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Tuesday, Feb 01, 2000

  

Evolva Preview

The second preview of Evolva today has been posted at Future Gamer, who take a brief hands-on look at Computer Artworks' action/strategy game in their typical Q&A format, along with a set of new screenshots.

Spec Ops Postmortem

A new postmortem article on Gamasutra examines Spec Ops: Rangers Lead the Way, Zombie's action game that more or less initiated the soldier-sim genre. In the article, which is a reprint of the June 1998 issue of Game Developer, lead programmer Wyeth Ridgway discusses in fair detail the features of the Viper engine created for Spec Ops, and takes a balance on what went right and wrong in the game's development.

Starlancer Preview

InciteGames has posted a brief preview of Digital Anvil's Starlancer, featuring a few new shots from the game (although one of them appeared earlier today in another preview). Starlancer is a space opera that's being called "a prequel" to Digital Anvil's other title Freelancer, despite the fact that of the two, Starlancer will be shipping first.

Rogue Spear: Urban Operations Preview

GamesMania has posted a brief preview of Rogue Spear: Urban Operations, the upcoming expansion pack to Red Storm's tactical squad action game. Although short, the article does feature five new screenshots from the various missions under construction.

RUNE Screenshots

German gaming site Gamesurf.De has received six new high-res screenshots of RUNE, revealing more scenes from Human Head's upcoming third-person Viking bash. A piece of concept art is included as well.

Blair Witch News

InciteGames has posted the first handful of images from Terminal Reality's upcoming Nocturne engine based Blair Witch Project game, as well as word that all three games (the other two are being made by Human Head and Ritual Entertainment) will be using the same engine. The images show some concept artwork of the various monsters we can expect to see in the game, as well as the first in-game shot.

Black Isle Licenses LithTech Engine

As reflected in Jason Hall's .plan, Black Isle Studios (makers of the RPGs Baldur's Gate and Fallout in addition to others) have licensed Monolith's LithTech Engine to make "the next generation of role playing games." Here's the press release, with all the vague details:

(Kirkland, Wa February 1, 2000) LithTech Inc. today announced they will license the powerful LithTech Engine to Black Isle Studios, the role playing game (RPG) division of Interplay Entertainment Corp. (NASDAQ: IPLY). The LithTech Engine functions as a complete 3D game operating system that allows game developers to quickly and easily design, develop and focus on content without reinventing technology from scratch each time a new project begins.

“The Black Isle name is synonymous with quality RPG games,” comments Jason Hall, CEO of LithTech Inc. “The versatility of the LithTech Engine will allow the team to create the most dynamic, graphically beautiful game possible. We can’t wait to see the end results.”

The LithTech Engine, the technology behind Shogo: M.A.D. and upcoming Monolith games Sanity and No One Lives Forever, allows for a full range of cutting edge graphic effects, from spectacular lighting to highly detailed character models. The engine also allows designers to create breath-taking outdoor areas from magnificent mountain ranges to sprawling cities.

“In researching all the available 3D Engine technology out there, we were very impressed with both the support and advanced feature set of the LithTech engine. It is an engine that will definitely help Black Isle create the incredible worlds we are known for,” said Feargus Urquhart, Division director for Black Isle Studios.

Mortyr Skin Editor

The Mortyr Editing Site has posted a skin editor for Mortyr, allowing you to make your own custom player skins (thanks Morytr.net who also have the file posted locally).

Windows Me?

According to this story on ZDNet, Microsoft's next consumer OS upgrade, formerly known as Windows Millennium, has been renamed Windows Millennium Edition, or simply "Windows Me." The upgrade is expected to go into its third beta phase within the next few weeks, and is another incremental update to the Windows 98 codebase. This news comes after a confusing few weeks where Microsoft's consumer OS plans have been continually changed, with the reworking of their project formerly known as "Neptune" which is now called "Whistler" and will be the first consumer OS based on the NT kernel.

Earth 2150 Preview

A new preview of Earth 2150 is up on GameSpot UK, featuring 33 new screenshots from this 3D real time strategy game from TopWare/Mattel Interactive.

