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Archived News:

Tuesday, Dec 21, 1999

  

Unreal Tournament Guide

GameSpot has posted their massive guide to Unreal Tournament. The guide, which is available free online, or as a paid download, covers every individual game type, as well as each weapon, power-up, and map.

Carmack on Q3A Game Source

id Software's John Carmack updated his .plan with word that the Quake III game source code has been pushed back slightly (as well as word that the Quake 1 source has been released - see next story):

The Q3 game source code is getting pushed back a bit because we had to do some rearranging in the current codebase to facilitate the release, and we don't want to release in-progress code before the official binary point release.

We still have a Christmas present for the coders, though:

http://www.idsoftware.com/q1source/

Happy holidays!

Quake Source Released

id Software's lead programmer John Carmack has released the full source code of Quake, including the WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld versions. The archive can be downloaded from id's FTP site (which is always pretty busy) and its primary mirror at Walnut Creek (3.2 MB), as well as 3D Action Gamers. The code has been placed under the GNU Public License right from the start (this happened with the DOOM source only much later), and the accompanying text file can be downloaded separately. Here are the initial paragraphs:

This is the complete source code for winquake, glquake, quakeworld, and glquakeworld.

The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files. It is possible to change a #define and build with only C code, but the software rendering versions lose almost half its speed. The OpenGL versions will not be effected very much. The gas2masm tool was created to allow us to use the same source for the dos, linux, and windows versions, but I don't really recommend anyone mess with the asm code.

The original dos version of Quake should also be buildable from these sources, but we didn't bother trying.

The code is all licensed under the terms of the GPL (gnu public license). You should read the entire license, but the gist of it is that you can do anything you want with the code, including sell your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available rce code available for free to everyone.

Mac Descent 3 Patch

InsideMacGames has posted the version 1.3.1 patch for Descent 3 for the Mac, which fixes various crashes, controller and modem problems, and allows Mac gamers to play against the PC version on PXO. The patch is available as a full 4.3 MB download or as separate components.

TRIBES 2 Skins

Dynamix has released the first pair of TRIBES 2 skins, showing off the Blood Eagle Light armor in male and female forms with a high-quality image and a description. More of these skins are promised for the next few weeks.

Delta Force 2 Patch

The latest Delta Force 2 patch is available through the auto-update feature in the game, or via direct downloads here and here (4.4 MB). This brings the version number to 1.04.14 (thanks DF2-Base.de for this bit), and the changes include additional Voice-Over-Net features and "some animatics for the fixed gun emplacements, however you still cannot use the emplacements" (thanks Maagic for that one). This accounts for the patch being about 1 MB larger than the previous version.

System Shock 2 FAQ Updated

The unofficial System Shock 2 FAQ has been updated, providing more tips and tactics for the acclaimed action RPG by Irrational and Looking Glass. This FAQ focuses on gameplay, but if it's technical help you need, try the official FAQ.

Sacrifice Shots

Spanish games site oneZone has posted a writeup of a presentation that Shiny's Dave Perry gave in Madrid recently, where he demonstrated their uber-secret title Sacrifice, on a p450 with a GeForce 256 card. There are several shots, although only the blurry ones taken with a digital camera are new. As always, shove a BabelFish in your ear to translate.

Decay News

The Insomnia Software page has been updated with word that their upcoming first person action title Decay will be published by Interplay, as well as eight new screenshots (which, it would appear will be the last ones for some time, as they're instituting a media blackout). Thanks Voodoo Extreme for the tip.

Unreal Tournament Interview

GameFan has posted an interview with Mike Leatham, lead texture artist at Digital Extremes on Unreal Tournament. The brief interview has Mike discussing the world of texture design, from his prediction for the future of the medium to specifics about his design process.

Quake III Arena Point Release Details

id's Graeme Devine updated his .plan with the details he promised earlier on the Quake III Arena point release. Here's the scoop:

Here's the cliffnotes version of most of the bugs we're looking at. I'll make the actual feature database available as HTML at somepoint soon so everyone can take a look as to what issues we're addressing.

