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Archived News:

Tuesday, Feb 15, 2000

  

Half-Life 1.0.1.6 Fix

Valve Software sent along a small fix for a problem with the version 1.0.1.6 patches (story) when running the game in software mode. Here is a local copy of the file, which should be incorporated in the regular patches soon, and this is the description of the problem:

For those of you who are running in software mode and are seeing the sky incorrectly in Badlands and Crossover, please download this small update (122k).

Vampire Design Log

RPG Vault has posted the latest installment of the Vampire: The Masquerade - Redemption Design Log, with Nihilistic's Ray Gresko discussing the story design in their third-person action RPG, how it relates to the White Wolf source material, and some aspects of the multiplayer Storyteller interface.

RTS Previews

There is a new preview of Earth 2150 up at GameSpot, looking at TopWare's upcoming RTS that keeps its feet on the ground. On the other hand, up up and away is where Star Trek: Armada goes, which is briefly previewed on GameProWorld, along with a bundle of new screenshots. There is a new screenshot on the official Star Trek Armada site as well.

Harry Miller Q&A

CheckOut has conducted a brief interview with Harry Miller, president of Gathering of Developers, talking about the way the Gathering operates, their plans for the console market, and a couple other, tongue-in-cheek topics.

Tomb Raider: the Lost Artifact Preview

There is a brief preview of Tomb Raider: the Lost Artifact on Gamecenter, the standalone Tomb Raider III "Gold" game for which a demo was released the other day (story).

Massively LithTech

Another day, another LithTech announcement...Monolith has announced that they are making a special version of their LithTech engine to be used with massively multiplayer games, and that the first game to utilize this will be a title from Fox Interactive that uses one of their properties. Here's an excerpt from the full press release:

LithTech Inc. today announced they have begun creation of a licensable, multi-genre, massively multiplayer technology which will be a full featured extension of their proprietary LithTech 3D Game Operating System (3DGOS). The new technology, LithTech Online, will standardize the development of immense, persistent worlds, referred to as "LithWorlds(tm)," in which users can interact with others online.

Also announced today, LithTech Inc. is proceeding with an arrangement with Fox Interactive to provide a licensed property for LithTech's first persistent world. Several Fox properties have been discussed for the world's environment although one has not yet been selected.

"There is no doubt that massively-multiplayer persistent online environments are a huge and growing market. For this reason, we're dedicated to investing $15 million into research and development of the fully licensable LithTech Online," comments Jason Hall, CEO for LithTech Inc. "We are very excited to be working with Fox Interactive on the first of many future LithWorlds. Their strong entertainment properties will provide interesting environments and characters for us to develop and work with."

Summoner Update

The official Summoner site has received its scheduled weekly update, revealing a new screenshot on the frontpage, and adding new concept art and a new soundtrack MP3, Iona Part II.

Half-Life International Patches

Sierra Studios has released the international 1.0.1.6 patches for Half-Life on their ftp server. As with the English versions, four patches are available to upgrade previous versions, in French, German, Italian, Spanish and Korean editions, so you'll have to forgive the absence of 20 direct download links here (just look for files ending in 1016.EXE). As with the English versions, you should be able to use the auto-update feature in the game to upgrade, and the files have also been mirrored at 3D Action Gamers.

Deep Space Nine Site

Simon & Schuster have opened a preliminary site for their Star Trek: Deep Space Nine games, called DS9games.com (but with a rather different URL for now). There is some basic information on The Fallen, the third-person shooter, and Dominion Wars, the space-based RTS, and a couple of new The Fallen screenshots.

Omikron Soundtracks

Quantic Dream has released three soundtrack MP3's from Omikron: the Nomad Soul, their 3D action/adventure of last year. The songs last a few minutes each, and can faithfully be described to sound as quirky as the game looked.

Oddworld: Munch's Oddysee Stuff

While the game may never make it to the PC, new media has surfaced from Oddworld: Munch's Oddysee. Daily Radar has posted some new (and extremely impressive) Quicktime movies, which show off actual in-game footage, and AVault has posted 30 new screenshots, as well as a Q&A with Oddworld Inhabitants co-founder (and the voice of most of the characters) Lorne Lanning. The game is currently in development for the Playstation 2, with a PC port to possibly follow after the initial release. Strangely enough, at one point this game was being developed using the Unreal engine.

