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Real Name Bhruic   
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Signed On Nov 14, 2004, 23:07
Total Comments 3154 (Veteran)
User ID 22304
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News Comments > Fortnite B.R.U.T.E.s Democratize Winning
15. Re: Fortnite B.R.U.T.E.s Democratize Winning Aug 16, 2019, 19:08 Bhruic
DrEvil wrote on Aug 16, 2019, 15:52:
I get what you're saying, but I suspect there's a bit more skill to using the BRUTEs and I think there's nothing wrong with Epic continuing to re-evaluate and tune them.

Someone literally turned off their monitor, and with only someone giving them some vague hints ("aim down") was able to take out 5 people. So no, there really is little skill involved.

If Epic really wanted to give less skilled people a chance, they would introduce skill-based matchmaking. That would allow low-skilled players to play against other low-skilled players, and have a much better chance of getting kills and potentially winning a game. And all while not fucking over the game for the high-skilled players. But that's probably more work than Epic is willing to put in, much easier to just slap an "I win" item into the game.
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News Comments > King's Bounty II Revealed
7. Re: King's Bounty II Revealed Aug 15, 2019, 10:22 Bhruic
I really love this series, but I hope they put more effort into polish/post-game support this time. The last couple of games have been really buggy, and a lot of the bugs haven't been fixed. They've been really lack-luster in the patching department.  
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Aug 7, 2019, 19:15 Bhruic
Xero wrote on Aug 7, 2019, 12:13:
Video games aren't to blame.

No one, barring a few nutjobs, actually thinks video games are to blame. The majority of people blaming video games don't think video games are to blame. This is nothing more than trying to shift the conversation to something else, even if it's patently false. People are spending all their time defending video games rather than attacking the people who are opposing any form of gun control. It's put people on the defensive rather than offense, which is the standard NRA playbook post-gun death tragedy.
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News Comments > Op Ed
30. Re: Op Ed Aug 7, 2019, 19:12 Bhruic
I have absolutely no idea who the target audience of this post is. Of course Epic's strategy makes sense... for Epic. They are spending a lot of money now to try and wedge themselves as hard as they can into the slice of the marketplace. And the strategy they have chosen is undoubtedly going to be more effective than most, if not all of the other strategies companies have used.

But that's never been the issue. It's whether they tactics are good for consumers. Epic has been trying to sell the idea that it is good for us really hard, but almost every bullet-point they use is actually something that is good for developers. I'm certainly glad for developers if they get 88% of the profit instead of 70%. But I'm not going to be making any of my purchase decisions based on that. So far I haven't seen any compelling argument to the idea that somehow Epic's store is going to force significant changes on Steam. Or that Epic's store, should it somehow manage to dethrone Steam is going to be any better for consumers than Steam is now. Considering the amount of money I've invested into my Steam account, it would take something monumental to make me want to switch platforms, and I have absolutely no interest in running more and more "store" launchers in the background.

It's also worth noting - and laughing at - the fact that although CLiffski puts forward some of the positives that Epic is doing, he completely ignores the negatives. It's like they don't even exist. You are either for Epic's store, or you support monopolies. That sort of black-and-white approach to the topic is a good indicator that the person has an agenda behind what they are saying.
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News Comments > Morning Interviews
8. Re: Morning Interviews Jun 27, 2019, 22:47 Bhruic
Tipsy McStagger wrote on Jun 27, 2019, 12:10:
3. Don't be an idiot and buy games on release, be mad at yourself.

If no one bought the game at release, they wouldn't have had any money to pay to patch it to get it to the point it's at now. So that's a pretty dumb argument.
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News Comments > Morning Interviews
3. Re: Morning Interviews Jun 3, 2019, 17:45 Bhruic
To me there are two important parts of pay-to-win.

No, there is only one part of pay-to-win. Can you use money to give yourself a competitive advantage? And the answer, for Artifact, is a resounding "yes".
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News Comments > Op Ed
21. Re: Op Ed Apr 9, 2019, 20:33 Bhruic
Flatline wrote on Apr 9, 2019, 12:44:
At the end of the day, vote with your money.

I don't understand why we can't do both. Like, why are you suggesting that there is some sort of mutual-exclusion between complaining about it verbally (or in written format in this case) and with your wallet? It's been demonstrated repeatedly that the market will respond to complaints if they are made loudly enough, so if you are trying to say that complaining is pointless, well, that's just not true. Voting with money is good, of course, but if they don't know why you are doing what you are doing with your money, then it loses a lot of its meaning.
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News Comments > Op Ed
18. Re: Op Ed Apr 9, 2019, 19:50 Bhruic
CJ_Parker wrote on Apr 9, 2019, 15:14:
The anger at the EGS is completely misdirected. At the end of the day it is always the publisher who decides where/when/how a game gets published. THEY are the ones accepting and signing the exclusivity contracts. EGS is only making the publishers an offer. An offer they could very well refuse. But they don't refuse. They sign the deals.

