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Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 4371 (Master)
User ID 56195
 
User comment history
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News Comments > Minecraft Ray Tracing Plans
7. Re: Minecraft Ray Tracing Plans Aug 19, 2019, 15:01 jacobvandy
 
Yes, yes, the natural lighting and reflections are very nice. But what happens when you put dozens of torches all over your base, 7 blocks apart, to stop monster spawns? That's a lot of rays to trace...  
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News Comments > Sunday Metaverse
2. Re: Sunday Metaverse Aug 18, 2019, 15:54 jacobvandy
 
Lost me at "memes are alt-right/white supremacist propaganda." Get a grip, lady.  
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News Comments > Apex Legends Developers vs. Gamers Flamewar
4. Re: Apex Legends Developers vs. Gamers Flamewar Aug 18, 2019, 15:28 jacobvandy
 
"Freeloaders" isn't an insult unless you are an over-sensitive asshat. It's a simple statement of fact when referring to F2P games, where 90-95% of players don't pay a dime, and you can see that in the context:

There is a wealth of data available on how monetization works in free-to-play games, and we ourselves have run tests by putting skins on sale in the store. The amount of people who spend is crazy low, most of ya'll are freeloaders (and we love that!) and a change in price doesn't move the needle.

So, one or two devs probably shouldn't be engaging the way they are/were, but there's also some Polygon sensationalist BS going on. Half of what they're treating as damning evidence is clearly the type of casual banter gamers are always begging devs to have with them. None of that matters now, though, the mob has been riled, pitchforks raised, fires stoked... Best thing they can do is shut up and don't make the mistake of getting too cozy with their players ever again.
 
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News Comments > Dragon Age Producer Leaves BioWare
5. Re: Dragon Age Producer Leaves BioWare Aug 18, 2019, 15:10 jacobvandy
 
eRe4s3r wrote on Aug 18, 2019, 14:59:
Who is gonna work for you after that story?

Bright-eyed, bushy-tailed young souls who think they can be the new creative powerhouse and see a void to be filled. Who knows, maybe they're right?
 
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News Comments > Saturday Patches
7. Re: Saturday Patches Aug 18, 2019, 14:19 jacobvandy
 
MattyC wrote on Aug 17, 2019, 20:36:
I am not really sure why that would be your first thought. I mean, has that been a concern? In 2019 when you can get a 10TB drive off Amazon or whatever for $200, are we being overwhelmed by the size of saved games? Confused

The concern is not with disk space unless you're the type who likes to have make many, many backup saves rather than just smash the quick save button all the time. Generally a bloated save file is thought to be related to instability during gameplay, causing glitches or crashes, etc. But it definitely makes your loading screens longer in proportion to its size.
 
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News Comments > Saturday Patches
2. Re: Saturday Patches Aug 17, 2019, 18:04 jacobvandy
 
Acleacius wrote on Aug 17, 2019, 13:53:
Haha, wonder if it reduces the Savegame file size.

For static objects that were never meant to be affected by the player, it's probably the opposite. Now it has to keep track of which ones you you've gotten rid of. However, it doesn't sound like it'll spiral out of control, with all the stuff you smash respawning after one in-game day.
 
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News Comments > July's Top-Selling Games
2. Re: July's Top-Selling Games Aug 17, 2019, 15:15 jacobvandy
 
robdot wrote on Aug 17, 2019, 14:10:
Look at all those Nintendo games.

They're having a really good summer, and it's not over yet. These rankings don't even count their digital sales.
 
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News Comments > etc.
7. Re: etc. Aug 16, 2019, 18:07 jacobvandy
 
jdreyer wrote on Aug 16, 2019, 15:57:
Creston wrote on Aug 16, 2019, 14:41:
Chief People Officer. Lol. Apparently the term HR has become too toxic, so now we gotta change it.

Part of the Agile mindset is to stop referring to people as "resources." Changing the Human Resources Manager title makes sense from that perspective.

Hmm, I always thought the term was referring to the resources which that department made available to the humans.
 