New Wally

Version 1.49 beta of Wally, the texture creation tool, has been released. This new version supports 24-bit textures, allowing it to be used with Quake III Arena.

Deus Ex Shots

InciteGames has posted four more screenshots from Deus Ex, ION Storm's Unreal-engine, first person RPG. These shots show a few different areas of the game, including a shot of what looks to be the morgue (always a fun place, I'm told).

Devil Inside Shots

ActionTrip News has posted four new screenshots from Devil Inside, the upcoming third person action/adventure/horror title by Gamesquad. The game is being helmed by Hubert Chardot, the creator of the acclaimed Alone in the Dark series of games.

Crimson Skies

GA-Source has posted a bunch of new Crimson Skies screenshots, as well as a 40 second movie trailer. Crimson Skies is a fantasy action flyer (rather than a true flight sim) set in an alternate 1937 universe, and is based on a board game by FASA.

Hired Team Screenshots

Russian gaming site the Daily Telefrag has updated their gallery of Hired Team screenshots with more scenes from New Media Generation's upcoming first-person shooter. Roughly half of the 18 shots appear to be new (at least to my prying eyes).

Chaser Interview

Also on the Daily Telefrag is an interview on Chaser, a new action shooter in development at Cauldron, co-developers of Blue Byte's Battle Isle 4. A gallery of screenshots gives a first glimpse at the world they're crafting.

Daikatana Screenshot

It seems amazing that after all this time, nobody has seen the actual Daikatana sword, but it would appear that PlanetDaikatana has posted the first screenshot from Daikatana of the game's eponymous sword. The shot is from the third episode in the game, and shows off "the boathouse" as well as the weapon.

Black & White Movie

InciteGames has posted a new MPEG movie featuring an interview with Peter Molyneux, and a whole lot of in-game footage from Black & White, the unique "god game" he's working on. The movie, like Incite's previous releases, was taken from the cover CD of Incite PC Gaming magazine, and is very large (55 MB). Update: it would appear that the footage in this movie is the same as footage that has been previously released, so if you've been keeping an eye on these B&W movies, chances are you've already seen it.

Half-Life 1.0.1.6 Released

Valve has released Half-Life version 1.0.1.6. This new version adds two new maps for Team Fortress Classic and a slew of new server improvements in addition to other changes. Here's a list of downloads, which will take you to our individual pages with local copies and mirrors:

DarkStone Repatched

Delphine has released version 1.0.5b patches to supersede the 1.0.5 patches released last week (story). This update fixes a save game problem as well as a crash "when using a 'storm bow' against monster with reflection spell." There is a small update if you already have the 1.0.5 patch, and full US and European downloads otherwise.

MDK 2 Q&A

A brief Q&A with BioWare's Greg Zeschuk is up on GASource, dealing with their plans for promoting MDK 2, the company's virtually complete third person action game. There are also 12 new screenshots from the game up as well. MDK, as everyone knows, stands for Missy Does Kayak.

Cataclysm Images

GASource has posted eight new concept art images from Homeworld: Cataclysm, a sequel of sorts to the original Homeworld (contrary to early reports, it would appear that the game is now a full standalone game, not an add-on pack). The pictures show off a few of the new ships and units in the game. Update: the images were pulled at the request of publisher Sierra Studios.

Vampire Screenshots

Daily Radar kicks off their Vampire: The Masquerade -- Redemption Week by posting half a dozen new high-res screenshots from Nihilistic's blood-sucking third-person 3D RPG.

GreenMarine Interview

It's Not Easy Being Green on loonygames is a Q&A with the Epic programmer discussing his work on Unreal Tournament, and in particular that PlayStation 2 port that folks have been talking about lately.

Disruptor Interview

The Xian interview on Mean Arena is a Q&A with id Software designer Christian "Disruptor" Antkow. The conversation covers Disruptor's background, what it's like working at id, and a few bits on level design, including a step-by-step rundown on the map creation process.

Tech Bits

Alone in the Dark Screenshots

There are some new Alone in the Dark screenshots and concept art on The Adrenaline Vault showing off gameplay from Infogrames North America's upcoming installment in the spooky Alone in the Dark series, which was officially announced yesterday, though it's been unofficially in the works for months now (story).