I semi-agree, although I don't think Epic should be let off. Making the offer is just as odious as accepting it. But all those accepting it are definitely at fault here too. That's why I can't help but laugh at all the people saying that they are going to wait and buy the games on Steam when they come there. Yeah, I'm sure the publishers are crying over the fact you are going to reward them agreeing to exclusivity by telling them that you still plan to buy their game. That'll show them.
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News Comments > Morning Legal Briefs
11. Re: Morning Legal Briefs Oct 20, 2015, 04:35 Bhruic
I get where you're coming from but I can't think of any quality applications that failed due to visibility alone.

There are definitely cases where "original" work doesn't get any traction, someone else comes along and makes a clone, gets more publicity, and becomes the "defacto" for that particular app. Hell, Angry Birds itself is the prime example of that - there were lots of similar games that existed well before it came along. It doesn't help to bring new ideas to the table if someone else can use your ideas and get the profit from it.
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News Comments > Hearthstone: Heroes of Warcraft Beta Opens
19. Re: Hearthstone: Heroes of Warcraft Beta Opens Jan 22, 2014, 04:30 Bhruic
InBlack wrote on Jan 22, 2014, 03:53:
Ok now Im confused.

It's F2P in that you can earn gold coins in order to buy booster packs. But you'll end up earning them very slowly. Anyone who's spent money on packs will have a distinct advantage in games, because card synergy is important. The more cards you have that work together, the better your deck. When you're starting out, you'll be missing a lot of those synergies, meaning you'll lose a lot of your games.

If you just want to play for fun, and don't mind losing a lot, you can completely stay F2P. If you want to build competitive decks, you'll likely have to spend money.
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News Comments > Hearthstone: Heroes of Warcraft Beta Opens
13. Re: Hearthstone: Heroes of Warcraft Beta Opens Jan 22, 2014, 03:00 Bhruic
You really can't be competitive without spending money. There are plenty of "expert" cards that will just wreck your deck, and you won't have any good way of fighting back. So it's fine if you don't mind losing more than you win, but if you want to be winning, you'll have to buy cards.  
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News Comments > Jumpgate Lives
4. Re: Jumpgate Lives Jan 13, 2014, 15:12 Bhruic
Pete wrote on Jan 13, 2014, 09:35:
I remember playing the beta for jumpgate way back in the day, when I was out and about testing a bunch of mmo's. Wasn't that good, but I needed a sci-fi fix and it got the job done.

It wasn't that bad either, they just had some significant issues they never got around to fixing. The economy, for example, was pretty poorly thought out.

It was nice, however, to have an mmo where skill was a significant part of it. And the semi-Newtonian physics was a nice touch.
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Dec 11, 2013, 02:58 Bhruic
It's not a crud review, that was the exact conclusion they came to.  
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News Comments > Morning Consolidation
19. Re: Morning Consolidation Dec 10, 2013, 16:16 Bhruic
Malachii wrote on Dec 10, 2013, 12:21:
I will never understand why the PC only crowd constantly bashes the console crowd. We're all gamers, and why we read this site daily. Most gamers use both consoles and PC's, and you would be doing yourself a disservice not to. For me personally, flying, fighting, Jrpg's, racing, etc win me over on consoles, the rest, PC's.

It's pretty simple, and has some degree of merit to it. As consoles became more popular, they became more and more the target audience for games. And as consoles are bad at certain things, games stopped including them. Games became more and more designed specifically for consoles. Hence the term "consolitis". That lead to a significant degradation of PC games. People who are only interested in playing PC games therefore became annoyed that their games were getting "dumbed down" for the people who played on consoles - hence the antagonism.
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News Comments > etc.
10. Re: etc. Nov 27, 2013, 11:36 Bhruic
Frags4Fun wrote on Nov 27, 2013, 10:09:
It's so fun to have an awesome round and score 70k points only to have the damned thing crash and lose it all. F U EA! Greedy whores.

You don't lose it all. Points are stored server-side, so if the client crashes, you don't lose anything. You only lose points if the server crashes.
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News Comments > Total War: ROME II Patched
5. Re: Total War: ROME II Patched Nov 22, 2013, 13:18 Bhruic
Creston wrote on Nov 22, 2013, 12:26:
Something that confuses me about this game (and about Rebirth as well.)

