises - after all we knew exactly what the game entailed and we were the ones who decided it would be fun to play!

Seriously though - I agree. The first game was no fun at all, and I'd need to SERIOUSLY look at what was in the sequel before I decided whether they'd fixed that basic problem of it having no gameplay. And I don't think higher resolution textures and fur mapping is the thing that will solve the problem - call me old fashioned!

Eon

18.
 
Anne Robinson
May 17, 2002, 15:19
Eon
18.
Anne Robinson May 17, 2002, 15:19
May 17, 2002, 15:19
Eon
 
She didn't sound bitter to me, and it IS true that Americans are, on average, woefully uneducated regarding the outside world.

And maybe y'all get why that might be dangerous now?

Eon

9.
 
Re: No subject
May 17, 2002, 06:49
Eon
9.
Re: No subject May 17, 2002, 06:49
May 17, 2002, 06:49
Eon
 
Gaming is becoming more powerful than you could possibly imagine. Just the form that you recognise is dying - and it's dying for financial reasons.

Eon

108.
 
Not in my experience...
May 15, 2002, 08:54
Eon
Not in my experience... May 15, 2002, 08:54
May 15, 2002, 08:54
Eon
 
I've visited my fair share of Trade Shows, and the worst thing I've ever experienced was the scrum around the Eidos stand at ECTS when they had Rhona Mitra and that mystery blonde on the motorbike.

It's generally been my experience that you'll get either hushed awe or else indepth questioning on 1001 subjects - I've yet to witness a display like the one on that video.

So no, it's not likely that everybody who's posted here would act like that.

The second point is that this video was clearly ALWAYS for public consumption - the guy is a volunteer staffer on a large fansite, and he and two or three of his buddies had made arrangements to be there and video that presentation. The idea that they would then go home and keep that video to themselves is very naive.

Whatever the rights and wrongs of the subject, let's be clear about those points at least.

Eon

3.
 
Re: what?
May 14, 2002, 05:28
Eon
3.
Re: what? May 14, 2002, 05:28
May 14, 2002, 05:28
Eon
 
An additional WTF goes out because the game was developed by The Creative Assembly (who are British, I think) and Electronic Arts who are an American Publisher!

I'm not sure why you'd think Human Rights was an issue - the Tokugawa Samurai were worse in some ways but far better in others than European Medieval overlords.

Eon

98.
 
Gahhh....
May 14, 2002, 05:23
Eon
98.
Gahhh.... May 14, 2002, 05:23
May 14, 2002, 05:23
Eon
 
Having seen it I was going to do a concillitory post, but I just couldn't - some parts of that video are still echoing around in my brain!

At least these weren't actualy Devs - like the Designers or the coders, from the sounds of things they were mostly PR and Production staffers, which means more demo experience and fewer late, late nights before the show. Chances are that they HAD been up late at least supervising if not actually building parts of the stand tho, so it's easy to excuse the grump factor.

I'm not sure if that's the first time he's covered a show like that - getting a little preview to grab some footage and then being in a great position for the demo itself - but it looks like he just blew a fuse and couldn't shut up. At the same time his brain was in some kind of fanboi shock, which meant that most of the stuff coming out of his mouth wasn't vetted for sense, appropriateness or humour.

That said, whilst I know a fair few people who could do a better job, I also know a bunch of people who would probably do something of similar quality.


And the laugh isn't his fault, people. That's a combination of his regional accent and genetics.


Eon

89.
 
Just to be mean and spiteful?
May 13, 2002, 09:21
Eon
89.
Just to be mean and spiteful? May 13, 2002, 09:21
May 13, 2002, 09:21
Eon
 
The whole point of sarcasm is that it's funny. People are ripping this guy, not because they hate him, but because they share an opinion of his dorkiness and are trying to find the funniest way to express it.

And if the guy can't take public opinion, he shouldn't enter the public domain - everything he did, was by choice. It's not as if it was required by his job, or that he happened to be caught on camera whilst relaxing with friends. He brought all this down on his own head - and I hope he's dealing with it, because that would make him well adjusted. If this makes him freak, it's just highlighting underlying issues.

