NetHead wrote on Jun 20, 2017, 19:01:Quinn wrote on Jun 20, 2017, 11:26:
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
I haven't played the game but have seen gameplay videos, have to say I was utterly dismayed when I saw the game showing ways you can kill targets. My jaw would have hit the floor if it was physically possible.
Finding the way(s) to kill the target has always been a thing, if not one of the things in Hitman games. It's something you either seek out or stumble upon which makes it feel natural and like you discovered something.
This game has some major flaws but that is just gross negligence when it comes to a Hitman game, the kind which makes you want to question if they've actually played games in the franchise.
It's quite a shame because it seems like they tried with this one, but just couldn't pull it off due to some blatant design flops.
Also giving Agent 47, a mere moral god damned x-ray vision was another outright sin. This breaks stealth games. It utterly destroys the most intrinsic aspect of a stealth game.
A stealth game with x-ray vision has immediately failed as a stealth game. There are some I've enjoyed that do this, them included, without exception.
One can only hope that all the sorry mistakes were due to publisher involvement, though I doubt that as even that wouldn't prevent the developers from making things optional.
PS; for any of "those" people that go on about things like "you don't like x-ray vision then don't use it" I suppose it's to much to ask them to consider that games with such things are designed around such things and with them in mind. For instance try something as simple as looking through a keyhole in this Hitman game, that's right they don't need to add such things when there's crap like x-ray vision.
Agent-Zero wrote on Jan 26, 2017, 13:36:
south park is "not really for kids"... this is clearly for kids, and people that like shit for kids
its ok, you are still "cool" or whatever LOL
Wallshadows wrote on Dec 31, 2016, 14:31:
There was no way Best Use Of a Farm Animal would not go to Goat Simulator.
nin wrote on Aug 10, 2016, 15:19:The Magician wrote on Aug 10, 2016, 15:14:
Was there not a PC version of DR, DR2, DR3? Because I've played them all.. on PC...
That's pretty amazing you got dr1 running...how'd you do it?
MoreLuckThanSkill wrote on May 14, 2015, 20:23:
I'm halfway tempted to buy a PS4 and download that P.T. demo thing,
siapnar wrote on Mar 22, 2015, 14:58:Slashman wrote on Mar 22, 2015, 14:18:I've been wanting to check out Anno 2070, so I took a look at the Steam page for it.
Anno 2070 kind of fills this niche. Lots of war ships and nuclear subs even. I'm actually playing it right now.
A lot of pissed of users... apparently Uplay is causing the game to crash or not launch for a ton of people after Ubi put out a patch for it last October and haven't bothered fixing it.
jdreyer wrote on Feb 27, 2015, 20:05:
Vandalism in Arizona Shut Down Internet, Cellphone, Telephone Service Across State.
So the internet was designed to survive a nuclear war, but not vandalism?
The Half Elf wrote on Feb 27, 2015, 12:50:
Did Prison Architect get a tutorial beyond the little mission? I'd really love to put some time into this game, but am frustrated as hell, and doesn't instill any confidence when I see 'we put a bunch of time into the tablet version'.
jdreyer wrote on Feb 15, 2015, 19:15:
Comcast gets a merger approval, but objects to new low-income requirements.
Was going to post a comment, but this one on Ars sums it up:So... They get to be a monopoly and then complain about being regulated like one?
Still, surprised they don't just accept and do what all big telecoms do with these requirements: ignore them.
Verno wrote on Feb 6, 2015, 12:48:
Mordor had a dreadful story that was was poorly strung together and made little sense. Outstanding Achievement my ass haha.
Orogogus wrote on Feb 5, 2015, 07:06:verybad1 wrote on Feb 5, 2015, 01:31:HorrorScope wrote on Feb 4, 2015, 23:41:
I heard this was a mistake, this was an internal memo...
I meant the entire game, not just this DLC. The whole game is built around selling more DLC, it's not a complete game or anywhere near the value of one for the price they charge. It's sad really that something like this can actually succeed...
From people who've played it (and, you know, like this kind of game), I hear it's actually pretty fun and generally improved over the last game, even without expansions. Some features have been removed, but for the most part what they took out does work towards making it a better game.
First look at Lego Jurassic World turns scary dinosaurs into adorable Lego figuresEdit: Well... teaser. Not really a trailer. Blame a momentary geek out.
Euro Truck Simulator 2 goes 64-bit: 1.16 update now live
After a short open beta, the latest update for Euro Truck Simulator 2 is now ready for public release. As per usual Steam users will receive the update automatically, while the patch for retail version of the game will be available within a few days.
We would like to thank all of our testers and contributors again - your constant help and support allows us to quickly pinpoint any outstanding issues and bring updates to all players on a such short turnaround!
We've talked extensively about the 64-bit change we're making available to the players in our previous announcement, so please check out http://steamcommunity.com/games/227300/announcements/detail/125307534303216733 for more information. Full change-list for this update is available in this Steam discussion. http://steamcommunity.com/app/227300/discussions/0/620703493312931608/
Currently in development, Friday the 13th will reportedly be an asymmetrical, co-operative and competitive multiplayer predator/prey horror experience that pits a small group of resourceful survivors against a single player in control of the immortal, relentless slasher icon.