- New scoreboard.
- New team scoreboard
- Voting can change the gametype if the new map doesn’t support the current gametype
- Misc icon fixes
- Team overlay tidied up
- Spectators can go through doors
- Late player start on screen score display fixed
- Re-add mouselook
- Callvote nextmap
- Extra/different pakfile disconnect bug fixed
- Packetloss on the scoreboard
- Delay deferred loading of players until after death
- Server browser remembers “show full”/’show empty” status
- Server browser will not refresh on stopped lists
- Show IP address in server browser
- Compressed sound support
- JPEG from disk support
- Cache filefind results so we do not requery the filesystem every load
- Make 10.x.x.x and other public addresses not use auth server
- Protect CD key into a different file
- Improve overall error reporting to user
- Make sure everyone can command the bots
- Load/Save config re-added
- Bots don't start kill, hitnokill, or hitnodeath chats when there are nearby enemies
- Awaiting snapshot/gamestate issues resolved

New TRIBES Missions

Dynamix has released new "balanced" missions for Starsiege: TRIBES, which are available for download on TRIBES Players. These new maps were created for the OGL and other online competitive leagues, and are fully created and supported by Dynamix.

Rune Preview

Incite Games has posted a brief preview of Rune, HumanHead's Unreal engine game of grog, mutton and really big axes. While there are several shots posted, only one of them is new.

New Q2Java

A new version of Q2Java, the add-on for Quake II that allows mod authors to code in Java has been released. As this is the first release since the summer, there are a number of changes, including some general cleanup to make things run better.

UT Memento Mori Released

Legend level designer Matthias Worch has released his combination deathmatch/domination map Memento Mori for Unreal Tournament. The map features textures created for UT that have never been used before (included with Epic's permission) and is available for download on his homepage.

On Mac Q3A & Q3A Point Release

id software Designer Graeme Devine updated his .plan with word on duplicatable problems in the upcoming full version of Mac Q3A that he's fixed, resulting in a new release candidate, and a mention of some unduplicatable problems with the demo that he's still uncertain about, resulting in some confusion. The update also briefly mentions a planned Q3A point release:

While I've been out with the rest of the world trying to get a Barbie Cash Register for my daughter, I have actually been doing a bit of work!

Activision's release QA process found two bugs in the Mac build that I felt important enough to fix. One bug was in the client, and the other in the installer.

I fixed them both last night and Activision has a new master candidate.

I've heard sporadic reports that the Mac demo has problems, but I've yet to be able to repeat that issue here.

I'll update my plan file today with the [long] list of things we're addressing for the point release (yes, we've fixed the scoreboard).

Still More Soldier of Fortune

With only one chat log, two previews, an interview, and three sets of screenshots all related to Soldier of Fortune posted already today, your appetite has just been whetted for more SoF skinny, right? Just in time, this SOF Center interview with Eric Biessman talks with the Raven designer even more about this upcoming shooter. So with all this talk about the game, when can we expect it? This Q&A attempts to get to the bottom of that one:

Q: How's Soldier of Fortune coming along, still on track for a January/February release?

A: We are still on track for an early release in ’00. Of course I can’t say a date, something we have been trying to keep clear of, since we are really trying to just make this the best game possible. It’s coming along great, and it should definitely be worth the small wait!

More SoF Preview & Shots

There's a Soldier of Fortune preview on GameSpot UK with another hands-on preview of the game (again, presumably from the Razor mouse OEM version of the game). In addition to some commentary on gameplay, the piece offers up 16 new screenshots (and a couple we've seen already).

UtMap

Easy Unreal has the release of beta 0.2 of UtMap, the Unreal Tournament version of UMap, which can rename maps that are downloaded while connected a server and save them to your map folder, can build maplists for DM; CTF; Domination; Assault; and LMS training sessions and servers, gives the ability to play DM or LMS on any CTF; Assault; or Domination map (or even play CTF on a dm map), view the map author's text for any custom-made map, or write your own map-text.

Soldier of Fortune Preview

There is a hands-on preview of Soldier of Fortune on Daily Radar, based on "a special build of the game" which, according to Rick Johnson's warning (story), is just the Razer OEM version of the game. Notwithstanding that, the article does include a set of new, hi-res screenshots.