Why is it that medium to low range systems seem to work well (relatively speaking), but more powerful systems suffer from performance problems.

Can someone explain that? It just seems weird to me.

They're mainly talking about relative framerate for high-end systems. Basically high-end systems weren't seeing much of an improvement over low/mid-range systems, especially if they were using SLI. So it's not that they were worse, or having more substantial performance issues, they just weren't as good as you'd expect.
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News Comments > Steam Top 10
29. Re: Steam Top 10 Nov 18, 2013, 01:51 Bhruic
Slashman wrote on Nov 17, 2013, 20:47:
That's an optimistic view. Those fixes are probably close to a year's worth of work.

Well maybe they will use the modders' efforts to help. Still a long time before I buy.

One thing I'll give Egosoft credit for is the fact that they will put that time into fixing a game. And they won't charge for it like some companies do. So I'm relatively optimistic that some of the more egregious issues will be fixed.

I'm more interested in finding out if some of the poor gameplay choices can be modded out. Stuff like the stupid conversation mini-game, or the searching air ducts for credits. We'll see, I guess, but for now, it's probably the biggest disappointment I've had in a game in a long time.
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News Comments > Ships Ahoy - X Rebirth
121. Re: Ships Ahoy - X Rebirth Nov 17, 2013, 22:18 Bhruic
I've definitely had more fun by restarting a free play mode game. A lot of the annoyances are still there, but I don't also have to contend with the campaign mode bugs. So far I've mainly been playing as a mercenary doing kill contracts. Not too bad, and a decent-ish way to make money. Although I'm not sure how well they scale, there doesn't seem to be any rankings like in the previous X games to base the prices off of.  
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News Comments > Ships Ahoy - X Rebirth
111. Re: Out of the Blue Nov 16, 2013, 21:10 Bhruic
Creston wrote on Nov 16, 2013, 21:03:
Quboid wrote on Nov 16, 2013, 16:55:
Why did this take 7 years, and why are design flaws so apparent now not picked up upon earlier? Hindsight is 20:20 and all that but even if I hadn't watched any gameplay, the indoor system's apparent flaws are so utterly predictable. From what I've seen, it's got repetitive interiors, badly made NPCs, lacklustre conversations with UI problems, and apparently no redeeming features. Does it even help the sense of scale in space?

Well, an entirely new engine, gorgeous graphics (I will say that, it looks better than any game in space I've ever seen) and a dev of roughly 20 people would account for the 7 years.

And I do actually think it DOES help the sense of scale that you're able to walk around on some of those stations. Well, it's not the walking around that does that, it's the skymap around the landing sites. The very first station you land on, the skymap really makes you feel as if you're on this giant asteroid mining facility.

So it does help somewhat, but why aren't all these people you need to find simply either on the landing pad, or in a market area just outside it? Freelancer did planets, and you didn't spend 10 minutes trying to find somebody. Privateer did planets, and everyone you needed to talk to was basically in the cantina right outside the landing pad.

Either that, or they heard Roberts was doing it, and went like "OMG WALKING AROUND SPACESTATIONS WE MUST HAVE THAT!"

Ah well.

They seem to have forgotten that gameplay trumps everything else. The new UI is just horrid. And the game elements that go with it are just as bad. Seriously, fly around to a bunch of "!" on the screen to get a discount price on merchandise? Have to do a mini-game (using the word very loosely) to be able to tell the stats on someone? Who at Egosoft thought that *anyone* would think those are good design decisions? If I'm going to be spending lots of time trading, make it fucking easy to do. Dicking me around and making me jump through pointless hoops is stupid. They really need to have someone who asks everyone making design decisions "Ok, does this make the game more fun?". Because so many of the decisions they made are pretty obviously worse.
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News Comments > Ships Ahoy - X Rebirth
80. Re: Ships Ahoy - X Rebirth Nov 16, 2013, 09:30 Bhruic
Creston wrote on Nov 16, 2013, 02:09:
I'm probably the biggest fan of the X series at Blues, and I'm really damn disappointed so far. Rebirth looks absolutely brilliant. Too bad the same can't be said for the way it plays. :(

Sadly I have to agree. I have no idea why they made so many of the design decisions they did, but most of them were absolutely the wrong ones imo. It feels like something they made for consoles, rather than the great PC focused games previously. They're going to lose a lot of fans over this - and deservedly so.
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3154 Comments. 158 pages. Viewing page 1.
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