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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description Ein Bürgermeister
Homepage None given.
Signed On Jul 26, 2001, 01:42
Total Comments 5960 (Guru)
User ID 10439
 
User comment history
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News Comments > Civilization VI's Unstacked Cities
16. Re: Civilization VI's Unstacked Cities Jun 21, 2016, 12:10 Quboid
 
eRe4s3r wrote on Jun 21, 2016, 09:30:
Numinar wrote on Jun 21, 2016, 09:26:
It's an area that needs to be messed with, even if it already worked ok previously just to mix up the visuals a little. Reduce worker micro, make terrain look more varied. Civ Rev, IV and V all visualize city improvements well, but it doesn't stop the rest of the world from looking like cut and paste blandness. (At least the rail and road spam from II has yet to return).

To be fair, from the air, everything in the world does seem to be copy and paste blandness within any given region.

If the maps are of any tangible size there will definitely be railroad (or whatever replaces it) spam.. how else to move stuff with the 1 unit rule without going insane?

I heard somewhere - possibly a Quill18 video - that you won't build roads/etc anymore. They are placed automatically, I think based on trade routes. I'll see how it works out, but this is one change I'm not happy about.
 
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"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke
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News Comments > DOOM Demo Extended
13. Re: DOOM Demo Extended Jun 21, 2016, 11:15 Quboid
 
I've read studies that confirm that demos do hurt sales, as well as being an expensive way to get publicity. There is an element that people are happy just playing the demo but it was more about people finding that the game just isn't what they hoped - it's a lot easier to make a game sound amazing on paper.

On the other hand, these studies were very general. I think there are cases were a demo could be beneficial and Doom is such a case. Plenty of us were pretty fed up with the FPS genre and had low expectations for another reboot, not helped by a generally badly received multiplayer beta. The demo will help word of mouth spread too.

Doom is mixed for me. I was talked into the Glory Kill system on paper (i.e. by people on here) but after trying the demo, I don't like that feature. Otherwise it is excellent. The demo has made me more likely to buy it.
 
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News Comments > Civilization VI's Unstacked Cities
11. Re: Civilization VI's Unstacked Cities Jun 21, 2016, 09:04 Quboid
 
VaranDragon wrote on Jun 21, 2016, 05:18:
Kosumo wrote on Jun 21, 2016, 05:03:
What is your problem with 'streamlining'? Do you not believe that they can change things for the best?

If you are not keen on Civ 6 you can keep playing Civ 5 or 4 or 3 and be happy.

You make a lot of assumptions there. About my motives and about the motives of the developers. I asked a few questions and you were good enough to answer them, thank you. As for 'streamlining', its all the rage and has been since the end of the 90s. Look how it turned out in nearly every single game ever produced since 2001. Yeah, so while there may be exceptions, my answer to your question is, NO, I don't really believe that they can change things for the best, not if they keep 'streamlining' and taking away game mechanics from games in general, and probably not with Civ VI in particular.

So Kosumo's assumptions were correct? They have changed one unit and completely changed how cities work, this does not look at all streamlined to me.

I'd also assume that they've worked on pillaging and AI so it works with their new cities. I know that the military district can defend its self like old 1-tile cities can.
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Jun 20, 2016, 15:14 Quboid
 
I've noticed that in the last 5 years, the number of driving instructors who advertise automatic gearboxes on their cars has gone from almost none to about half. It looks like the British Isles is finally embracing automatic gearboxes. The shifter in that Jeep looks a bit awkward, I could see myself making this sort of mistake.

I've only ever driven manual, but then 99% of my driving has been in cars older than I am.
 
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News Comments > Star Citizen Alpha 2.4
97. Re: Star Citizen Alpha 2.4 Jun 19, 2016, 10:26 Quboid
 
Mr. Tact wrote on Jun 19, 2016, 09:53:
Thanks for the assist.

Yeah, I could have phrased that better ... I wasn't as helpful as I'd hoped
 
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News Comments > Star Citizen Alpha 2.4
95. Re: Star Citizen Alpha 2.4 Jun 19, 2016, 09:29 Quboid
 
Mr. Tact wrote on Jun 18, 2016, 12:42:
Quboid wrote on Jun 18, 2016, 09:19:
Poor Mr. Tact. It's not a complicated concept; 1. you did something stupid, 2. you took steps to repair the situation, ergo you came to your senses. Congratulations on step 2.
Er, isn't that exactly what I said?

Yes, I was hoping a different phrasing would jog RedEye9 into getting it.
 
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News Comments > Star Citizen Alpha 2.4
90. Re: Star Citizen Alpha 2.4 Jun 18, 2016, 09:19 Quboid
 
Kxmode wrote on Jun 18, 2016, 02:13:
RedEye9 wrote on Jun 16, 2016, 19:20:
Mr. Tact wrote on Jun 16, 2016, 18:46:
RedEye9 wrote on Jun 16, 2016, 15:42:
Congratulating someone for spending a thousand dollars and wanting it back. Got it. I came to my senses and understand the concept now. Your right it was not that difficult, thanks for helping me through this senseless period of my life.
Not so obvious to some, apparently. Congratulations on getting it wrong, again. I was not congratulating him for spending a thousand dollars and wanting it back. I was congratulating him for regaining his common sense, which if had been in place previously, would have prevented him from spending $1,000.
Once again your right it was not that difficult, thanks for helping me through this senseless period of my life.

