Archived News:
3DNews.Net interviews
Anoop Shekar talking to the assistant producer on Summoner about the game,
which is an RPG currently under construction over at Volition. Accompanying the
Q&A are 12,000 words worth of pictures, in the form of a dozen
new screenshots.
Though it has obviously been sitting somewhere aging like a cheese or a fine
wine, PlayDevil.com's
interview with Paul Butterfield just went online (thanks Voodoo
Extreme). The Q&A talked with Paul while he was still PR manager at
Monolith, and offers up some details on the spy game formerly known as No One
Lives Forever and the LithTech2 engine that hopefully haven't become out of date
in the time since the Q&A took place.
After a several week hiatus, NovaLogic has released a new upgrade for Delta Force 2, this time only through the auto-update feature in the game. Details on the changes are scarce at this moment, though Suppressive Fire sends along word that it "adds a new multiplayer game type called Search & Destroy."
Also, Maagic informs us that this updates the game to version 1.04.26, including the warning that it updates the mission editor to version 1.36 "which removes some features from the version (1.31) that came with the CD so if you don't want to use the less-complete mission editor, back up your old files." We'll post mention when a downloadable patch is released, for those who prefer their upgrading the old-fashioned way.
Allegiance 101 on the
Allegiance Vault is a basic strategy guide covering all the fundamentals of
Allegiance and some basic winning tactics for Microsoft's beta space combat
game. Also, there's an
Allegiance editorial on PC Paradox complaining of difficulties using the
beta.
You say you want some more? Well here's some more:
- Dteam 3d Design Guild has
posted some helpful documents to help mod authors getting started with the
Quake III Arena game source including a tutorial on compiling your
source code.
- Since the dual posts on the Rocket Arena site
posted earlier (story)
also refer to the UT version of the mod, it seems appropriate to point out
that Epic's Brandon "GreenMarine" Reinhart updated the Rocket Arena UT
page (thanks Wiwi) with a status report on the UT version of this
legendary Quake and Quake II mod.
- There's a new IRC channel called #q3mods on irc.telefragged.com where
anyone with questions come along and ask or just hang out.
- Q3Center's Map
Design Contest offers a GeForce DDR card for the best Q3A map (at a
retail value of about $300, that's about 25 cents an hour for most maps, but
what the heck).
- Also, Cocoon-Ed, the first
site devoted to Aliens versus Predator mods, is now online.
Hot on the heels of the version 1.21 posted earlier ( story),
which came hot on the heels of version 1.20 (replaced before it was posted
here), comes a new version 1.22 of the Servarena
Quake III Arena dedicated server launcher. The new release fixes a few more bugs
(highlighting the danger in declaring that version 1.20 was a non-beta), and
adds a couple of new features as well to this program that can now serve as a
server .cfg generator, as well as a dedicated server launcher.
Ground Control Headquarters has posted a new screenshot of Massive Entertainment's upcoming 3D RTS, adding to this page of "exclusive" shots we didn't post mention of so far. Elsewhere, Controlling Forces points out that the official Ground Control site at Sierra Studios has recently been updated with a pair of new shots in their media section. And speaking of Controlling Forces, they have also posted a brief interview with sound engineer and composer Ola Strandh.
The unofficial gameplay FAQ for Quake III Arena by Jim Mazurek has been updated again, adding a new power-up analysis section, tips and info on Q3DM15, and various other changes.
The first release of the QuakeWorld Forever
modification of the public Quake source code is now available. The goal of this
project to achieve a secure system of client and server binaries while remaining
completely OpenSource within one program. The beta1 release is described as
"a very big and successful first step towards our goal," though the
page also says "the methods used in this should not be considered our final
goal, it is far from it." The current release uses the GNU
Privacy Guard for security algorithms. The source and binaries for Linux and
Win32 are available, along with info on modified servers. Also, the QER News
page has a new version of their QuakeWorld client that fixes a bug with
3dfx-based accelerators. The new fix is just two lines of code, and the new
source upload is expected soon.
The DEMISE - Rise of the
Ku'Tan page has an updated version 1.00R2 of the Demise Demo. According to
the 3DFiles.Com mirror:
"This demo follows the announcement that the game is gold and due to ship
on the 31st, so after a couple of years, this demo should better reflect the
final code." There's no patch for the R1 demo at this time, so getting it
involves a 110 MB download.
- Tom's Hardware Guide's
Future Games-the role of scene graphs asks the musical question
"Does the Quake engine qualify as a scene graph?" They emphasize
the significance of the question, saying: "This is where the next
battle in 3D hardware will be fought." Thanks David Webber.
- A new edition of the Sharky Extreme Buyer's Guide
is online.
- There are registry keys on 3D
Spotlight on how to enable side band addressing on Athlon systems and
Detonator 3.6x drivers, with one specific tweak for the leaked 3.69 drivers
if you have them.
The I.Am.Q3A Quake3Arena Q3A Console Guide
has been completely revised and updated to include the 100 new commands and
variables included in the retail version of the game. Here's I.Am's description:
"Each command or variable's purpose and use is explained, along with
examples where appropriate, and they are all available in one complete
alphabetical list, or in handy categorized lists."
Talkin' Dirty
With Monolith's Mike Dussault on Voodoo Extreme is an interview with the
Monolith programmer talking about his work on the LithTech 2 engine, discussing
its features and its, and Monolith's coolness.
