Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Wednesday, Feb 16, 2000

  

Half-Life: Initial Encounter Patch

Amidst the flurry of Half-Life patches released yesterday, one file was overlooked, the update for Half-Life: Initial Encounter. This is a retail edition that included Half-Life: Day One and a stand-alone version of Team Fortress Classic, version 5.0.1.5. The patch to update it to version 5.0.1.6 can be downloaded from Sierra's ftp server (5.6 MB). Thanks to Valve's Erik Johnson for the clarification.

Q3Radiant Manual Fix

id Software's Paul Jaquays updated his .plan again to point out that the MSWord version of the just released Q3Radiant Manual (story) contains a formatting error, and a fixed version has been released. Here is the deal:

Several astute mappers have let me know about a formatting error in the MSWord version of the editor manual. The graphic for the shader manual on page 56 overlays the text. If you've downloaded this already and you know your way around Word, it's an easy fix. Select the graphic and edit the word wrap to wrap above and below the picture. The file has been corrected and is now live on the id ftp site. It will be live on the Quake3arena site by tomorrow morning.

Webmasters: if you've mirrored these downloads on your own site, you may want to grab the revised zip or edit the word file yourself.

I've also been informed by one mapper that he's undertaking a .pdf file conversion for users of Acrobat.

The fixed manual can be downloaded from id's ftp server or the Walnut Creek mirror (417 KB).

C&C: Firestorm Preview

There is a detailed preview of Command & Conquer: Firestorm online at GameSpot, examining the story, new features and units, and other improvements in Westwood's expansion pack to Tiberian Sun, which is due for a release next month.

Thief II Shots

incitegames has posted a handful of new Thief II: the Metal Age screenshots taken from the first beta build, showing off areas from Looking Glass' stealthy action game that haven't previously been seen in alpha versions.

Unreal Tech Update

Epic's Tim Sweeney updated the Unreal Technology page with a roundup of recent Unreal news, as well as a brief statement to fans and developers that despite their recent announcement that consoles will be a large part of their strategy in the future, they have not given up on PCs as a gaming platform. Here's a brief excerpt:

Playstation2, Windows, Linux, and other platforms will all, in time, be linked with the Internet being the common medium. And just as interesting are the permutations, such as the support we have today for Windows, Mac, and Linux gamers playing together on the Internet on the same servers, downloading the same user maps, and executing the same platform-neutral UnrealScript code.

The Internet bashes down barriers between platforms and enables the best ones in each market to succeed. An optimal platform for couch-sitting, joystick-based TV access is quite different than an optimal platform for desk-sitting, mouse-based high-res monitor access, and the Internet is the communications medium that will bring them together. Game engines--just like web browsers are for web pages--will be the way to bring great games to multiple platforms.

Blitz - Disc Arena Screenshots

GA-Source has posted four new screenshots of Blitz - Disc Arena along with an update on the development of Southend's upcoming first-person arena fighting game.

Big Bang Interview

RPOV has posted an interview with Frederic Gaulbaire, general manager at French developer RayLand Interactive, where he's working on their space-sim Big Bang. The interview deals with several subjects about the game, including word that they are currently looking for a new publisher, as their previous agreement with Project 2 has fallen through.

MKD2 Shots

The official MDK2 site has been updated with seven new screenshots, all featuring the robotic dog Max, one of the three characters you get to play in BioWare's third-person action sequel. MDK, as everyone knows, stands for Motor-oil, Diesel, and Kerosene.

Q3Radiant Manual Released

id Software's Paul Jaquays updated his .plan with word that he's released the manual for Q3Radiant. Here's the scoop:

The Q3Radiant Manual is Done!

... and it's available for download. The manual is big ... 163 formatted pages. It's being released in two distinct "flavors." One is an MSWord version (created in Word 2K on the PC, which appears to be very backward compatible with earlier versions of MsWord) and a somewhat "raw" HTML version converted directly from the Word document. The document contains a number of embedded graphic files and organizational formatting, so ripping it down into a text document didn't appear to be the way to go.

Each of the versions is zipped and run just under half a meg each. Unpacked, you'll need 2 megs of drive space.

Q3Radiant Manual (HTML version) on id ftp site
Q3Radiant Manual (MSWord version) on id ftp site

Mirrors:

Q3Radiant Manual (HTML version) on quake3arena.com
Q3Radiant Manual (MsWord version) on quake3arena.com

A couple things to note.

The document is targetted at version 192 of the Q3Radiant editor, which Robert Duffy is still working on. Some of the things documented in the manual are not in the released versions of the editor.

Second, if you want to mirror these files on your own site, go ahead. If you want to make a more functional, robust HTML version (one that does not require a full download to view), we (id) want to see it and approve it before you make it available for public viewing. This document is covered by the same EULA that covers our earlier tools releases.

