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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description Ein Bürgermeister
Homepage None given.
Signed On Jul 26, 2001, 01:42
Total Comments 5550 (Guru)
User ID 10439
 
User comment history
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News Comments > Cities: Skylines Free Weekend
2. Re: Evening Legal Briefs Feb 19, 2016, 09:29 Quboid
 
LiTh wrote on Feb 19, 2016, 05:50:
My complaint of this game is that it is just ridiculously easy to succeed. It offers nowhere near the challenge of SimCity4 (the last real sim city).

What were your guys take on the difficulty curve? I know its quite popular and well received here at Blues.

I found it to be similar to SC4 except that I'm wise enough not to place every service building at the start, which made SC4 seem difficult at first. I use Difficulty Tuning to make it a little more difficult.

At present, I find myself running very low on money until I reach about 10K population, then finances are very healthy until 50K - 100K, at which point I've gotten sloppy with my budget and haven't been placing service buildings as efficiently so I'm roughly breaking even.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Feb 18, 2016, 22:56 Quboid
 
My Logitech S510 keyboard is on its way out. What do people recommend as the best keyboard with laptop-style keys? I'm not bothered about extra controls or macros but wireless is important.  
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News Comments > Cities: Skylines Launches Snowfall Expansion & Adds Free Editor
1. Re: Cities: Skylines Launches Snowfall Expansion & Adds Free Editor Feb 18, 2016, 11:03 Quboid
 
It's not a "map and theme editor", it's a "map-theme editor". They've added the ability to make environments and texture packs to customise how the world looks. The map editor has always been available.

Now's the problem with having hundreds of mods and assets. Some modders got early access so their mods will be compatible but not all.
 
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News Comments > The Ship: Remasted Delayed One Week
1. Re: The Ship: Remasted Delayed One Week Feb 15, 2016, 23:35 Quboid
 
Releasing a multiplayer game without online support? That would have been a terrible idea. First impressions matter!  
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News Comments > etc., etc.
3. Re: etc., etc. Feb 13, 2016, 23:18 Quboid
 
It's really no surprise but it's not healthy for a franchise to rely on existing fans. However it's only just out, so a large proportion of the players will be XCOM players who were counting the days until they could get their hands on it.

I wonder how these graphs will look in 2 years' time.
 
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News Comments > Order of Battle: US Marines Beta
3. Re: Order of Battle: US Marines Beta Feb 13, 2016, 14:48 Quboid
 
eRe4s3r wrote on Feb 13, 2016, 14:40:
Unknown Soldier wrote on Feb 13, 2016, 14:24:
the next expansion is paying tribute to one of the most famous branches of the US Army: the Marines!

I really hope, for their sake, that was a joke. Otherwise I fear for the safety of the dev team.

Enlighten us foreigners what you mean. Isn't the USMC part of the US armed forces?

It's part of the armed forces but not the army: Marines are navy.
 
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News Comments > Cities Skylines Plans; Livestream
16. Re: Cities Skylines Plans; Livestream Feb 11, 2016, 22:10 Quboid
 
descender wrote on Feb 11, 2016, 13:27:
Population growth goes stale around the 115-120k mark and you have to focus on building the Eden project to make any significant population gains at that point.

I got my main city up to ~300k population but then I didn't touch it for a few months and now when I load the city it's just too overwhelming to get back into and remember all of the things I was trying to do... like why are there entire highways and transit systems missing in the middle of my city you drunk bastard! So... I'm probably going to start a fresh one after this patch comes out.

I've got my install so bogged down with mods (approx. 30) and assets (~250) that performance goes to hell over about 130K. By that point I have opened the whole map and built what I had envisaged so when someone (typically 1Runar) puts an interesting map on the workshop, I'm happy to move on and start over.

Without these mods and assets, I would have gotten bored long ago. Also, Chirpy Exterminator.

This comment was edited on Feb 11, 2016, 22:16.
 
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News Comments > PC Need for Speed in March
10. Re: PC Need for Speed in March Feb 11, 2016, 21:59 Quboid
 
Creston wrote on Feb 11, 2016, 21:40:
adding that Origin Access members will get access beginning on March 10th

??

So everyone will get it on March 10th, then? Since I doubt there's a way to play this without Origin.

Access is their subscription service. It's where people just pay money directly to EA every month, which I think we all know has been EA's dream all along.
 
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News Comments > Steamships Ahoy - Firewatch
15. Re: Steamships Ahoy - Firewatch Feb 11, 2016, 21:20 Quboid
 
I've been keeping an eye on The Long Dark. I'm wary of Early Access but it is getting good reviews including the most recent ones, where complaints about a lack of updates can be red flag.

The Climb looks cool but not something I'd buy hardware for either.
 
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News Comments > PC Need for Speed in March
2. Re: PC Need for Speed in March Feb 11, 2016, 20:34 Quboid
 
They're really making a point of how it's not like their previous piece of junk. I've no idea if this will be a good game but at they are at least pretending to listen.  
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News Comments > etc.
7. Re: etc. Feb 10, 2016, 23:00 Quboid
 
rudra wrote on Feb 10, 2016, 16:33:
Quboid wrote on Feb 10, 2016, 15:08:
Fassbender describes Ass Creed's DNA memory as "something an audience can actually believe in."

Unless they've rewritten that whole notion for the film, no. No, Fassy, it's not.

dna is literally genetic memory

Experiments showed that a traumatic event could affect the DNA in sperm and alter the brains and behaviour of subsequent generations. A Nature Neuroscience study shows mice trained to avoid a smell passed their aversion on to their "grandchildren".

