User information for Iain Howe

Real Name
Iain Howe
Nickname
Eon
Email
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August 1, 2001
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Total Posts
251 (Amateur)
User ID
10522
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251 Comments. 13 pages. Viewing page 12.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
1.
 
Biggest question right now...
Sep 28, 2001, 04:47
Eon
1.
Biggest question right now... Sep 28, 2001, 04:47
Sep 28, 2001, 04:47
Eon
 
...has to be, when is it coming out?

Also I guess it would be, how did you guys manage to make a game like this in the current climate of FPS clones?

4.
 
Re: Seeking honest opinions....
Sep 27, 2001, 05:22
Eon
4.
Re: Seeking honest opinions.... Sep 27, 2001, 05:22
Sep 27, 2001, 05:22
Eon
 
Frankly I don't tell you how to opress and censor, so I don't expect you to tell me about games.

Stick to what you know. IS there one fuel that can be used to burn Single Mothers, Pagans, homosexuals AND objectionable literature (Like Charles Darwin's theory of Evolution)?

Eon

10.
 
Re: Sims Hotdat IS Simsville
Sep 21, 2001, 06:56
Eon
10.
Re: Sims Hotdat IS Simsville Sep 21, 2001, 06:56
Sep 21, 2001, 06:56
Eon
 
I think it was probably one of those cases where they got the tech up and running but the gameplay just wasn't "happening".

You have to respect a company than can say "Well, we had an idea, we thought it would work but it just didn't turn out to be FUN when we finally got down to it. Rather than bore you all stupid and wreck our reputations (as well as lose an assload of money) we decided to take some of the tech and some of the ideas over to another project.".

Personally I wouldn't be surprised if "Hot Date" wasn't the features that weren't already covered in "The Sims" that worked well in Simsville.


Eon

367.
 
Re: To post a famous quote:
Sep 12, 2001, 06:51
Eon
Re: To post a famous quote: Sep 12, 2001, 06:51
Sep 12, 2001, 06:51
Eon
 
Sorry to put a dampner on your line of thought Mr 362, but Britain was actually passing Intelligence on Japanese fleet movements and the possibility of an attack on Pearl Harbour weeks before the event itself.

However the reports stopped at the desk of a reactionary General who couldn't tell his friends from his enemies and wasn't reading anything that came from "no goddamned Limey".

I hope the irony isn't lost on you, and that YOU can tell your friends from your enemies.


Eon

40.
 
Re: What's going on?
Sep 11, 2001, 11:43
Eon
40.
Re: What's going on? Sep 11, 2001, 11:43
Sep 11, 2001, 11:43
Eon
 
Well, a man who sacrifices his life is brave. When he also takes HUNDREDS of civilian lives with him on an attack against a target packed with tens of thousands of other civilians THEN it becomes cowardly.

That's murder any fucking way you slice it.


Eon

21.
 
Re: What's going on?
Sep 11, 2001, 11:25
Eon
21.
Re: What's going on? Sep 11, 2001, 11:25
Sep 11, 2001, 11:25
Eon
 
I want to give my condolences to anyone affected by this tragedy. Until your life has been touched by the spectre of international terrorism you can't begin to understand its profound effects.

I hope that my fellow Europeans will rise above the opportunity to comment on the dangers of isolationism - now is not the time to learn lessons, now is the time to give our respects to the families of all those lost today.


Eon

3.
 
Re: What's that?
Aug 24, 2001, 05:03
Eon
3.
Re: What's that? Aug 24, 2001, 05:03
Aug 24, 2001, 05:03
Eon
 
I'm playing it at the moment... It still kicks ass, don't it?

Eon

3.
 
Hang on a second...
Aug 24, 2001, 05:02
Eon
3.
Hang on a second... Aug 24, 2001, 05:02
Aug 24, 2001, 05:02
Eon
 
Games really do evolve a hell of a lot. From the sound of things it may not even have been an Alpha release.

Now how it found it's way onto Dreamcatcher - that's probably a much more interesting story than enummerating the faults of a WIP game...

Eon

27.
 