UT Assault Practice Mod

In honor of Valentine's Day, the first release of Eavy's Assault Practice Mod (that's just a directory, not a page) for Unreal Tournament. This special training mod lets you practice the Assault gametype. The mod offers five server commands, eight cheat commands, as well as some gameplay changes. Word from Eavy is: "You obviously wouldn't run it for serious competitive play, but to be a competitive player, here you can gain the experience."

Q3A Prisoners of War Beta

The Black Knight Productions page has beta 1.0, the first "real" beta release of the Prisoners of War modification for Quake III Arena. PoW is a teamplay mod offering gameplay similar to JailBreak, where players can be captured by the enemy, to be held until a heroic teammate fights through to free them (unless Colonel Hogan is among the prisoners).

New Servarena

"Thanks to the support of over 300 beta testers," a new version 2.07 of the Servarena Quake III Arena dedicated server launcher is now available. The new version is now able to scan your PK3 files for custom maps, and can view thumbnail map images in .tga format. Additionally, the new release "now includes additional features that make it an excellent offline game launcher."

New Q3Log

A new version 0.96 of the Q3Log log parser for Quake III Arena is now available. This version "fixes the badly broken client side logging features," updates the HTML output to the newest version of Q3LA (story), and adds support for CSV data export.

Quake Source Stuff

The ProQuake website has the release of the Linux port of ProQuake, a fully netQuake-compatible port of the Quake source that adds "precise aim" when connected to ProQuake server, auto-smooth for chasecam/eyecam observer modes, fixed console backscrolling and HOME and END key support, among a load of fixes and enhancements. In keeping with the GPL, the source code is also available. Also, Quake 2000 News has the first screenshot of the BeQuake port to the BeOS. Finally, the newly-opened QuakeSource looks to keep tabs on all the various Quake source modification projects, while the reorganized Quake Standards Group is the new incarnation of the Quake Source and Standards Group.

More Screenshots

A Valentine's image on FAKKOU.Com shows off a new outfit for the Julie Strain-inspired main character in Ritual's upcoming Quake III-engine Heavy Metal: FAKK2. Also, the Star Trek Armada site has more new screenshots (thanks Tymetodie), these are in a Screen Shot of the Week section, so as not to be confused with the almost-daily shots they've recently released. There are some new Flash Point: Status Quo screenshots on Gamers Central. There are some new Killer Loop screenshots on TeleFragged showing off Crave's futuristic 3D racer. Finally, there are a bunch of Meta Hunters screenshots on 3D-Unlimited showing off this upcoming first- and third-person action/RPG.

Editing Stuff

QER News has the pre-release of ShaderLib, a reusable OpenSource Shader toolkit for Quake 1 coders working on the engine and Quake III Arena coders working on tools in an effort to add "Q3Alike" effects to Quake. There's a new mapping tutorial on Quake3mods.net that "has an explanation on what all of the entities do." Q3Seek.com's editing resources offer a load of Q3A editing tutorials and articles. Team Disillusioned offers "a site to help map editors find answers, tutorials and files" in both HTML and Flash version. Finally, there are four new texture packs on Painful Detail offering high-resolution Unreal Tournament textures.

Competitions

The EuroCup webpage (Flash required) has details on this invitational online tournament for the best European clans being sponsored by Infogrames, Gamepoint, Diamond and XS4All. Competitions are slated to run through April. Also, the National Quake Association is based in Brazil, but it's open to all comers, and finally now has an English language version of their news page. Finally, the Baldur's Gate II Main Page offers the chance to create your very own character to be in the new upcoming Baldur's Gate II. To enter, "In 200 words or less, describe your favorite pen and paper player character."

Reviews

etc.

Out of the Blue

Lather, rinse, repeat... Help! I'm stuck in the dreaded endless shampoo loop! Lather, rinse, repeat... Lather, rinse, repeat...

Link of the Day: L33T.Com. Thanks Korb.
Bonus Link: flip flop flyin' minipops. Thanks Bagpuss.
Story of the Day: Police save goldfish from becoming artistic soup. Thanks Mike Martinez. It's more art imitating live, as in Saturday Night Live... it's the Bass-o-matic!



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