Though the Sabaneta page
is shooting blanks as of this writing, the debut version 0.69 release of the
Sabaneta 2050 mod for Half-Life can be found on their partnered Riot Software
website. Sabaneta 2050 is a teamplay mod where each team must protect its
leader and eliminate the other team's leader that features an experience system
where the more experience points you have, the more weapons will become
available to you. The mod is an 11 MB download, and includes five new maps.
The carnageNet Quake 3 page has the first
release of their InstaGib modification for Quake III Arena, that looks to
sincerely flatter the Unreal Tournament game type by altering Q3A so that each
player is given a railgun, and each shot is lethal. All game modes are supported,
including FFA, tourney, single player, and CTF.
The Fist Fight page has version 1.00
of the Fist Fight tournament-style modification for Quake, similar to Unreal
Tournament or Quake III Arena, where you fight your way through levels with bots
and up to a final boss. Each bot has a unique personality and skin depending on
which level you are playing. The mod that features combat with fisticuffs as
well as footsteps, a chasecam, an observer mode, kickable gibs, blood splats,
and more.
A new version 1.21 (a fix right on the heels of 1.20 if you managed to catch
it) of the Servarena Quake III
Arena dedicated server launcher is now available adding what are described as a
boatload of features. Since we don't have a boat handy, I'll just list a few of
them: A new menu system, a "save config as" feature so Servarena now
also serves as a script generator in addition to a server launcher, a force
respawn setting, a check box to allow cheating, support for the auto-join
feature from the point release, and (a boatload) more.
Dig this load:
- The first release of Scythe Entertainment's Shader
Editor is now available, a freeware tool to edit those knotty shader
effects in Quake III Arena maps.
- This page has
links to some Quake III Arena grappling hook code and offers instructions on
adding the hook to any Q3A mod (including CTF, which the author says he's
tested).
- Rungy's Metropolis has
posted a new Quake III Arena mapping tutorial that discusses how to make
maps perform better and a "huge" guide on making models in Q3A
using the Milkshape3D editor.
- An updated version 1.3.2 of the Yadex
GPL Doom level editor for Unix systems running X (including Linux) is now
available, addressing a bug in the makefile in the previous release. Thanks
Jacek Fedoryński.
- There is an explanation on Quakeheads.com
of the "magic" caulk texture in Q3A, including tips for its use,
taken straight from the in-progress Q3Radiant manual, sent along by id's
Paul Jaquays.
- Graphtallica has another
free texture pack, following their one-per-week release schedule, the new
one offering 25 textures following a techno/evilish theme.
- Speaking of editing, this seems like an appropriate place to point out
there are a pair of posts on the Rocket Arena
site (thanks Modog), the first expressing discouragement about how the
state of the Q3A game source as released would negatively impact development of
Rocket Arena 3 for Q3A, and a follow-up after some discussions with id's
Graeme Devine showing a lot more optimism based on word that issues crt raised are being addressed.
4wesome's Wireplay UT 4v4 DM League
is online, here's a bit of concise hype from their page to sum up the deal:
"Featuring some of the best clans around and some of the fastest clan
servers in the UK we've put this league together to provide a base for many
clans all around Europe. Expect manic games, skillful opposition and some of the
most stylish UT play anywhere in the world."
- The Tectonic page has the public
release of the source code for the TecArena launcher for Q3A, a plug-in
enabled version of the Tectonic launcher. The current code is not completely
compatible with the retail version of Quake III Arena, but is being released
in case it may be useful to another programmer...
- A new beta 0.2 of the Counter-Strike Alias Binder
is online to help build your .cfg for this Half-Life mod, offering a slew of
fixes and new features. There was a problem with the first version 0.2
(before this was ever posted here), and in a unique bit of problem-solving,
the fix is also numbered version 0.2, but now doesn't include the runtime
files, which are a separate download...
- There's a test version of a Quake II proxy that adds A3D support to the
game on the HMDPRX page...
- Unreal Universe has posted a shot
sent along by Nevolution of their soon-to-be announced Unreal-engine game...
- The Allegiance Vault
has posted a piece of concept art from early in development of Microsoft's
space sim...
- Dr.TwisTer's Shadowbane for Linux Site
is an interesting proposition, since currently only a Win32 version of this
"massively multiplayer" online RPG is in the works, but they have
a petition up since they've promised to consider Linux support if enough
folks show interest...
- Speaking of "massively multiplayer" yada yada GA-RPG's
Big World Details and Screenshots have shots and info about Micro
Forte's M.M. online science fiction RPG, Big World (working title),
scheduled for PC and PlayStation 2 release in 2001...
"Woke up this morning... and got yourself a gun..." That's right, the
day I, and I assume many others, marked off on their calendars months ago when
the date of the premiere of the new season of The Sopranos was announced
has arrived, as tonight is the big night. I'm so looking forward to the new
season, that I'm actually already ruing the fact that the beginning of the
season means we are so close to the end of it already--I'm sure that's some sort
of psychological syndrome, but I probably won't seek treatment unless there's
medication involved.
Link of the Day: The Dancing Shatners
(related to recent OotBs). Thanks Patrick K. Mills. You need to get the
RealPlayer clip going and reload the page to get him a' dancing again to enjoy
the full glory.
Bonus Link: Top 20 replies by programmers when their programs don't work.
On a site of such lists, many real winners. Thanks Ant.
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