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Tuesday, Jul 27, 1999

  

Mark Frohnmayer Interview

PlanetStarsiege has posted part one of their two part, "mondo interview" with Mark Frohnmayer, code monkey behind Starsiege: TRIBES, and currently TRIBES 2. In this part of the interview, Mark talks about TRIBES' beginnings, game ratings, and that warm, fuzzy feeling he gets deep down inside (hey, I just report this stuff, don't look at me).

Absolute Terror Test Release

The Symbiosys Software has the release of Absolute Terror Test Release 1, described as a new 3D accelerated shoot-em-up title. The test release is so they can tweak the game engine and gameplay before releasing the finished game, and to test compatibility on different systems. While meant to be fun to play, this is a test and not a feature complete demo, which they say will be released "in due course." Absolute Terror uses a proprietary OpenGL engine, and has been in development for 18 months. Symbiosys' next product, a LithTech-engine military-themed team-play action game, is already in the planning and initial coding stages.

On SoF Linux & More

Raven's John Scott updated his .plan with some common questions and answers about Soldier of Fortune development:

The IRC chat the other night was a lot of fun, thanks for so many people turning up! There were a few common questions that I'll give the official line here - please bear in mind that this is the official line and not necessarily my opinion.

1. Will there be a Linux port ?
There are no plans at the moment, however, we realise that this will increase the number of servers out there and will be a big support for the Win32 users. It all really depends on how many units are sold, we are not in the fortunate
position of being able to support an OS because it would be cool to do so.

2. Will the tools be on the CD?
No. They will be available for download soon after we go gold. It is just one thing we don't need to deal with during the stress of getting a game finished. There isn't enough space on the CD either :) This also gives us chance to write help files and make demo maps and sample models.

3. Will it be as violent as people say it is ?
Yes. There will be a strong parental lock option, however, so there is an option to turn off the gore and sanitise the violence. We have made the game for adults and there will be a warning on the box.

Q3TStats

The Q3TStats Home has beta 2 of version 1.0 of Q3TStats, a program to output stat from a Q3Test server. The new release offers various fixes in stat parsing, adds frags per hour, and adds the ability to limit player list size. The website has sample output so you can see what the program does.

Wheel of Time Update

Glen Dhalgren has updated the official Wheel of Time site with this week's development update. In this installment are a couple of new screenshots (thumbnails only, I'm afraid), the revelation that they're, "really focusing on getting this bad boy done" and a whole slew of other stuff.

Contest

Well, it's a day late, but here's the answers to last week's Test Your Game Knowledge Contest. Swing by and see how you did. And once you're through with that, we've got a whole new contest to keep you up at night. Evil, aren't we?

FAKK2 Artists Needed

Ritual's Robert Atkins updated his .plan with word that they're looking to hire two new artists to work on their Quake III: Arena engine title Heavy Metal: FAKK2. Interested? Here are the details:

We are looking for a "professional' 2d artist with game development experience to work on Heavy Metal: F.A.K.K.2. If you want to work with some of the coolest and most talented guys in the industry on one of the wildest games ever, then get over to http://www.ritual.com/inside_ritual/help_wanted_2d_artist.html for the details.

It would be ideal to get someone here no later than the first of September. So, if you are in a contract or obligation that you are unwilling to break free of, I understand, we can't wait.

With the changes of sounding like a real dick - if you are straight out of school and without professional game development experience, chances are you are not going to have the skills we are looking for, so please don't send me your work unless you meet the criteria.

Thanks for understanding.

New Kingpin Beta

A new beta patch for Kingpin (version 1.14) has been released in both Win32 and Linux flavors (thanks Billy "b*** a***" Wilson). Like always, download at your own risk. Most people are advised to wait for the next official patch release. This version has the following changes:

  • + (server) unlimited ammo in single player (DF_INFINITE_AMMO)
  • + (server) last player killed when reaching fraglimit gets overflowed (made scoreboard message unreliable)
  • ? LINUX: crashes during fighting with sewer guy with guns
  • + skin: "male thug/sku sup sup" causes Sewer skin in teamplay
  • + Player ID always RED
  • + old chat style option
  • + (server) shotgun doesn't always change when out of ammo
  • + (server) real-mode option in start server menu

BeQuake II Interview

BeGamer has posted an interview with Andrew Kimpton, the engineer at Be responsible for the BeOS port of Quake II, talking about gaming on the OS, as well as the revelation that he (like American McGee) suffers from Quake-induced nausea.

Tachyon Preview

GameSpot UK has posted a preview of Tachyon, NovaLogic's space shooter, complete with 11 images (some of which are concept art, others actual screenshots).

New Aqua Screenshots

GA-Source has posted three new screenshots from Massive Development's upcoming aquatic adventure, appropriately titled Aqua. Where's Kevin Costner when you need him?