You two have engaged in dangerous levels of crazy talk.

Poor Mr. Tact. It's not a complicated concept; 1. you did something stupid, 2. you took steps to repair the situation, ergo you came to your senses. Congratulations on step 2.
 
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
30. Re: Windows 10 is worse than everybody thinks Jun 17, 2016, 16:52 Quboid
 
RedEye9 wrote on Jun 17, 2016, 16:45:
wtf_man wrote on Jun 17, 2016, 16:08:
Razumen wrote on Jun 17, 2016, 12:11:
Windows 10 isn't as nearly bad as people here make it out to be anyways.

Oh Really?

Well Windows 10 is fine if you ignore all that and the ugly icons, the crappy Edge browser, the malware style of forcing you to upgrade... etc etc etc

Imagine having to ignore the browser that comes with Windows. Such a hardship, and so unexpected.
 
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News Comments > Dead Rising 4 Win10 Exclusivity is 90 Days
23. Re: Dead Rising 4 Win10 Exclusivity is 90 Days Jun 17, 2016, 15:15 Quboid
 
Tachikoma wrote on Jun 17, 2016, 15:05:
jdreyer wrote on Jun 17, 2016, 14:13:
You also realize the MS are just being assholes and trying to force people to adopt Win 10, and this is another pin in the voodoo doll, right?

Didn`t they try to do the same with some games for Vista and/or DX10/11? Not saying it`s a good thing - and it will be a long time, if ever, when I upgrade, but it`s not exactly a new tactic.

I keep thinking I`d like to play the first Dead Rising again. Had it on Xb when it first came out but hated didn`t understand its structure (timed quests etc). Now that I`ve been rebooted with a roguelike mindset, it all starts making sense. Play for high score, not to save everybody.

DirectX 10 was Vista and newer, like DX12 is Win10 and newer.

I don't have a problem with this, there are valid technical reasons for only supporting an OS which was developed with it in mind. Valid business reasons too, I don't expect them to add features to encourage people to not upgrade.

This timed exclusive bothers me more than if it was DX12 because then at least they're embracing new technology. As is, they're just inconveniencing potential customers.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Jun 17, 2016, 11:02 Quboid
 
That elevator would give me claustrophobia. At a guess the building was built long before lifts were commonplace so they added one in the only space they had remaining when renovating it into a hotel/whatever. Cheap hotels in central Amsterdam have small elevators and stairs too.  
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News Comments > Star Citizen Alpha 2.4
78. Re: Star Citizen Alpha 2.4 Jun 16, 2016, 15:19 Quboid
 
Comet wrote on Jun 16, 2016, 04:33:
donate/invest

purchase/pre-order
 
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News Comments > Evening Metaverse
8. Re: Evening Metaverse Jun 16, 2016, 10:33 Quboid
 
He's looking out for other artists in this case, that's quite different from encouraging piracy of his own music.  
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News Comments > Galactic Civilizations III Rise of the Terrans Released
9. Re: Civilizations III Rise of the Terrans Released Jun 16, 2016, 09:22 Quboid
 
Rigs wrote on Jun 16, 2016, 05:52:
Slashman wrote on Jun 15, 2016, 22:51:
Yahoo, the most boring space 4x I've ever played just expanded.


Yes, the obligatory 'This game is boring' quote...we get it, some of you don't like it. What a shock. This isn't really need-to-know information...

EDIT: That doesn't give you permission to go back through my comments to find some superfluous posts, too...btw...

=-Rigs-=

That's not even a 4x game, it's a search engine. No wonder he found it boring. :-)
 
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News Comments > Star Citizen Alpha 2.4
69. Re: Star Citizen Alpha 2.4 Jun 15, 2016, 23:22 Quboid
 
Need to have it all? The Completionist package lets you have all ships announced up to 2014, plus a couple 2015 Concepts (See package contents).

[...]

The game is currently in alpha version. It will be constantly expanded as we move toward the completed game.

Yours for $18,000.

$18,000.

It's not even complete. It will be all the content up until several years before the game is released. For eighteen thousand U.S. dollars. If you can't see why this is mental, I really don't know what to tell you.

Talk about treating companies differently.
 
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News Comments > Star Citizen Alpha 2.4
68. Re: Star Citizen Alpha 2.4 Jun 15, 2016, 23:14 Quboid
 
Comet wrote on Jun 15, 2016, 20:14:
If you don't agree with me fine.
But in all honestly I simply can't understand why given how game development companies work, your treating this particular company differently?

Aren't they building the game after all?

Other companies do not work like this. The design and the budget are worked out first, they don't morph into something very different as development is progressing. Other companies, at least those that survive, aren't both led and funded by people who will believe things are doable because they want it to be doable.

