"Hopefully HalfLife2 will rebuke the monster-closet ideal and showcase more than 2 lines of AI code. 1- rotate toward player 2- attack"
funny that, coz i'm sure some of the enemies i've played have a) taken cover behind boxes and other obstacles when fired at b) have moved out of the way of my gun. But then you've probably not played the game yet, have you? too scary for ya? ;D
" The last 2 games made with [the Quake 3 engine,] Voyager 2 and cant remember the other but they looked way out dated compared to other engines at the time. "
considering there are still games coming out and currently in production that are using the q3 engine it's kind of surprising you'd say that if you knew what you were talking about, the engine's been modded and modded until it can handle an amazing amount of detail, ai, graphical effects, and hold it's own with all but the best engines (d3, source, ut2k4).
just look at the likes of cod2, and brothers in arms. when the engine go source you'll see per pixel lighting and effects added to it too, such as was added to the quake1 engine.
This comment was edited on Aug 8, 13:29.