It’s all part of a “multi-pronged strategy,” according to director of Xbox marketing Kevin Unangst, to make their Windows 10/Xbox environment the best place to play games on PC.
Director of
Xbox marketing... ok. The PC is already the best platform to play games. This sounds more like making the PC (well, Windows 10) a more Xbox-compatible platform for game development, and trying to assuage PC gamers by, yet again, dangling graphics features that do nothing to address the gameplay that makes console gaming so shit (and... it's the gameplay, stupid). Graphics are the first, and usually only, aspect that multi-platform developers champion to camouflage the fact that their console port is an inferior PC game. It's amazing to me, and frustrating, how many PC gamers will fawn over support for higher resolutions that take advantage of their $500 video card, but are just fine with the radial U/I, heavily-nested menus, do-everything "action" buttons, over-the-shoulder or third-person perspective, hide-n-heal, limited keyboard and/or mouse configurability, limited multiplayer compatibility, QTEs, endless, lengthy cutscenes, limited save system, and the convenient existence every ten feet of impenetrable, belly-high barricades, trashcans, crates, planters, abandoned cars, desks, and railings to which humans can attach like refrigerator magnets.