This kind of litigation...
Aug 22, 2001, 04:54
Eon
27.
This kind of litigation... Aug 22, 2001, 04:54
Aug 22, 2001, 04:54
Eon
 
Is a sorry indictment of an otherwise healthy culture. Sick. Sick. Sick.

Who's to blame? The two kids, first off, because they actually frikking did it. Secondly there are supposed to be checks and balances from the Parents and Teachers to spot when people are going so far off the rails.

Thirdly. They had GUNS. It's kind of hard to shoot people without them. Clearly they weren't fit to own them. Perhaps THAT issue needs serious attention?

Anything constructive and forward thinking would be preferable to getting Eminem, Marilyn Manson and Carmack together in the same room and blaming them for the incompetences of others.

Eon


P.S. Don't you think it's weird that you need a license to own a gun, pilot an aircraft, drive a car, hell there are cycling proficiency tests even. But anyone can have a kid. Scary stuff...

9.
 
Re: Can they actually cancel it?
Aug 21, 2001, 12:35
Eon
9.
Re: Can they actually cancel it? Aug 21, 2001, 12:35
Aug 21, 2001, 12:35
Eon
 
It's not so much that Sierra own a title post their decision to cancel it, but that they own the brand outright. They might cancel an individual title (such as Homeworld II on PC) but not relinquish all rights to the brand (Such as Homeworld I conversion to PS2).

It all depends on the contracts - what happens to a game or brand of games post contract cancellation on an individual project is covered by that contract.


Eon

2.
 
Re: Can they actually cancel it?
Aug 21, 2001, 10:56
Eon
2.
Re: Can they actually cancel it? Aug 21, 2001, 10:56
Aug 21, 2001, 10:56
Eon
 
Let's do the maths for a second, shall we?

(Avg Salary x DevNum)+ Monthly Bills = DevCost
Funding - DevCost must be => 0

If Funding = 0, then how much money does Relic have to spend on Developing the title?


Eon

11.
 
NEWSFLASH
Aug 20, 2001, 12:32
Eon
11.
NEWSFLASH Aug 20, 2001, 12:32
Aug 20, 2001, 12:32
Eon
 
Too much of (insert whatever the fuck you want to here) is bad for you!!!

Scientists have discovered that if you live in a barrel only do (insert whatever the fuck you want to here) to the exclusion of all else, then areas of your brain not connected with it will degrade.

This is surely bad news for everyone, especially kids who don't hop from activity to activity like little grasshoppers with Attention Deficit Disorder.

Honestly... That article is like saying that snowboarding only excercises those areas of the brain connected with Vision, Reaction and Balancing on a plank of wood whilst you race downhill at breakneck speeds.






Eon

38.
 
Get both....
Aug 20, 2001, 04:41
Eon
38.
Get both.... Aug 20, 2001, 04:41
Aug 20, 2001, 04:41
Eon
 
The guy who suggested getting both games said a mouthful. Gods sake, it's not like choosing which car to buy - have both!

Eon

27.
 
Hmmm....
Aug 17, 2001, 04:51
Eon
27.
Hmmm.... Aug 17, 2001, 04:51
Aug 17, 2001, 04:51
Eon
 
If it IS being delayed slightly to facilitate a PC / Xbox release, then at least the team might actually make some money from creating the damn thing.

After three years in development it's fairly sure that they won't with a sole platform PC release.

Eon

34.
 
Not a great step forward.
Aug 16, 2001, 05:16
Eon
34.
Not a great step forward. Aug 16, 2001, 05:16
Aug 16, 2001, 05:16
Eon
 
Completed it a couple of times, here are my bullet points:

1. It's hard to be scared of something nibbling at your ankles. Get those Aliens stood up and menacing!

2. In my opinion the Lighting Methodology is all wrong. There is too much use of darkness as a gameplay factor in my opinion and it wrecks the game.

3. The torch. Sucks ass. In my opinion they should either make it less effective but give it more longevity, or else increase the effectiveness and keep the Battery system.

4. The flares. Both suck AND blow. Either make them inexhaustible like the AVP1 flares, or just make them more effective, please.