Any other company that offered DLC for hundreds of dollars long before the game is released would also be laughed at.
 
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News Comments > Elder Scrolls VI in Development
89. Re: Morning Mobilization Jun 15, 2016, 22:05 Quboid
 
Beamer wrote on Jun 15, 2016, 17:33:
I have fewer concerns about this than having people treat me like I just crawled out of a sewer when I'm the head of the Fighter's Guild, Mages Guild, and saved the entire damn city.

That's a worse example of the disconnect I mean.

"I am Sir Quboid, Champion of the Fighter's Guild, Master Thief, Silent Assassin, Learned Mage, and I am The Dragonborn. I have fought man and beast the likes of which you have never seen from Solitude to Riften. Move aside, guard!"

"No lollygagging."

"Hey fu ... how'd you like an arrow in the knee?!"
 
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News Comments > Elder Scrolls VI in Development
86. Re: Morning Mobilization Jun 15, 2016, 17:03 Quboid
 
ItBurn wrote on Jun 15, 2016, 15:47:
Beamer wrote on Jun 15, 2016, 15:45:
For me, it's more like it's ok to not be able to enter this part of the map, but don't make me stop the quest line I'm focusing on to go grind.

Oblivion had very, very little grinding. That's part of what makes SP games fun. If, in order to continue with the Thieves Guild, I had to go spend a few hours killing animals to collect 10 horns, or to be less snarky go do a bunch of other quests, I'd be annoyed. Now I'm grinding, not gaming.

I hated Oblivion's scaling. There was no point in leveling. It was broken too, staying level 1 was the best strategy. You had to pick the skills you wanted as lesser skills and keep garbage skills as the main skills.

You don't have to grind, there's always a ton of other activities to do. There's the thief guild repeatable quests for example. edit: I guess those quests are grinding... Just continue the main quest or do some side quests/exploration...

It's counter-intuitive to me being able to complete any quest in a game with a character who literally isn't very skillful. I don't like explicit blocks where you must be at least level X to begin a quest but it shouldn't be feasible for someone fresh off the cart to Skyrim to be able to become the head of the thieves guild before they're out of diapers.

It's not grinding to me if there are interesting alternative activities because it's thematic. Repeating quests are rather grindy. Shut up Preston Garvey, no one cares anymore.
 
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News Comments > Elder Scrolls VI in Development
82. Re: Morning Mobilization Jun 15, 2016, 15:17 Quboid
 
ItBurn wrote on Jun 15, 2016, 13:56:
Beamer wrote on Jun 15, 2016, 13:49:
People seem to hate level scaling. I see both sides of the argument, and think it can be done just fine with both ways. Some areas scale, some areas don't.

But scaling is somewhat necessary. I mean, it would suck to start the Thieves Guild missions, get halfway through, then be too low a level and have to go do some Fighter's Guild to level up. I'd rather be able to plow through as I want to plow through, even if it means I end up getting great armor from bandits later in the game.

I agree. Level scaling is ok when some things scale and others don't. I disagree about the other part though. I absolutely want my progress to be hindered by my level at some points. That's what it's all about, growing stronger to be able to do things you couldn't before.

I like this sort of progression as long as I'm not being funnelled down a linear route. It's OK to be unable to continue in the Thieves Guild for a while, but it's not OK if a Fighter's Guild mission is the only way to get the XP/weapon/whatever I needed.
 
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News Comments > Morning Consolidation
9. Re: PS4 games will be 'an awful lot prettier' on PS4K, says Sony Jun 14, 2016, 23:49 Quboid
 
Releasing a PS4 Neo patch will help sales because people buying a Neo will want games which take advantage of their hardware. Imagine the snobbery if CoD had Neo support and Battlefield didn't.

Changing the render resolution is a quick and cheap way to support it. If the engine can handle it, going from 30 FPS to 60 probably isn't too expensive unless animation needs redone or something. If applicable, they could change Level of Detail scaling so the same models/landscape-mesh/textures are shown further away.

None of these are "an awful lot prettier" but Sony are going to say that. That's a bit jarring when the PS4 was apparently so brilliant so recently.
 
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News Comments > etc., etc.
14. Re: etc., etc. Jun 14, 2016, 18:03 Quboid
 
Fair point, but this is no way to start a discussion. I would have assumed he was referring to distinguishing fantasy from reality if he hadn't clarified and regardless, it's an antagonistic way to bring up any subject.

Other tweets:
Look folks, I am not saying anything about video games causing violence or not. I'm saying, if you enjoy fantasizing about stabbing people in the neck, that is kind of gross.
Forgive me for the legal jargon but: oh sod off you bore. What a ridiculous characterisation of people who play violent videogames, which I'm pretty sure is his intention.

"Missing the bullseye" is a cheap shot. Jonathon Blow is a less successful developer than Notch - who isn't? - but he's hardly a failure.
 
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5960 Comments. 298 pages. Viewing page 35.
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