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Monday, Sep 13, 1999

  

Omikron Shots

GASource has posted five new screenshots from Eidos and Quantic Dreams' third person adventure title, Omikron, showing off a variety of different locales from the game.

3dfx' Texture Technology

As part of their new technology, 3dfx has unveiled their new FXT1 texture compression (thanks Dennis Smith). This is an open source technology, meaning anyone can download the source code, and it works under Glide, OpenGL, and Direct3D (meaning it's not limited to 3dfx cards). Here's an excerpt from their developer's site that explains it somewhat.

FXT1 texture compression provides equal to or better compression ratios than any available hardware compression scheme and is supported on all future 3dfx products. With up to four compression schemes used in the encoding of each texture, FXT1 provides the most accurate texture compression available, providing little or no loss in image quality. Decoding FXT1 textures can be done transparently in the 3D hardware at run-time, or decoded in software and converted to another hardware-supported texture format.

New Battlecruiser 3000 AD

A new version (2.08) of Battlecruiser 3000 AD has been released, and is available for download on its official site. This version has over 20 enhancements and fixes, including more fully populated planets, new dogfighting AI, new personnel AI, and lots more.

Nerf Preview

PC.IGN has posted a preview of one of the strangest (and yet most entertaining) first person shooters to come along in a long time, Nerf Arena Blast. The preview is based on the author's trip to Hasbro, and is quite detailed (and illustrated with a whole boatload of screenshots).

New Skout Demo

A new version (1.02) of the Skout demo has been released, as has a patch for the German retail version of the game. This patch is said to fix errors with ATI Rage 128 cards, as well as CD music errors. Thanks Frans, who's posted mirrors of both files at 3DGamers.

Tomb Raider 4 Shots

The official Tomb Raider site has posted five new screenshots (well, kind of new - they look to be higher quality versions of images that are in several magazines this month) from Tomb Raider: The Last Revelation, and moved the older images to a new location (thanks Frans).

New Jumbot

A new version 0.6 of The Jumbot for Half-Life is now available. In the new version the bots can now use turrets when available; bots have individual stats for accuracy, etc.; there's a new random bot function; improved underwater waypoint navigation, and more.

New WONSwap

Word from WONSwap high command is that they've beefed up this service that allows easy uploading and downloading of custom maps, skins, models, etc. so that it's now even faster and more reliable to search. The service now boasts over 3,700 available files for Half-Life; Starsiege TRIBES; Starsiege; and PGA Championship Golf 1999, and word is that "several more hit titles will be supported in the next few weeks."

Re-Volt Patch

This page has a patch to update Acclaim's new RC racing game Re-Volt. Thanks Frans at 3D Action Gamers. Word is the patch will resolve problems with Gateway Computer system and will fix the problem of returning to the desktop or system freezes after running the Re-Volt executable.

Japanese Descent 3

There's now a Japanese version 1.1 patch for Descent 3, available on this page. Thanks Frans at 3D Action Gamers.

Thief Gold Details

Looking Glass and Eidos have revealed details regarding the new levels in the special edition of Thief: The Dark Project that's set for release soon, titled Thief Gold. In addition to the twelve missions already in Thief, this version adds three new ones, which are all described in this press release.

PM Tech Bits

Your Face in B&W

Lionhead is sponsoring a contest over at Black & White Wire, where the winner will actually have their face put on a villager's model in the upcoming 3D title Black & White. All you have to do is make an original Black & White related image and send it in - sounds easy enough, right? For details, check out BW Wire.

Giants Humor

Kabuto.net has posted the first of three single panel comics drawn by Planet Moon's Shawn Nelson, and dealing with their game of mass destruction, Giants: Citizen Kabuto (look for another one tomorrow and the day after).

Tread Marks Music

The Tread Marks downloads page has posted an MP3 that samples the music from this 3D tank game, as well as word that a new test demo should be released "any day now" and will feature full Internet networking (thanks Frans).

GL Heretic 1.0 Released

Kokak's Heretic Page has version 1.0 of his GLHeretic port available for download. This version adds compatibility with Voodoo 2 mini-GL and Quake 3 drivers, a whole bunch of bug fixes, a new Gargoyle MD2, and lots more (thanks Frans).