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News Comments > New Metro Game in the Works
14. Re: New Metro Game in the Works Aug 15, 2019, 22:35 jacobvandy
 
Riight, 'cause everyone around here is known for just taking everything the CEO of a publicly-traded company says at face value. Ucrazy

Their revenue numbers aren't exactly relevant to their insistence of using vague qualitatives rather than providing discrete facts, but okay. So Deep Silver brought in ~$38.7 million last quarter, during which the performance of Metro Exodus was "strong." If that was their only game, it would mean somewhere between like 600k and 1m copies, depending on platform and discounts (which have been as deep as 50%).

But it's not their only game. They also publish the Saints Row series (which had a release on Switch in May), Dead Island, Kingdom Come: Deliverance, Pathfinder: Kingmaker, several popular console games in Europe including Persona 5 and the Yakuza series, among many others... That flavor of the month indie ARPG Outward is theirs, too, which looks like it sold a few hundred thousand copies on PC alone last quarter (regular price $40 and on sale as low as $22).

What would you say is a reasonable estimate for Metro's contribution, then? 50%, 75%, 90%? No matter which one you choose, it's not so massive a figure as they'd lead you to imagine. That's my only point, that they're spouting the verbal equivalent of changing the scale on a graph to magnify the difference in size between bars.
 
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News Comments > New Metro Game in the Works
11. Re: New Metro Game in the Works Aug 15, 2019, 18:08 jacobvandy
 
CJ_Parker wrote on Aug 15, 2019, 13:08:
Wingefors, the CEO of THQ Nordic, has also stated that the game was very successful on EGS...

“Epic Games store has exceeded our expectations..."

How do you get the quote wrong when you've taken the time to look it up and copy-paste it? "Very successful" is enough of a relative term, but their expectations could be anything. They could have expected to sell 10 copies, just so they could say that when people buy at least 11. It's classic PR spin, the kind companies use even when they're not doing so well (in fact, didn't Activision use that very line a week ago when they announced their revenues were down 15%?), so to use it as any kind of proof-positive is laughable.

Metro has never done particularly well on consoles, and Satisfactory is a PC exclusive... Remind me again why it's so impressive for their combined sales on EGS to beat out sales of Exodus alone on XBL and PSN?
 
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News Comments > THQ Financials Reveal New Saints Row
7. Re: THQ Financials Reveal New Saints Row Aug 14, 2019, 15:55 jacobvandy
 
Agents of Mayhem remains the only game I've ever refunded on Steam. I've bought plenty of bad games on deep discount over the years, but that one was the biggest disappointment when considering where it came from.

I don't know where they'll take the story in SR5, they pretty much painted themselves into a corner with the Matrix stuff and destroying Earth in 4... But I'll hold onto some tenuous hope that it'll at least be fun and not offensively consolified.
 
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News Comments > No Man's Sky Beyond Launches
7. Re: SOS Early Access Aug 14, 2019, 13:57 jacobvandy
 
Bumpy wrote on Aug 14, 2019, 13:09:
Isn't this supposed to be an exploring game, not so much combat. <shrug>

I'll be curious to hear how the VR is.

Bruh, they have enemies all over the place and at least a half dozen different weapon attachments plus various upgrades for your multitool to fight them with. You have offensive lasers and missiles and whatnot on your ship, too, so obviously combat is a signficant part of the game. The problem has been that it's only barely functional so far, and the AI is completely broken.

A huge portion of the planets you find are 'high security,' meaning the robot army is super aggressive and never gives up trying to kill you once provoked unless you hide in a building for a while, up to several minutes. There's very little reward for killing them, so mainly you're just defending yourself, except they respawn so quickly and track you so effectively that you almost never get a chance to win or escape a battle without that exploit.

What's worse, you can't just hop in your ship and run away to space because their air force is even more relentless. They respawn faster than ground units directly on top of you and rubber-band to catch up with you no matter how fast your ship is, and the only escape is to dock in the main orbiting station. Which you have to reach WITHOUT high-speed travel because them just being in the area disables your sublight booster engine and hyperspace capability.

Aside from a couple of different ways there have been to exploit the broken combat for high-speed economic gain, it's basically a waste of time. That's only compounding the issue of their quests being really boring, procedurally-generated ones that ask you to do basic chores like discover new species or kill X number of enemies of specific types. Imagine if Skyrim only had the endless "Radiant" quests available, and that's pretty much what NMS has in terms of structured content.
 