Eon

5.
 
Re: Demo
May 13, 2002, 05:30
Eon
5.
Re: Demo May 13, 2002, 05:30
May 13, 2002, 05:30
Eon
 
Your mileage may vary, but if you find that gameplay is less important than specular light mapping and self shadowing weapon models then you and the one guy in the world who agrees with you can go play Quake III together.

Personally I find that it's the ONLY game doing the vehicles thing properly, on the market at the moment - short of chaining a bunch of X-Boxes together and doing MP Halo with 10 people.


Eon

9.
 
Re: No subject
May 13, 2002, 05:27
Eon
9.
Re: No subject May 13, 2002, 05:27
May 13, 2002, 05:27
Eon
 
I'll be getting this - it's not pretentious, doesn't take itself too seriously at all and, for the love of schmoo, it's virtually SCREAMING for a Mad Max mod.

C'mon guys, people in desert buggies chasing humvee's and (eventually) trucks?

Like most games you may need a bunch of consenting team mates for some planned fun that isn't anything to do with the "official" game modes though - like Buggy vs. Rocket Launcher, or Buggy Jousting.

Eon

54.
 
Sane and reasoned...
Apr 29, 2002, 09:16
Eon
54.
Sane and reasoned... Apr 29, 2002, 09:16
Apr 29, 2002, 09:16
Eon
 
If you arm everybody then, basically, you'll evolve a more polite and orderly society - because everyone knows that social conventions like queueing, noise abatement and prohibitions on agressive begging, are now enforced not only by the rather abstract concepts of law and morality but rather by the power of the gun.

On the other hand you've got a lot of people who are just about sane and rational enough to share a street with us, but who are in no way sane enough to own a gun. Then you have those who say that civilians have better things to be doing with their time than constantly learning how to shoot - omniarms societies reward those with the most spare time to practice.

In addition you'd get situations where life was taken, where really it wouldn't have been if no guns were involved. And I'm not sobbing for felons who might have met the 9mm of justice, but rather for victims who were preemptively slain because the robber or mugger knew there was a good chance that the civvie was packing, or because the civvie made a move for his piece and got wasted.

In this gun shooting, imagine you're cast into a school gone mad, and all you know is that a gunman is shooting students and faculty members. Now imagine that half the student body is packing heat! Carnage would ensue as freaked out youngsters started waving firearms around. How many incidental skirmishes would there be - and how many kids might be killed by cops walking into such a confused and fluid situation?

People have the right to something better.


Eon

47.
 
Re: well
Apr 29, 2002, 05:03
Eon
47.
Re: well Apr 29, 2002, 05:03
Apr 29, 2002, 05:03
Eon
 
Once again a psychologically disturbed person has access to firearms and goes on a killing spree.

Once again the government leaps in and blames Counterstrike.

Guy was a fucking member of a gun club for godsakes. I guess the problem here is that some politicians are members of gun clubs, but no politicians play Counterstrike.

I'm afraid we'll just have to wait for all the old men to leave power.


Eon

94.
 
Re: Oh... Eon's a dumbass
Apr 26, 2002, 05:01
Eon
94.
Re: Oh... Eon's a dumbass Apr 26, 2002, 05:01
Apr 26, 2002, 05:01
Eon
 
No, the word port didn't confuse me, it's just that I see a lot of people on here throwing around words like that without the fairest conception of what they mean in practice.

First of all, it's germane to this discussion that I too am not a programmer, but I DO work with very highly skilled programmers, so I have some idea of the complexities involved.

The PSX2 has custom hardware. For everything. Part of the challenge of writing good games for the PSX2 seems to have been in learning how to get all these specialist hardware components working as tightly as possible. Writing a game for the PC is very different - the primary focus on PC is in dealing with the huge range of differing machines.

When you write a game for the PSX2 it's a very different challenge, and it requires a very different engine. The emphasis is on optimisation and polish.

When you write a game for the PC the challenge is scaling - the act of getting the game to run firstly on machines of differing horsepower, and finally on machines of massively variable internal architecture. Then you have the variety of Operating Systems. I could go on, but I'm sure you've got the point.