Licensed developers of Quake 3 Engine product should contact id directly for this manual.

Unrealty Update

UnrealEngine.com sends word of an update to the Unrealty web site. The site has been completely overhauled, and now contains detailed information about the Unrealty client and editor, their tools for making real estate demonstrations. UnrealtyED has been completely rewritten from Epic's original UnrealED, and a trial version will be available for download on March 6th.

Deus Ex Update

ION Storm's Bob White sent Unreal Universe an update on their Unreal-engine RPG Deus Ex. According to Bob, work is progressing smoothly on the last stage of the game's development, with the programmers squashing bugs, and the writers ironing out the dialogue, in addition to other preparations.

Human Head Q&A

Unreality has posted a Q&A with Human Head's Mick Beard, talking to him about his background in the industry, his thoughts on working with the Unreal engine, and even some stuff about Rune, their third person action game.

Vampire Going Beta

Activision and WON.net will be taking sign-ups for the Vampire: The Masquerade — Redemption beta test at midnight (PST), Friday February 18. The sign-up page lists the criteria for selecting testers, and up to 1,000 players will then be able to experience Nihilistic's blood-sucking action RPG first-hand in multiplayer. Thanks James Sanderson.

New TFC-Bot

A new version of TFC-Bot is available for download. TFC-Bot is a utility to announce Team Fortress Classic games in realtime through IRC, and the latest version adds new features like "requesting Player-Stats via Private Message to the Bot," and fixes a few bugs.

Renegade Q&A

There is a brief Q&A on Command & Conquer: Renegade at Battleground: Renegade, grilling Westwood's Aaron Cohen on their upcoming third-person action game (thanks VoodooExtreme). The Q&A offers an update on Westwood's plans for the game, but does not give in to prying questions about any multiplayer features.

Tim Sweeney Interview

Unreal Kingdom has posted a quick interview with Tim Sweeney, talking to Epic's lead programmer about console gaming, Digital Extreme's Dark Sector, and a few other topics.

Thief II Preview

Just when you thought the stream of Thief II previews had dried up, PC Zone UK sneaks up on us with a new look ahead at Looking Glass' soon to be released silent first-person action game. While the article doesn't appear to include many new screenshots (some are just from the demo), there is also a sidebar Q&A with project director Steve Pearsall. Thanks RPG Vault.

Q3A Shader Editor

A new version of the Q3A Shader Editor is now available for download, adding new features and fixing a few problems in this tool that handles the fully-scripted texture entities of Q3A and presents them in a Windows GUI.

Log Parser Releases

There are two new releases this afternoon of log parsing programs...version 4.36 of AEstats has been released, which adds support for Unreal Tournament's ngStats files in addition to other changes. Also, version 1.3 of Fragistics, the program formerly known as Q3Logger, has been released. Amongst the changes in this release are the ability to sort players by any stat, as well as the use of charts in the output.

Mail Bag

It's a Wednesday, so naturally, we've got a new Mail Bag ready to go. In today's jam-packed edition: Max Payne, the size of the gaming community, more MDK than is probably legal, a quick English lesson, and threats on my life - by toddlers? We can't make this stuff up...so check it out.

Vampiric News

The official Vampire: the Masquerade - Redemption site has been updated with a new letter from Beckett to Lucita, four new screenshots, and a new movie trailer in three download sizes. The movie runs for over two minutes and requires Windows Media Player. In related blood-sucking news, Daily Radar continues their Vampire: The Masquerade -- Redemption Week with an account of the game's Storyteller features, based on a recent visit to Nihilistic's shady offices.

Soulbringer Preview

Also on Daily Radar is a preview of Soulbringer, the upcoming 3D role-playing game by Gremlin. The brief article is beefed up by a handful of new screenshots.

New Guides

A pair of new guides on GameFAQs: first up is this Half-Life: Opposing Force FAQ/Walkthrough, giving Gearbox' expansion pack a full workout. Also online is a Dark Reign: The Future of War Unit/Building FAQ, providing resource support for Pandemic's venerable RTS.

Martian Gothic Preview

Computer Games Online has posted a preview of Martian Gothic, a third-person adventure recently surfacing from Take Two Interactive and due for a Spring release. Gameplay is compared to Resident Evil, as "it utilizes 3D polygonal characters moving in 2D pre-rendered backgrounds in a sci-fi horror setting. You control three different characters as you explore a troubled Martian base and uncover what happened to its crew."