VR Battlezone II

Virtual Games and Activision have announced that they will be making a modified version of Battlezone II for use on virtual reality platforms (thanks GAStrategy). According to the press release, Virtual Games will be making it compatible with their Dual Pod Networked system, which allows for two people to play simultaneously (VR deathmatch anyone?).

Renegade Preview

PCZone UK has posted their preview of Command & Conquer: Renegade, based on the demo they were given at ECTS. The shots shown in the preview aren't the same ones that you've seen a million times already, but rather fairly low quality images from a camera pointed at the monitor.

On the Linux UT Demo

Unrealism has posted an e-mail they received from Epic's Brandon Reinhart, confirming that although there will indeed be a version of the Unreal Tournament demo released for Linux, it won't be released simultaneously with the PC version (expected sometime this week).

Playstation 2 Announced

It's a console...or is it? Sony has unveiled, at long last, their Playstation 2 (the name's official now). There are several announcements today, including the release date and initial details (March in Japan, Fall 2000 in the US, with an estimated price of $370), word that the development kits are shipping (and are Linux based), and even their network details, including the revelation that in 2001, Sony plans to add an expansion module that will allow for distribution of movies over the Internet to the uber-box. Business Wire has also posted the first images of the box, for those curious what the thing looks like.

Rogue Spear Multiplayer Preview

Well Rounded Entertainment's Rogue Spear Multiplayer Preview is now up, offering a look ahead at multiplayer play in the full version of Red Storm Entertainment's upcoming sequel to the seminal tactical shooter, Rainbow Six, based on the Tom Clancy book of the same name. In addition to discussing the multiplayer aspects of the game, the article boasts a whopping 35 new screenshots.

Happy Shiny Forum

Developer's Corner sends word they are now hosting a messageboard devoted to the doings of Shiny and TeamEgo as they work on Messiah. The boards will be visited by the humble folks at Team Ego to answer questions when applicable, so if you are anticipating this upcoming third-person action title, or perhaps are just interested in discussions of the cutting-edge 3D technology being used in the game, check them out. In fact in passing through, I see that Shiny's Scott Herrington posted an answer to a question about environmental bump-mapping, saying that though they initially planned to support it out of the box on Messiah, it turns out this will not be the case. Here's the deal:

Messiah will not support environmental bumpmapping. We did some tests, and while it looked promising, the time to implement it in the game far outweighed the benefits. After all, bumpmapping is usually used to 'fake' additional polygonal detail - and with the characters in such high detail to begin with, we really didn't see a huge benefit.
That said, it'll be a feature in the next project that Team Ego makes (which will probably be one of 3 things: add-on pack, sequel, or entirely new game) since more hardware will support it at that time.

Prepare to be Assimilated

The Assimilation home has word of an IRC release shindig this evening to celebrate the release of version 3.0 of the Assimilation mod for Quake II. Though details on where to join the chat haven't been posted yet (they're promised soon), word is that the festivities will kick off around 6:00 PM PDT.

Reviews

Follow-up

Turns out the telnet into your Dreamcast thing mentioned yesterday, turns out to have been an error or a hoax, so you don't have to worry just yet about setting up a console-based firewall.

etc.

Out of the Blue

I'm finding myself feeling a pit poorly (to use an old family phrase) this AM, I realized it a little too late to get loonyboi to cover, hence the relatively late start today. In a completely silly unfolding of events, I never did make it in to Manhattan check out Ground ZERO (was it too close?). At least loony got to swing by a couple of times, too bad part of the reason I never made it out was to cover news, since it turned out to be a super-quiet weekend. I'm at least hoping to track down the webmasters who haven't left yet sometime today for a brew or something if I'm feeling better. To follow-up briefly on the Umbilical Brothers (mentioned here yesterday), Kyle Smith points out they made a recent Letterman appearance, and Per Jacobsen sends word they have their own website that even has a VIVO-format promo of their nuttiness. Finally, Apaullo points out that today is one of those dates in fictional history we like to note here: it was on September 13, 1999 that the moon was blasted from Earth's orbit in Space 1999.

Link of the Day: Mister Rogers' Neighborhood Home Page. I think if I were a parent I'd be worried that this page didn't trigger my cyber-sitter software. Thanks Chris Rhoton and his roommate Matt Sheffer.



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