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Archived News:
Amidst the flurry of Half-Life patches released yesterday, one file was overlooked, the update for Half-Life: Initial Encounter. This is a retail edition that included Half-Life:
Day One and a stand-alone version of Team Fortress Classic, version 5.0.1.5. The patch to update it to version 5.0.1.6 can be downloaded from Sierra's ftp server (5.6 MB). Thanks to Valve's Erik Johnson for the clarification.
id Software's Paul Jaquays updated his .plan again to point out that the MSWord version of the just released Q3Radiant Manual (story) contains a formatting error, and a fixed version has been released. Here is the deal:
The fixed manual can be downloaded from id's ftp server or the Walnut Creek mirror (417 KB).
There is a detailed preview of Command & Conquer: Firestorm online at GameSpot, examining the story, new features and units, and other improvements in Westwood's expansion pack to Tiberian Sun, which is due for a release next month.
incitegames has posted a handful of new Thief II: the Metal Age screenshots taken from the first beta build, showing off areas from Looking Glass' stealthy action game that haven't previously been seen in alpha versions.
Epic's Tim Sweeney updated the Unreal
Technology page with a roundup of recent Unreal news, as well as a brief
statement to fans and developers that despite their recent announcement that
consoles will be a large part of their strategy in the future, they have not
given up on PCs as a gaming platform. Here's a brief excerpt:
GA-Source has posted four new screenshots of Blitz - Disc Arena along with an update on the development of Southend's upcoming first-person arena fighting game.
RPOV has posted an
interview with Frederic Gaulbaire, general manager at French developer RayLand
Interactive, where he's working on their space-sim Big Bang. The interview deals
with several subjects about the game, including word that they are currently
looking for a new publisher, as their previous agreement with Project 2 has
fallen through.
The official MDK2 site has been updated with seven new screenshots, all featuring the robotic dog Max, one of the three characters you get to play in BioWare's third-person action sequel. MDK, as everyone knows, stands for Motor-oil, Diesel, and Kerosene.
id Software's Paul Jaquays updated his
.plan with word that he's released the manual for Q3Radiant. Here's the
scoop:
UnrealEngine.com sends word of an
update to the Unrealty web site.
The site has been completely overhauled, and now contains detailed information
about the Unrealty client and editor, their tools for making real estate demonstrations.
UnrealtyED has been completely rewritten from Epic's original UnrealED, and
a trial version will be available for download on March 6th.
ION Storm's Bob White sent Unreal Universe an
update on their Unreal-engine RPG Deus Ex. According to Bob, work is progressing
smoothly on the last stage of the game's development, with the programmers squashing
bugs, and the writers ironing out the dialogue, in addition to other preparations.
Unreality has posted a
Q&A with Human Head's Mick Beard, talking to him about his background
in the industry, his thoughts on working with the Unreal engine, and even some
stuff about Rune, their third person action game.
Activision and WON.net will be taking sign-ups for the Vampire: The Masquerade — Redemption beta test at midnight (PST), Friday February 18. The sign-up page lists the criteria for selecting testers, and up to 1,000 players will then be able to experience Nihilistic's blood-sucking action RPG first-hand in multiplayer. Thanks James Sanderson.
A new version of TFC-Bot is available for download. TFC-Bot is a utility to announce Team Fortress Classic games in realtime through IRC, and the latest version adds new features like "requesting Player-Stats via Private Message to the Bot," and fixes a few bugs.
There is a brief Q&A on Command & Conquer: Renegade at Battleground: Renegade, grilling Westwood's Aaron Cohen on their upcoming third-person action game (thanks VoodooExtreme). The Q&A offers an update on Westwood's plans for the game, but does not give in to prying questions about any multiplayer features.
Unreal Kingdom has posted a quick interview with Tim Sweeney, talking to Epic's lead programmer about console gaming, Digital Extreme's Dark Sector, and a few other topics.
Just when you thought the stream of Thief II previews had dried up, PC Zone UK sneaks up on us with a new look ahead at Looking Glass' soon to be released silent first-person action game. While the article doesn't appear to include many new screenshots (some are just from the demo), there is also a sidebar Q&A with project director Steve Pearsall. Thanks RPG Vault.
A new version of the Q3A Shader Editor is now available for download, adding new features and fixing a few problems in this tool that handles the fully-scripted texture entities of Q3A and presents them in a Windows GUI.
There are two new releases this afternoon of log parsing programs...version
4.36 of AEstats has been released,
which adds support for Unreal Tournament's ngStats files in addition to other
changes. Also, version 1.3 of Fragistics,
the program formerly known as Q3Logger, has been released. Amongst the changes
in this release are the ability to sort players by any stat, as well as the
use of charts in the output.
It's a Wednesday, so naturally, we've got a
new Mail Bag ready to go. In today's jam-packed edition: Max Payne, the
size of the gaming community, more MDK than is probably legal, a quick English
lesson, and threats on my life - by toddlers? We can't make this stuff up...so
check
it out.
The official Vampire: the Masquerade - Redemption site has been updated with a new letter from Beckett to Lucita, four new screenshots, and a new movie trailer in three download sizes. The movie runs for over two minutes and requires Windows Media Player. In related blood-sucking news, Daily Radar continues their Vampire: The Masquerade -- Redemption Week with an account of the game's Storyteller features, based on a recent visit to Nihilistic's shady offices.
Also on Daily Radar is a preview of Soulbringer, the upcoming 3D role-playing game by Gremlin. The brief article is beefed up by a handful of new screenshots.