Screenshots

The 50th Diablo II screenshot of the week is up, word from Diablo.net and DiabloII.net is that this is the final one of these, so my recent question about whether the 52nd would be the screenshot of the year will forever go unanswered. There are some new screenshots on the Battlecruiser Millennium Shots Page showing off "the Insurgent base, New America...built inside a 10 miles long by 4 miles wide asteroid, hurtling through space." The screenshots page on Alloygaming has an exclusive new screenshot of Ground Control to go with the three other shots posted with their Ground Control preview looking ahead at this upcoming 3D RTS.

Interviews

Voodoo Extreme's Jason Hall Q&A asks a few questions of the Monolith CEO about the recent LithTech announcements. Also, AGN's Warlords Battlecry interview is online, among other things, getting to the bottom of this whole sequel deal: "Warlords is not a new franchise is it?" Finally, GA-Strategy's Invictus: In The Shadow of Olympus interview discusses this RTS/RPG hybrid with Bill Fisher and Floyd Grubb of Quicksilver Software.

Tech Bits

Nox On Blocks, Sir

Word from Westwood Studios is that Nox, their sneaker-wearing, isometric-view, third-person action title is on its way to stores, and may be arriving on a retailer's shelf near you as early as today.

Performance Tweaking

Unrealism's Unreal Tournament tweaking guide is up with Win98 and video tweaks, and some tweaks for the .ini files in UT. Also, GameFan's Voodoo 3 Tweak Guide For Quake 3 offers V3 Q3A tweaks. Finally, Jhondra's Too Real Unreal Tournament Page has a new "killer" demo to stress test your system in Unreal Tournament, and scripts on the site where you can enter your system's benchmarks, as well as peruse all the scores entered by others (Q3A scores can be entered, as well).

One Man Army for Q3A & UT

The One Man Army page has the first version of this multiplayer modification in an unusual cross-platform release for both Unreal Tournament and Quake III Arena. The principle behind OMA is simply that one player is "it," and the only way to score is to collect frags while you are it, which you become by fragging the current it. Get it? Got it? Good!

Comings and Goings

T4_echo, brother of an ex-programmer at SingleTrac studios sends word that Rock, a first-person action hybrid has been cancelled (we linked to a Rock interview in November (story)). Likewise, though we never mentioned the game previously, a report on GA-Source is that "Beneath, Presto Studios' 3D action/adventure, has finally been laid to rest." GA-Source is also re-porting there will be no version of Re-Volt 2 for the PC. In contrast to the cancellations, Activision Announces Follow-Up Game To Best-Selling Civilization Call To Power is the press release announcing Call to Power II. Finally, The Battlecruiser Tactical Engagement product info page has the announcement that Battlecruiser Tactical Engagement will be the new name for the upcoming BC Millennium add-on formerly known as Battlecruiser Strike Pak. Also on that topic, BC developer Derek Smart is interviewed on GameTime, RealPlayer, FakePlayer, or equivalent, required.

Competition

Quake Forever is a one-on-one Quake II tournament to be played on "a mutually agreeable map and server running the GXmod." Entries must be in by February 25.

Reviews

Today's list is brought to you by the letters S, T and U:

etc.

Out of the Blue

I love a good western, and have been going through a kick lately where I've been watching a lot of the classics in the genre. In just re-viewing For a Few Dollars More, I confirmed something I thought I noticed when I first got the Man With No Name set, which is Clint Eastwood's unnamed character in the movie has a name! On two different occasions he's referred to as something like Manko. Obviously I can't be the first to notice this, but I never have seen it noted before. I guess "the man with an obscure name" just doesn't roll off the tongue the same way.

Speaking of the Man With No Name, the classic 1960s spaghetti western trilogy was obviously one of the prime influences behind the western first-person shooter Outlaws. In spite of the 1997 release's use of the outdated 2D Dark Forces engine, Dumb as a Stick™ AI, and vexing Call the Hintline Again™ puzzles, the game was great fun, at least in part because it was amazingly stylized, with great cutscenes, and the finest voice acting and music I can recall in any game ever. Apparently there are a lot of other fans of the game still out there (at least more than what I believe were modest sales would suggest), as Paleface.net's Petition for an Outlaws Sequel is collecting names to convince LucasArts to create a follow-up. Never fear, western fans, if the petition doesn't work, you can take heart in the reminder passed along by GA-Source that Wanted! The Half Life Western Pack is still in development at Maverick productions, so there's hope yet that we'll be able to round up the posse again.

Link of the Day: The Radiskull & Devil Doll Official Site (newly relocated), now home to episode three of this Flash epic, titled "Radiskull hate snow." Perhaps this does not quite have the genius demonstrated by the previous two, but it's still a worthy sentiment for kicking it in the dead of winter. Thanks Sean "Stitch" Reynolds and Nour Sharabash.



Blue's News logo