I imagine that the "PC" version of GTA III is, in fact, a spin off from the X-Box conversion. So call it 7 months to perform the X-Box conversion, and then modify it to run on a variety of PC configurations.

I don't know how much of the engine will have had to have been recoded FROM SCRATCH to do this. Sometimes the specifications involved are so different that the art assets have to be recreated FROM SCRATCH. Sometimes the Engine has to be rewritten. All you get is a mature design document and all the speech and cutscenes completed for you. I'm certain that everyone would admit that the speech and cutscenes are NOT the major part of a games development?

7 months is not too long for a conversion of this type - the big difference is that it's been done consecutively to the primary version, instead of concurrently.


Okay?


Eon

90.
 
Oh... Just "PORT" the "ENGINE"....
Apr 25, 2002, 17:48
Eon
90.
Oh... Just "PORT" the "ENGINE".... Apr 25, 2002, 17:48
Apr 25, 2002, 17:48
Eon
 
Actually, it sounds like you should go into Production - you can't program, you've never worked on a game in your life, but you know down to the month how "LONG" it should take to "JUST", you know, "PORT" the "ENGINE".

Hell, why shouldn't you be a goddamn expert on the subject?


Eon

This comment was edited on Apr 25, 17:52.
81.
 
Re: Diminishing Returns...
Apr 24, 2002, 11:13
Eon
81.
Re: Diminishing Returns... Apr 24, 2002, 11:13
Apr 24, 2002, 11:13
Eon
 
Hmm, there speaks somebody who has NO idea what's involved in a port from PS2 to PC. You think the whole team was working on it? Duh...

I mean, the CD fits in both machines just fine - surely no work needs to be done at all, right?

Eon

73.
 
Re: No subject
Apr 23, 2002, 14:27
Eon
73.
Re: No subject Apr 23, 2002, 14:27
Apr 23, 2002, 14:27
Eon
 
My guess was that they were thinking - "Suxxorz, we don't have the time or money to do this properly! We could slap together something real quick that just lets multiple people on a Lan use the same world with no missions, and dump some weapons in, but that would be lame as all get out. Why don't we just point out that the PSX2 version didn't have multiplayer and THAT sold millions of unit? Max Payne didn't have multiplayer and THAT'S doing well. How about we just build a kickass SinglePlayer game, without cheapening it by stuffing in a crap deathmatch mode because Marketing says it looks good on the box. I know the hardcore online crowd will crap a testicle, but frankly if we made games exlusively for these guys we'd be out of business."

How's that sound?

Eon

68.
 
Diminishing Returns...
Apr 23, 2002, 06:59
Eon
68.
Diminishing Returns... Apr 23, 2002, 06:59
Apr 23, 2002, 06:59
Eon
 
It's all about Diminishing returns - isn't it time for Rockstar to be moving onto the next game they're cooking? I'm sure that Designers have been working on the next project whilst the Coders and Artists have been putting the finishing touches on the PC conversion.

At the end of the day, it's time for those developers to be making a new game, time is money, and when the additions you are adding don't make more money than they are costing to put in, you have to ask yourself why you're bothering anymore!

Rockstars decision to eschew Multiplayer in favour of a polished, bug free, feature complete single player game is one you'll be seeing a lot more. Frankly I could care less if I NEVER bought another game that came with Deathmatch. Deathmatch is dull, boring and limited. I would like to see new and interesting variants on Teamplay - which I find interesting - especially teamplay that pits groups of humans cooperatively against bots. That's my idea of a good time. Teams of humans working against other Teams is also fun, certainly more fun than playing against the 15 year old script kiddie who skips classes and eating and pees in a bottle by his desk rather than stop playing Quake III.


Eon

8.
 
Re: No subject
Apr 18, 2002, 11:50
Eon
8.
Re: No subject Apr 18, 2002, 11:50
Apr 18, 2002, 11:50
Eon
 
Well, I suppose that depends on where you live. I know lot's of places where Gay is still very much an insult.

But if we're going to use l33tspeak, then the insult should probably be spelt ghey...

Eon

251 Comments. 13 pages. Viewing page 4.
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