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Sunday, Feb 20, 2000

  

On Q3A Mods

id Software's Robert Duffy updated his .plan with a lengthy essay on Q3A mod support. It's pretty quiet, so here's the whole deal:

Point Release Stuff

There was a lot of new functionality added in the latest point release, primarily centered around mod development support. We are still sifting through all the feedback e-mail but here are some problems and solutions based on what we have found so far.

1. If you are are not seeing the new "Mods" menu, it is likely that you are running something that replaces the UI. ArenaSpy and several other mods have their own UI DLL's or QVM's so you will not be able to see the point release UI. This can be remedied by removing any extra UI mods. This can also cause a problem with auto-download in that if you connect to a server that sends you something, you cannot see the download progress because the UI your using does not support it. The download is working but you just see "Awaiting gamestate" ( because your not using the new UI ). If you see partial files in baseq3 or an fs_game path this is what happened. Again, using the UI that comes with the point release solves this problem.

2. If you have chosen a 3rd party model or skin, you CAN still connect to and play on pure servers. The caveat being that you will temporarily revert to Sarge. This works just like it always has.

3. If you are using a cracked executable, you will no longer be able to connect to pure servers. "You ruined the game, I cannot cheat anymore!" is not a valid complaint.

4. If you are not able to join a server and you get an "unpure" client message, it is likely that you are loading content from an invalid PK3 file, loading DLL's for gameplay or loading content outside of PK3 files. If you have modified any of the official PK3 files this will also cause you to not be able to connect to pure servers. The other case in which I have seen this is if the server was set to pure and not restarted. I am still looking into this one.

5. I have seen reports of non-pure clients not getting kicked fully and remaining semi-connected. I have be unable to duplicate this problem. If you have details on this please forward them to me.

6. If you cannot see a 3rd party model, I have tracked this down to the method which it was zipped. It appears that some zip programs do not store directory names as individual entries in the zip files. I use Winzip and it works fine.

7. You can use 3rd party UI's to launch games and connect to pure servers. Once you have connected to a pure server, the client will reload the UI based on what the server flags is ok. This will explain running a new UI ( like ArenaSpy ), playing on a pure server, exiting back to the menu and ArenaSpy is gone.

8. There have been a couple of reports of not being able to load nn number of maps, others have reported no problems. We load around 2500 maps from the development directory here and with that and locally I have not been able to duplicate this issue. And no, there are not 2500 maps we did not release.. these are largely successive numbered versions of the same maps.

If you have any information that could help identify a problem or an exact set of reproduction steps for unpure clients not getting fully kicked or not being able to load maps from baseq3, please forward the information to me at raduffy@idsoftware.com.

And for those of you wanting to try out that new Mod menu, I highly suggest HeadHunters or Fists of Fury those along with many others are Very Cool.

Q3A Equilibrium

The AZ Development Team page has a new version 0.75 of the Equilibrium mod for Quake III Arena. Equilibrium is a teamplay mod that starts each team with 50% of the victory in the match, and that ratio can swing back and forth with the momentum of the match. The mod supports four game modes: regular teamplay, CTF, Showdown, and Tournament.

New JHexen

It's been awhile, but there is now a new version 0.99.0 of JHexen, the OpenGL port of Raven's classic action game Hexen. This version boasts a number of major changes, including separation of the game proper into a Doomsday engine and a JHexen DLL, expansion of the 3D acceleration facilities to Direct3D, enhanced network play that uses a simulated client/server system, lots of new and improved console commands, and a ton of other changes and fixes. You can check out the complete list of changes here.

Quake III Arena Bloodlust

The newly relocated Fragstomp, home of the Reload be Gone mod for Q3A has a new version 1.0 of their Bloodlust mod for Quake III Arena, a client-side mod that causes players to throw body parts and blood trails as they are shot, and makes gibs much bloodier, in case you are just not getting the kind of gratification you seek disintegrating your friends under the current system.

OMF: Battlefields Movie

The One Must Fall Battlegrounds site has a 22 MB movie showing off gameplay from One Must Fall: Battlefields, an upcoming fighting game from Diversions Entertainment. The AVI format movie depicts the character named Jaguar. Thanks GA-Source.

Black & White Shots

These B&W Exclusives on Infolder.Com offer six new looks at Lionheads' upcoming strategy offering commonly classified as a "god game." The site is primarily in Dutch, but the shots, of course, speak one of those universal languages.

Q3Offline

Another release in today's run of front-ends for Quake III Arena comes on ShellShock's Crater, where there's a new version 00.02.19.00 of the Q3Offline mod. The new release fixes some bugs, and adds a few new features, such as map list drag and drop.

Hired Guns Shots & Update

There are some new Hired Guns screenshots and engine details on GA-Source showing off Psygnosis' upcoming strategy/action hybrid. Along with the shots, there is a development update from VR1, the team at work on the game, giving details about what is being modified in the Unreal engine for Hired Guns. There's also a Hired Guns Quickie on 3DGaming.Net giving a handy one-page rundown on the game.