A pair of new guides on GameFAQs: first up is this Half-Life: Opposing Force FAQ/Walkthrough, giving Gearbox' expansion pack a full workout. Also online is a Dark Reign: The Future of War Unit/Building FAQ, providing resource support for Pandemic's venerable RTS.
Computer Games Online has posted a preview of Martian Gothic, a third-person adventure recently surfacing from Take Two Interactive and due for a Spring release. Gameplay is compared to Resident Evil, as "it utilizes 3D polygonal characters moving in 2D pre-rendered backgrounds in a sci-fi horror setting. You control three different characters as you explore a troubled Martian base and uncover what happened to its crew."
The 50th Diablo II
screenshot of the week is up, word from Diablo.net
and DiabloII.net
is that this is the final one of these, so my recent question about whether the
52nd would be the screenshot of the year will forever go unanswered. There are
some new screenshots on the Battlecruiser
Millennium Shots Page showing off "the Insurgent base, New
America...built inside a 10 miles long by 4 miles wide asteroid, hurtling
through space." The screenshots
page on Alloygaming has an exclusive new screenshot of Ground Control to go
with the three other shots posted with their Ground
Control preview looking ahead at this upcoming 3D RTS.
Voodoo Extreme's
Jason Hall Q&A asks a few questions of the Monolith CEO about the recent
LithTech announcements. Also,
AGN's
Warlords Battlecry interview is online, among other things, getting to the
bottom of this whole sequel deal: "Warlords is not a new franchise is it?"
Finally, GA-Strategy's
Invictus: In The Shadow of Olympus interview discusses this RTS/RPG hybrid
with Bill Fisher and Floyd Grubb of Quicksilver
Software.
Word from Westwood Studios is that Nox, their sneaker-wearing, isometric-view,
third-person action title is on its way to stores, and may be arriving on a
retailer's shelf near you as early as today.
Unrealism's Unreal Tournament
tweaking guide is up with Win98 and video tweaks, and some tweaks for the
.ini files in UT. Also, GameFan's
Voodoo 3 Tweak Guide For Quake 3 offers V3 Q3A tweaks. Finally, Jhondra's Too Real Unreal Tournament Page
has a new "killer" demo to stress test your system in Unreal
Tournament, and scripts on the site where you can enter your system's
benchmarks, as well as peruse all the scores entered by others (Q3A scores can
be entered, as well).
The One Man Army page has the
first version of this multiplayer modification in an unusual cross-platform
release for both Unreal Tournament and Quake III Arena. The principle behind OMA is simply that one player is "it," and
the only way to score is to collect frags while you are it, which you become by
fragging the current it. Get it? Got it? Good!
T4_echo, brother of an ex-programmer at SingleTrac studios sends word that
Rock, a first-person action hybrid has been cancelled (we linked to a
Rock interview in November (story)).
Likewise, though we never mentioned the game previously, a report on GA-Source
is that "Beneath, Presto Studios' 3D action/adventure, has finally been
laid to rest." GA-Source
is also re-porting there will be no version of Re-Volt 2 for the PC. In contrast
to the cancellations, Activision Announces Follow-Up Game To Best-Selling Civilization Call To Power
is the press release announcing Call to Power II. Finally, The Battlecruiser
Tactical Engagement product info page has the announcement that Battlecruiser
Tactical Engagement will be the new name for the upcoming BC Millennium
add-on formerly known as Battlecruiser Strike Pak. Also on that topic, BC
developer Derek
Smart is interviewed on GameTime, RealPlayer,
FakePlayer, or
equivalent, required.
Quake Forever is a one-on-one Quake
II tournament to be played on "a mutually agreeable map and server running
the GXmod." Entries must be in by February 25.
Today's list is brought to you by the letters S, T and U:
I love a good western, and have been going through a kick lately where I've been
watching a lot of the classics in the genre. In just re-viewing For a Few
Dollars More, I confirmed something I thought I noticed when I first got the
Man With No Name set, which is Clint Eastwood's unnamed character in the
movie has a name! On two different occasions he's referred to as something like
Manko. Obviously I can't be the first to notice this, but I never have seen it
noted before. I guess "the man with an obscure name" just doesn't roll
off the tongue the same way.
Speaking of the Man With No Name, the classic 1960s spaghetti western trilogy was obviously one of the prime influences behind the western first-person shooter Outlaws. In spite of the 1997 release's use of the outdated 2D Dark Forces engine, Dumb as a Stick™ AI, and vexing Call the Hintline Again™ puzzles, the game was great fun, at least in part because it was amazingly stylized, with great cutscenes, and the finest voice acting and music I can recall in any game ever. Apparently there are a lot of other fans of the game still out there (at least more than what I believe were modest sales would suggest), as Paleface.net's Petition for an Outlaws Sequel is collecting names to convince LucasArts to create a follow-up. Never fear, western fans, if the petition doesn't work, you can take heart in the reminder passed along by GA-Source that Wanted! The Half Life Western Pack is still in development at Maverick productions, so there's hope yet that we'll be able to round up the posse again. Link of the Day: The Radiskull & Devil Doll Official Site (newly relocated), now home to episode three of this Flash epic, titled "Radiskull hate snow." Perhaps this does not quite have the genius demonstrated by the previous two, but it's still a worthy sentiment for kicking it in the dead of winter. Thanks Sean "Stitch" Reynolds and Nour Sharabash. |
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