Star Trek: New Worlds Screenshots

Interplay has posted three new screenshots of Star Trek: New Worlds, and a bunch more over the past month that we haven't mentioned yet. Star Trek: New Worlds is a 3D real-time strategy game that allows you to play missions as the Federation, Klingons or Romulans.

Tiberian Sun Demo

A playable demo of Command and Conquer: Tiberian Sun (~43 MB) is now available in this Westwood FTP directory. The file is also mirrored on 3DFiles.Com. Word from Westwood is "The demo features two brand new levels of Tiberian Sun. The first mission is a tutorial about how to play T-Sun. The second mission gives you a heavy dose of C&C action." There are two files in the directory: tsdemo is for North America and tsdemoe is for Europe. Both versions are identical except for the ordering phone numbers.

Raven Chat Log

There's an edited Raven Chat Log on Voodoo Extreme giving the rundown of the IRC session with the Raven crew discussing progress on Star Trek Voyager--Elite Force, and Soldier of Fortune, as well as discussion of other, more general gaming topics.

Soldier of Fortune Interview & CTF Screenshots

Speaking of Raven, 3D-Unlimited interviews Jake "MrGumby" Simpson talking with the Raven Software programmer about progress on Soldier of Fortune, their upcoming Quake II-engine mercenary shooter, and in particular SoF CTF, which Jake is currently working on. To cap off the Q&A, they've posted the first two screenshots of SoF CTF.

Oni Departure

Inside Mac Games Newsbriefs is reporting that Brent Pease is no longer at Bungie Software. Brent was the project leader on Oni, Bungie's upcoming anime-inspired third-person combat game. Interestingly, Onicore dot com has more on this, posting the official press release that they say they copied from IMG (though I can't find it there at all). Here's what that has to say about this:

With the completion of the core components of the Oni game engine, Lead Programmer Brent Pease is leaving the project. Completion of the game design remains in the capable hands of the team, with engineering being managed by Senior Programmer Michael Evans, one of the founding members of the team. Oni development continues unabated, and new features for this unique action game will be on display at the Macworld Expo in January. The parting was amicable, and everyone at Bungie wishes Brent well in his future endeavors

Tech Bits

All Bots in Q3A

Devilishone's Q3a Allbots Page has a simple mod for download that will allow Quake III Arena to initialize all of its bots for gameplay. The plan is to update the file to include future user-created bots in the mix as well.

Submarine Titans Beta & Q&A

Subtitans.net interviews Raaj Menon talking with the director of Ellipse Studios about Submarine Titans, an upcoming underwater RTS. There is a Submarine Titans Beta Testing application form up to select some beta testers for the game, and some of the Q&A deals with details about the upcoming beta test.

S3 to Acquire Number Nine

S3 Moves to Consolidate IBM Business with Pending Acquisition of Number Nine's Assets is a press release announcing a move by S3 designed to "strengthen the competitive position of its Multimedia Division..."

New SpoonBot

In what seems to be a fairly safe promise of the last new releases before the new year, the SpoonBot page has a new version 0.5h of the SpoonBot for Starsiege TRIBES, as well as the release of version 3.0 of TribesRacer. The new SpoonBot, which adds AI teammates and enemies to TRIBES, offers bug fixes, including one so that the medic works again. The new TribesRacer is simply said to make "gameplay even faster and more fun!"

Reviews

etc.

Out of the Blue

There's an interesting article on the realism of the Sopranos on Mr Showbiz News (thanks Jeff Magill). Speaking of the Sopranos, here's a VCR alert: I've started seeing promos on HBO for a week-long marathon of the first season of The Sopranos, which will run two episodes per night starting December 26. Details are on HBO's The Sopranos site where they also have a countdown calendar ticking off the days until the second season starts on January 16, as well as a local copy of the new season promo and word on where to order the soundtrack CD... "Woke up this morning..."

Link of the Day: The Satanic Hampster Dance. Thanks Will Lawler.
Story of the Day: Cyber-Celeb Mahir Tours U.S.. I kiss you! Thanks Cyrus.
Bonus Story: Why Is Bill Gates Mad at John Vanderslice? Thanks Steve Strickland.



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