PM Tech Bits

  • Part two of Extreme Hardware's Voodoo 2 experiment is up, showing the results of getting mismatched V2 cards to work in SLI with a variety of different drivers.
  • Matrox has opened up their online store to European users, now allowing them to purchase other products including the Marvel G200-TV, Millennium G200, Rainbow Runner-G series, and others, in addition to those already available.
  • Joystick maker Thrustmaster has been sold to Guillemot, makers of the popular Xentor line of video cards for a whopping 15 million dollars, as detailed in this press release. In addition, Thrustmaster will no longer be manufacturing joysticks at all, as they plan to focus on "the significant opportunities in Internet community and communications." Thanks Well-Rounded Games for the tip.
  • AGN Hardware is reporting that IBM has announced a new high-volume storage system code-named "Shark" which can hold from 420 gigabytes of data, all the way up to 11 terabytes. Yowza.

Titanium Angels Shots

3drage.com has posted a spiffy-looking screenshot and a piece of concept art from Titanium Angels, a 3D action/adventure where you play Carmen Blake, "a tough futuristic bounty hunter"

Lord British Interview

Voodoo Extreme's interview with Richard Garriott (a.k.a. Lord British) is the first VE interview I can ever recall not to mention a chimp or Vaseline. The tasty, saucy, spicy Q&A does discuss gaming though, obviously focusing on the present and future of the Ultima series.

Game Name Builder

The Game Name Builder Official Homepage has the first release of this program that can add fun names (names using colored, and/or special characters) to Quake & QuakeWorld, Q3Test, and "other games that support namefun," which got me curious enough to check to see what other games that could be, but the remaining choice in the program turns out to be support for "generic games."

Q3Test 1.05 versus 1.07

Thresh's FiringSquad's Q3Test 1.07 Overview offers Thresh's observations about what has changed between the Q3Test version 1.05 and 1.07 releases, as well as some analysis of the brand-new one-on-one tourney map. The piece discusses footstep sounds, strafe-jump protection, and other gameplay factors.

New Bleem

The bleem! site has a new version 1.4 of the bleem! PC PlayStation emulator. The new release offers significant Direct3D speed optimizations, significant Direct3D texture improvements, improved Direct3D support for background graphics, improved Direct3D clipping, and more. Thanks Wario64.

Sin Bug Fix

Ritual's Mark "Markgyver" Dochtermann updated his .plan with word that he's fixed the invisibility bug in Sin, which will lead to a version 1.06 soon. Here's the poop:

I fixed the invisibility bug (I think) in Sin. The new version is running at sinctf and debugctf. If anyone can still cheat, please let me know directly.

Version 1.06 should be ready to roll, as long as this bug has been squashed.

Screenshot Mania

MDK2, Gothic, Blade, SoF, Vampire, and Star Trek: Armada on tap this morning:

Italian Messiah Interview

Games on Line's Il ritorno del Messiah gives a look ahead at Shiny's upcoming third-person (third-cherub?) action title en Italiano with a conversation with Shiny's Scott Herrington. There is also an English version of the Messiah Interview to help out if your Italian is rusty. The piece includes 33 screenshots (the first 10 are brand-new exclusives), and discusses plans to include nude codes, in case you want to see the little cherub with his diadie off.

Shadows of Reality Interview

GA-RPG's Shadows of Reality Interview talks with Steve Adkins and David Gallay, Lead Programmer/Producer and Lead Designer respectively for Nevolution, talking about their upcoming Unreal-engine cyberpunk RPG, Shadows of Reality.

PingTool Fix

A new version 2.5a of the PingTool server-browser is now available, fixing a big bug that slipped through in the just released version 2.5 that locked up the installer, as well as a pair of other bugs. Thanks Umberto. Details can be found in the new release notes.

AM Tech Bits

Mod Developers' Chat

Here's news on a mod developers' chat slated for tomorrow that's open to the general public, focusing mainly on Half-Life mods, though some Q2 mods will be represented:

The Mod Developers chat is here!
It will take place on Wednesday, July 28th. At 9:00 PM Eastern Time on 3dnet.
[telefragged.3dnet.net port 6667]
in rooms #mod-bash and #mod-questions

Many mod development groups will be there, but the chat will rotate focusing on different mods every half-hour. Many mods will be represented including, Opera, Squadron: Ghost, Swarm, Aftershock, and more!

The mod is not solely focused on these four mods, and all mod developers are encouraged to attend, and will get a chance to answer any questions about their respective mods.

Other Previews

Reviews

etc.

Out of the Blue

The aftermath of the full disk here has left BlueTracker completely on the fritz, I'll get out a monkey wrench later and bang on it and see if that helps (sorry). Yesterday was the first anniversary of Sinday, Bloody Sinday, the debut of the Sin demo, which coincided with last year's QuakeCon, so this is the anniversary of that too. Today also marks the third consecutive business day that loony has been assured his ISDN will be turned on, which I believe officially marks the half-way point in what for me was an over three month process. Poor loony actually believed 'em the first couple of times, but the phone company can pound cynicism into the most wide-eyed optimist.

Link of the Day: Starcraft Online Lessons With Kain-The-Feared (yup, another eBay item). These are at US $78.00 at the moment, but apparently got as high as $350! Thanks John.



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