On Q3A CD Security

Slovenska Quake III Arena has posted an exchange with id Software's Robert Duffy inquiring about CD key security after the release of the Q3A CD security patch (story), learning, among other things, why encryption is not used on these keys. Though their intro to the Q&A reads: "Kmalu po izidu novega Q3A Beta Patch-a v1.16i sem poslal mail do idjevega frika Robert Dufffija in na moje zacudenje celo dobil odgovor. No, pa si poglejmo . Ehm aja, sorry for my bad english?" The Q&A itself is all English.

Interviews

Bryionak.de interviews Sergei Klimov from Snowball Interactive talking about Stormbringer, an upcoming RPG based on the novels by Michael Moorcock (who is involved in the Game's development). GA-RPG interviews Jon Kromrey of Stormfront Studios talking about Pool of Radiance Ruins of Myth Drannor, an upcoming "3rd Edition Dungeons and Dragons role-playing game which uses a state-of the art 3D animation system which brings D&D to life more than any product ever has." There are more Chaser Details on Actiontrip getting more details on this upcoming first-person shooter from Slovakian developer Cauldron. Tech-Junkie's Ratbag Site Visit & Interview goes on location to talk behind-the-scenes with Jim Rehn, Ratbag's lead game designer. PlanetUnreal's Unrealty Interview (Unreal Universe has the same Q&A on their main page) talks with one of the developers of the Unreality Unreal-engine real estate sales program.

Tech Bits

Q3A Weapon Mod

A new version 1.6 of the Weapon Mod for Quake III Arena "new minor additions and changes to the mod are grapple pull speed, drop weapons after being fragged on/off, /drop weapons while playing will spawn up above the player, 3 sec rule is gone, and offhand grapple. players can choose the type of grapple they want using the two client console commands, /onhand and /offhand." There's also a note there about a bug in lightening discharge code in version 1.6 that's been removed, though it's not clear if that means the version 1.6 they have for download has been altered from the first version that was posted.

Viz Bugfix

The El Niņo Quake Extensions page has a new version 1.4.1 of the Viz mod for Quake III Arena, hot on the heels of last night's 1.4.0 release (story). As could be surmised from the rapid fire releases, the follow-up is a bug fix, addressing odd gauntlet behavior in action mode.

New TecArena

The Tectonic page has a new version 0.9 of the TecArena Quake III Arena front-end. The new release adds per map frag/capture/time limits, a custom game type option, and a couple of fixes, including fixes to the Maxclients and Capturelimit variables.

New Servarena

A new version 2.08 of the Servarena Quake III Arena dedicated server launcher is now available, fixing a few "map-related" bugs, as well as removing some obsolete code that remained as a vestige of previous releases.

Q3A FightClub

The third Q3A front-end release of the morning is a FightClub version 00.03.02 patch. This is a configuration tool for Quake III Arena servers and clients that offers support for over 20 modifications. The update is currently only available as an upgrade to previous versions until "any bugs are squished."

Editing Stuff

There are a few new Quake III Arena coding tutorials on GameSeek.com, a 3-Way Plasma Gun Tutorial, a Laserbeam Weapon Tutorial, and a Model-Manager Tutorial, and they also have a Quake 3 coding article titled How to make a Vampire Mod for Quake 3. Also, there's now a Voice Pack Creation Tutorial on Painful Detail. VRMagazine has posted their second texture pack out of three, featuring textures for Q3A, which are said to be easily adapted to other games.

Competitions

Reviews

etc.

  • Painful Detail has been updated with six new voice packs and two new player models for Unreal Tournament...
  • Apparently the revived Pyropimps Show features some references to not getting plugged here, so it's obvious they are back in form over there. Thanks R2P2. This is an irreverent RealPlayer audio program, that unlike most of its irreverent kin, is usually pretty funny...

Out of the Blue

Yesterday was the two-year anniversary of the release of the Quake II point release, and in addition to being Zoid's birthday as previously mentioned (the big 3-0, so I'm told), it was also the second birthday of one of his children, Threewave CTF for Quake II. More birthdays: Raven's truly certifiable Jake Simpson's birthday is somewhere around tomorrow (BTW, this is the second year in a row I screwed up Chris Foster's, which was last week (gotta love annual traditions), and id's Kenneth Scott's birthday is tomorrow, as well. Today is also the birthday of Ritual's Andrew Collins. There... all set, including handy email links if you want to send some birthday spam.

Link of the Day: Oklahoma Microscopy Society Ugly Bug Contest. Thanks [m42]Tyger. They probably switched to microscopes from magnifying glasses after one too many portrait subjects burst into flames while posing.
Image of the Day: Penguin Computing Graphics has a bunch of Linux-oriented desktop wallpapers. Thanks Jeff Magill.



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