Soldier of Fortune Diary

A new edition of the Soldier of Fortune designer diary is online at SoFCenter, with Raven's Eric Biessman looking back at the demo release and the responses it got, and commenting on a few issues they have addressed for the final release of the game. One such issue is the inclusion of several default configs, to cater for different player's tastes in their use of mouse and keyboard.

Rune Interview

Unreal Center has posted an interview with Human Head programmer Chris Rhinehart, talking to him about Rune, their upcoming third person Unreal engine game of drunken pillaging. Chris discusses some general info about the game, as well as how they're handling the camera, and why they decided on making a third person title.

New Jumbot

Despite the author's claim that the previous version would be the last one, a new version of the Jumbot for Half-Life has been released. This new version has some major changes, including new area favoritism code, improved enemy hunting, and lots more. Check it out at the official Jumbot site.

3D RTS Sites

Two new sites for upcoming 3D real-time strategy games have opened their doors for your perusal (thanks AVault). First up is the Star Wars: Force Commander preview site, offering preliminary information and a few screenshots of LucasArts and Ronin's new title. Also online is the Earth 2150 website, a full-featured affair showing off TopWare and Mattel's entry into the 3D RTS arena, including info and screenshots of the three races in the game, and a new movie trailer.

A Brief History of Loki

He Finds Open Source Fair Game is the name of an article on Wired News that chronicles the history of Loki Software, a company started by Scott Draeker that's responsible for many of the recent commercial game releases on Linux. Amongst the games Loki has published are Quake III Arena (via a unique arrangement with id), Heavy Gear II, and Civilization: Call to Power. Loki is currently showcasing Heavy Gear II as well as a new open source MPEG library with hardware acceleration on ATI Rage 128 cards at the LinuxWorld Expo.

Neverwinter Nights Q&A

GA-RPG has posted a Q&A with Trent Oster, the producer of BioWare's Neverwinter Nights. The questions deal primarily with the game's multiplayer, with Trent explaining how the game is different from other online RPGs (like EverQuest and Asheron's Call) and explaining how it will work without an online service.

Second Genesis Announced

Gold Creek Technology has announced Second Genesis, a new RPG based on the Unreal engine. One name associated with the game should be familiar: Paul Schuytema is the chief creative officer for the company (before his work with Gold Creek he was the lead designer on Prey at 3D Realms). Here's a description of the game, which is set for release in 2001:

Second Genesis is a science-fiction adventure game that transports players to alien worlds populated with many different races and cultures. Taking on the role of a mercenary soldier, fighter, pimp, or even a good Samaritan, players embark on quests while exploring environments and flying through space. Gamers learn and execute a variety of martial art offensive and defensive techniques in addition to traditional weapons use while controlling a dynamic inventory and weapons system. As the player progresses through the single player game, they will encounter several gladiator or arena matches for multiplayer action.

XSi Demos Posted

The demos from the XSReality Invitational Quake III Arena tournament have been posted for download. Every demo from the event is up, from the first round to the finals, and even the Clan 9 vs. NPk match.

Evil Dead Interview

IGNPC has posted a lengthy interview with Scott Krager, producer of the first game based on the Evil Dead movies, entitled Evil Dead: Ashes 2 Ashes (story). The talk covers the inception of the project, the involvement of Sam Raimi ("mainly from more of an approval standpoint") and Bruce Campbell ("end up being the most involved in the end"), the influences of horror movies on games, and the stage of the game's development, which takes place at Heavy Iron Studios and THQ. Here is how the discussion kicks off:

IGNPC: First of all can you summarize the plot of the game for us, as much as you can?

Scott Krager: The game takes place eight years after the events of the last movie. Essentially, Ash goes back to the cabin in the woods, and again encounters the evil left behind from the Necronomicon. From there he sort of has a new adventure, where he basically has to save his girlfriend, and that's about all we're kind of giving away at this point.

DS9: The Fallen Screenshots

Also online at PC.IGN.com are half a dozen new screenshots of Star Trek: Deep Space Nine - the Fallen, the third-person action game by The Collective and Simon & Schuster that was recently pushed back to an August release.

Starlancer Screenshots

There is a modest gallery of new Starlancer screenshots up at GameSpot UK, the space-combat sim in development by Warthog and Digital Anvil, which they say should be ready for take-off in late April.