5. There was an art choice to go with later film type aliens, rather than the Aliens movie aliens. I guess that's valid if you like that sort of thing but, for the record, I prefer the more bio-mechanical aliens to the more organic later film ones.


Last but not least, my condolences to Rebellion - I'm pretty sure the short sighted decision to go with Monolith will badly affect the quality of the final game.


Eon

2.
 
Re: AVP2 SUXX :(
Aug 16, 2001, 05:07
Eon
2.
Re: AVP2 SUXX :( Aug 16, 2001, 05:07
Aug 16, 2001, 05:07
Eon
 
I'm not sure that I'd say it sucked... But it certainly didn't R0X0R either...

The light effects are technically more impressive - and I did like the more Alienlike "scripted" alien behaviour. The darkness is a problem though - the lead designer has said that you should only ever be able to light the world in short bursts - unlike AVP 1 where you could throw up to 4 flares at any one time, and they regenerated and where you could use IR at all times at the cost of losing your Motion Tracker.

The bad news is that the torch is pretty ineffective, and the battery system ensures that you'll not be able to use it all the time. The flares are utterly ineffective, and you can only carry a limited supply - about 10 or 20 of them. You'll run out quickly, and the individual flares give out less light than in AVP.

That's a big mistake IMO. Well, hopefully they won't sit on an Ivory tower and claim that everyone elses opinion is plain wrong (as the original team did with the "no midmission saves" issue) the demo both gives us the opportunity to see the game, and them to see our reaction to it.


Eon

2.
 
Re: Another Review Site
Aug 15, 2001, 10:01
Eon
2.
Re: Another Review Site Aug 15, 2001, 10:01
Aug 15, 2001, 10:01
Eon
 
Heeeheee.... That link should go on the main page as the funny link of the day.

For especial laughs, check out the reviews on Ultima IX and Black & White.


Eon

8.
 
Re: Buffy
Aug 15, 2001, 04:58
Eon
8.
Re: Buffy Aug 15, 2001, 04:58
Aug 15, 2001, 04:58
Eon
 
"Yeah, but that's better than the Max Payne "having trouble squeezing out an enormous log" look..."

We refer to that expression as "clearly shitting ground glass" in my circle of friends. Clearly Max is a man who knows tragedy on MANY levels of his life...


44.
 
Classic Mythtakes...
Aug 13, 2001, 06:34
Eon
44.
Classic Mythtakes... Aug 13, 2001, 06:34
Aug 13, 2001, 06:34
Eon
 
Yup... Those Kerrrazzeee developers. Leaping up at the crack of noon and whining about the spiralling cost of Hookers, Cocaine and Ferrari's before doing a spot of work in the afternoons. Then it's off to the bars for lap dancing, complimentary champagne and your choice of drooling groupies for the obligatory orgies.


Shyeahhhhhh RIGHT...


(Special note... The above was SARCASM, meant to highlight some of the stupid Urban Myths that circulate about development studio's. Most developers I know work at a classic desk - there may be more toy robots and such on them, and they may have a casual dress code - but that's usually about it. In addition many are at work early, and back home late for much of the development cycle.)


Eon

7.
 
Re: WOW
Aug 10, 2001, 04:46
Eon
7.
Re: WOW Aug 10, 2001, 04:46
Aug 10, 2001, 04:46
Eon
 
I think you're attributing far too much to mismanagement. GOD Games were practically founded on the "It's done when it's done" precept.

Big surprise that one of their biggest potential earners, Duke Forever, STILL hasn't shipped. It doesn't take too many of your big guns doing this and your cash flow projections all go to shit.

As regards paying people too much - losing a critical member of staff mid project is devastating. If you don't pay the going rate (which for programmers I believe the technical term is "an assload") then you'll have high turnover. High turnover is just one of the things that burned Ionstorm during Daikatana. Without the massively high turnover I believe that Daikatana would have been an insipid but not devastating project for Ionstorm.


Anyhoo, we're kind of missing the point here, which is to hoist a glass in farewell to the good ship Godgame. Hail & Farewell, guys.


Eon

251 Comments. 13 pages. Viewing page 12.
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