The findings provide evidence of "transgenerational epigenetic inheritance" - that the environment can affect an individual's genetics, which can in turn be passed on.

One of the researchers Dr Brian Dias told the BBC: "This might be one mechanism that descendants show imprints of their ancestor.
"There is absolutely no doubt that what happens to the sperm and egg will affect subsequent generations."

Prof Marcus Pembrey, from University College London, said the findings were "highly relevant to phobias, anxiety and post-traumatic stress disorders" and provided "compelling evidence" that a form of memory could be passed between generations.

http://www.bbc.com/news/health-25156510

Huh, I did not know that.

I still think the Assassins Creed memory system is one of the stupidest plot devices ever but never mind.
 
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News Comments > Steamships Ahoy - Firewatch
12. Re: Steamships Ahoy - Firewatch Feb 10, 2016, 22:51 Quboid
 
Flatline wrote on Feb 10, 2016, 15:36:
It made me want a backpacking sim though. Some basic rock climbing mechanics (even an assassin's creed style scramble movement engine), and a gargantuan map that would take me days to cross and explore. Basically I want someone to put in something like the Sierras and give me the tools to explore and back the f*ck off and just let me explore. That's the best part of the Fallout/Elder Scrolls series anyway.

The Climb, coming from Crytek in the next month or two. Small catch: you'll need an Oculus Rift.
 
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News Comments > etc.
4. Re: etc. Feb 10, 2016, 15:08 Quboid
 
Fassbender describes Ass Creed's DNA memory as "something an audience can actually believe in."

Unless they've rewritten that whole notion for the film, no. No, Fassy, it's not.
 
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News Comments > Cities Skylines Plans; Livestream
5. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 14:52 Quboid
 
I felt that all my cities in SimCity 2013 were the same, mostly thanks to that stupid counter-productive city specialisation system which made you put some sort of mine in the prime building area on every map, with little more than a few cosmetic differences between each mine and therefore city.

Cities Skylines suffers from this but in my opinion not to anything like the same extent. I've put hundreds of hours into it and I'm not done yet. This is thanks to mods, having more building assets and different themes for districts helps a lot.

It helps that the cities' maps are 25 times the area, so one natural resource isn't going to fill half the flat land available.
 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Feb 10, 2016, 12:39 Quboid
 
saluk wrote on Feb 10, 2016, 05:03:
Probably terrible forecasting. It sounds like Rock Band was kind of a hail mary for them, one that didn't make it.

This dependency came up 7 months ago and Blue's comment of "Ruh-roh" seems about right.
 
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News Comments > Star Citizen Split Details
34. Re: Star Citizen Split Details Feb 10, 2016, 12:36 Quboid
 
Bub wrote on Feb 10, 2016, 07:38:
Other than a few whales and fanboys, who gives a crap about this train wreck?

Derek Smart. He's put his credibility behind this failing and as that credibility is on credit, if Star Citizen is a success he will be left with a considerable credibility debt.

(Not sure how to define "success" at this point.)
 
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News Comments > Star Citizen Split Details
29. Re: Star Citizen Split Details Feb 9, 2016, 18:49 Quboid
 
Kxmode wrote on Feb 9, 2016, 11:07:
Quboid wrote on Feb 9, 2016, 10:26:
It feels like they have inadvertently created a pyramid scheme, where they've hyped things up so much that they need more money to meet expectations, so they need more hype to get money, so they need more money, and so on. I don't know if anyone's getting rich out of it in the mean time.

Actually what they've created is a kind of ship Ponzi scheme. New ships are sold to finish production on older, concept ships.

Derp, that's what I meant. Thanks.
 
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News Comments > etc.
9. Re: etc. Feb 9, 2016, 17:26 Quboid
 
Verno wrote on Feb 9, 2016, 12:21:
PHJF wrote on Feb 9, 2016, 09:59:
Want to see Kyle Bosman land on his feet. He had a weekly op ed I've consistently watched for the past two years, much more thoughtful and introspective than anything else.

Agreed, he has real talent. I hope he doesn't end up at IGN or something.

He was the only person there that I watched, I hope The Final Bosman reappears in some form. The narrator guy who did the countdowns has a good voice, Brandon Jones I think.
 
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News Comments > Star Citizen Split Details
5. Re: Star Citizen Split Details Feb 9, 2016, 10:26 Quboid
 
nin wrote on Feb 9, 2016, 10:08:
Creston wrote on Feb 9, 2016, 10:02:
This whole thing screams of a "BUY NOW! BUY NOW!!!!" desperation attempt to get more money to me.

Of course - that's been their goal since the beginning.


It feels like they have inadvertently created a pyramid Ponzi scheme, where they've hyped things up so much that they need more money to meet expectations, so they need more hype to get money, so they need more money, and so on. I don't know if anyone's getting rich out of it in the mean time.

Edit: Oops, I meant a Ponzi scheme. Thanks Kxmode.

This comment was edited on Feb 9, 2016, 18:48.
 
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News Comments > etc.
2. Re: etc. Feb 6, 2016, 20:44 Quboid
 
The Half Elf wrote on Feb 6, 2016, 17:40:
I guess fucking every single male romance in a Bioware game doesn't count?

They don't wear their underpants on the outside, so they're not superheroes.
 
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5550 Comments. 278 pages. Viewing page 25.
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