Evolva Preview

Third time's a charm, as PC.IGN.com has also updated their Evolva preview with new info on the upcoming 3D action/strategy title by Computer Artworks, based on their experiences with a recent beta. A bunch of new screenshots are included.

Editing Stuff

There are a few tutorials on making Quake III Arena mods on quakeheads.com. Also, the first FvF World Q3A Modeling Tutorial is online, showing how to make like Samuel Colt and build your own weapon, albeit with 3D Studio Max instead of steel.

The Rift Screenshots

There are four new screenshots from The rift on TeleFragged and ten more on Gamers Central showing off more of this upcoming space RTS from ThrushWave Technology. A preview demo of The Rift is expected on February 9.

Tread Marks Interview

Gameplay.com's Longbow Digital Arts... in the family way is a profile of the folks behind Tread Marks. The Q&A introduces us to the four members of the McNally family, a pair of brothers along with their dad and mom(!), the team entirely responsible for this just-released tank racing/combat game.

Tech Bits

Q3A Reload Be Gone

A new version of Reload Be Gone (RBG) for Quake III Arena is now available on Quakeheads.Com. The mod alters the properties of some of the weapons (for instance, the machine gun no longer has any "spread," and the gauntlet is much more powerful), and to live up to its name, increases the rate of fire for every weapon in the game (though the name does belie the fact that ammo is still limited, hence a warning to be conservative with your fire).

UT Jailbreak Follow-up

Seems the UT Jailbreak release mentioned yesterday (story) was a work-in-progress version not really intended for widespread release. Dave 'anarchy' Dynerman sends word that the beta was designed so that mappers could test their maps, and to get gameplay feedback from "the few JB nuts out there" to help fix "several glaring errors that make the mod look very unprofessional." Since our post resulted in quite a few downloads, they want to make it clear that "although .5 may seem rough around the edges right now, we can assure you it will be a product of the utmost professionalism when completed. Please don't draw conclusions from this early beta!"

Armada Testers and Chat

Star Trek Armada - The Chosen Ones has the list announcing the beta testers for this upcoming Trekkie RTS. Thanks Reverend Raven. Also, today is the Star Trek Armada chat in the ongoing Omega Project chat marathon. The chat starts at 7:00 PM EST (4:00 PM PST/00:00 GMT) on the IRC server omegaproject.net in the channel #lobby.

Reviews

etc.

  • polycount has posted the "Miss Connecticut 2nd place in 'Lowpoly lovedoll contest' plug-in Player model" for Quake III Arena, is the second place finisher in the contest, converted as promised by Paul Steed to a Q3A model for those wishing to play as a thong-clad, high-heeled "warrior" ...
  • Here's a new UT screensaver (direct link) by Avat@r. Also, there's a new Q3A wallpaper on Q3a.de with a neat version of the logo, as well as a new trailer in .mpg format of an upcoming Q3A movie titled Pissedoff (like the wallpaper this really doesn't have much more from the game than the logo)...
  • ExciteAtHome Hopes Security Tool Calms Users-Cable service links up with McAfee. Thanks Andrew Stern...

Out of the Blue

Tomorrow is Groundhog day (does that make this Groundhog eve?), when we traditionally attempt to gauge how much winter remains based on whether a groundhog sees his shadow. I will be personally running around Punxsutawney, PA (apparently where the tradition began, evolving from a European tradition involving hedgehogs) with a parasol and a pair of Ray-Bans for old Punxsutawney Phil to try and make sure he's shielded for the sun, because this has turned into one ugly winter in the northeast US, and I'm not willing to take any chances if there's a hope it can prevent the season from stretching on six more weeks.

Congrats to new dad Randy Pitchford.

Link of the Day: Dynamic Mona (click on "Click Me"). Thanks CausticPuppy. The warning from the site reads: Caution!!! If you love art, and would be offended, horrified or mortally wounded to see great masterpieces of the past terribly mutilated, GO NO FURTHER!!!"
Story of the Day: Eighth graders use Super Glue, 'surgery' to save tarantula after brutal fall. Thanks Garrett Galten, Maverick, and dr will.
Image of the Day: The Quake Mobile, the new-and-improved model (its predecessor, reported here a couple of years ago, was apparently stolen).



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