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News Comments > No Man's Sky Beyond Launches
3. Re: No Man's Sky Beyond Launches Aug 14, 2019, 11:28 jacobvandy
 
QOL and balance improvements are nice, but what about content? It's a pretty game, however the sightseeing wears thin pretty quickly for me, while the combat and questing are not much deeper than Minecraft's...  
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News Comments > G2A Extends Keyblocking Tool Signup Deadline
7. Re: G2A Extends Keyblocking Tool Signup Deadline Aug 13, 2019, 01:13 jacobvandy
 
It's not surprising that there aren't a lot of big name devs signing up for this. Big name devs probably aren't interested in cooperating with these people, by moral choice or by association with a major publisher that refuses to even acknowledge their legitimacy, and would sooner just take it to court if they could prove the damages. I doubt G2A ever intended to follow through, they just want to be able to say they tried. They knew they wouldn't get 100 devs to want to do this, and who's to say they wouldn't simply "miss" a few calls or emails if they somehow did?  
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News Comments > Minecraft Buries Super Duper Graphics Pack
1. Re: Minecraft Buries Super Duper Graphics Pack Aug 12, 2019, 19:56 jacobvandy
 
Yeah, I'm sure those XBONEX owners are real happy about this "one version to rule them all" philosophy now. They have to miss out on new features because phones and tablets can't hack it.  
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News Comments > Need for Speed Countdown
19. Re: Need for Speed Countdown Aug 12, 2019, 19:45 jacobvandy
 
jdreyer wrote on Aug 12, 2019, 17:56:
I just expect them to go the way of flight sims any year now.

Well, see, that's different. Flight sims aren't as popular as shooters, but they never went away. They're still made and bought by millions of people, even in the absence of Microsoft's mainstream entries (which are returning soon). Racing has never been the top genre, either, but it's similarly steady, and the options actually are endless the same as they are for other genres in this fictional medium. Biggest example of fantasy racing of course being Mario Kart, which out-sells Forza by a large margin. Easiest excuse why you dont see more fantasy racing is that more realistic racing is still plenty interesting for a lot of people.
 
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News Comments > Need for Speed Countdown
15. Re: Need for Speed Countdown Aug 12, 2019, 16:30 jacobvandy
 
jdreyer wrote on Aug 12, 2019, 15:55:
SirKnight wrote on Aug 12, 2019, 14:14:
jdreyer wrote on Aug 12, 2019, 12:51:
I wonder if there will ever be a time when people stop buying racing games.


Of course not. Why would they?
Eventually there won't be anything new to build. Everything will have been done.

"Racing games" is a genre like shooters or RPGs. Would you say the same about those other types of games? The tech for graphics, physics, and world simulation will have room to grow until quantum computers are streaming petabytes of data directly into your brain and it becomes indistinguishable from reality. But even then, there will still be room for fantasy settings and other artistic twists. And that says nothing of new cars constantly releasing, new tracks being built or popularized, new characters and stories being integrated for dramatic effect, etc...
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Aug 12, 2019, 13:19 jacobvandy
 
You don't need new research to know that most men just swipe yes without reading anything.  
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News Comments > Plants vs. Zombies: Battle for Neighborville Trademarked
4. Re: Plants vs. Zombies: Battle for Neighborville Trademarked Aug 11, 2019, 21:57 jacobvandy
 
jdreyer wrote on Aug 11, 2019, 18:39:
Creston wrote on Aug 11, 2019, 16:23:
Because clearly what we want out of plants vs zombies is another goddamn SHOOTER. Rolleyes

EA, still fucking up your favorite franchises in 2019!

Hey man, they made a sequel to the original PvZ and made it free! FREE!!!1

You really get what you pay for with that one.
 
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News Comments > Activision Blizzard Financials
3. Re: Activision Blizzard Financials Aug 8, 2019, 21:43 jacobvandy
 
eRe4s3r wrote on Aug 8, 2019, 21:23:
Big publisher making less money after zero innovation for 10+ years is always good news.

Let's see if they can turn that around by the end of the year, with World of Warcraft Classic, Modern Warfare remastered, and Destiny 2 free-to-play!
 
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4371 Comments. 219 pages. Viewing page 1.
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