Lambert and Garrett Price are interviewed on Daily Radar
, talking with the
lead designers about their work on Sanity, the soon-to-be-released top-down
LithTech action game. The interview sticks mainly to previously known information
about the game, with the two designers commenting about the unique gameplay,
the influence of Magic: The Gathering on their spells system and other general
PC.IGN.com has updated their preview of RUNE
, the third-person game of violent Viking mayhem under construction at Human Head. While most if not all the screenshots are familiar, the article offers an up-to-date overview of the game's features, along with word that "the game is about two weeks away from beta and is targeted at a release sometime in October."
- Sea Dogs
The first four screenshots of Sea Dogs on the official site show new scenes from this sea-faring 3D role-playing game being crafted by Russian developers Akella.
It's a Tuesday, so there is a new screenshot of the week on the official Summoner site, snapped from the PS2 version of Volition's upcoming 3D RPG.
- Battle Isle: DarkSpace
Four new screenshots of Battle Isle: DarkSpace on GameSpot accompany some early impressions of this recently announced online-only space strategy game by PaleStar and Blue Byte. And elsewhere, Daily Radar has their own write-up on the game, along with the same four screenshots.
- IL-2 Sturmovik
GameSpot has also posted six screenshots of IL-2 Sturmovik along with some brief but hands-on experiences with this WW II flight sim developed by Maddox Games.
- Combat Flight Simulator II
More WW II flying action comes by way of four new screenshots of Combat Flight Simulator II on GameSpy.com.
Plenty of TRIBES 2 news tonight, as a revamped GameSpot has posted a new preview
of the game, exploring all the improvements to the team-based shooter sequel, and naturally illustrating it with more than a dozen new screenshots. Also, a new screenshots gallery
on GameSpy.com features nearly two dozen images, and to top that off another pair of new TRIBES 2 screenshots is up at Tribes-Universe
The omnipresent Dave Georgeson is once again interviewed
, now in a lengthy chat on Euro-TribesPlayers, and of course the TRIBES 2 producer talks more about the team-based shooter that is now in alpha, the new vehicles, gameplay improvements and play strategies, the new community support features, the upcoming beta test, and a whole lot more.
Pandemic Studios has released another new multiplayer map for Dark Reign
, expanding their 3D RTS with a 6-player level called '6shai_hulud' by lead designer Christopher "Shaft" Lawrence. Additionally, there is a new version of the DR2 Meshviewer to fix a few minor bugs.
RPG Vault has conducted an
interview with Jonathan Chey
, project manager at Irrational Games Australia
on their upcoming adventure game Freedom Force. Jonathan goes into detail about
the gameplay, explaining that like System Shock 2, everything in the world can
be manipulated and/or used as a weapon, and explains their decision to license
the NetImmerse engine in addition to other topics.
AVault has posted six
screenshots from Shrapnel: Urban Warfare 2025
, the upcoming LithTech engine
shooter from Ripcord (which was formerly known as M.O.U.T). With the exception
of the first and last shots, all are new, and show off one of the game's futuristic
Bethesda Softworks' official Echelon
(which has nothing to do with the NSA's intelligence system of
the same name) has been updated with new screenshots as well as a look at two
of the various ships from the game, which can be viewed in 3D using the Flash
Human Head artists Jeff
DeWitt and Shane Gurno are interviewed on In the Trenches
, talking about
their upcoming third person action title Rune, as well as how they wound up
at the company, their skeletal modeling system, and 3D artistry in general,
including a discussion about the sort of reference materials they rely on and
the process of creating 3D models.
Gamecenter caught up with Mythos Games' Julian Gollop and has posted a
brief Q&A with him about the status of Dreamland Chronicles
, their upcoming
title of turn-based tactical warfare. Julian says that they have pushed the game's release
date back until Easter of next year, and also comments on the sort of gameplay
features that will excite fans of the original X-COM game (as he was one of
the members of that game's development team).
preview of Black & White
, Peter Molyneux' eagerly-anticipated "god
game" is up at CheckOut.com Games. The preview contains new quotes from
Molyneux, along with nine new screenshots. The game is currently scheduled to
be released on November 10th.
Writer Matt Schwenk sends word that he's currently working on an article for
about the recent news that the soundtrack for id Software's upcoming
Doom title will be composed by Nine Inch Nails' Trent Reznor. He's interested
in hearing what hardcore gaming fans think (and who you would pick to do the
soundtrack), so if you'd like the opportunity to be quoted in the article send
your thoughts to DOOM@spinmag.com
Stomped has conducted a
Q&A with Jan Paul "Mr. Elusive" van Waveren
, talking with the contract programmer
for id Software about his work on the Quake III Arena bots, how he wound up
working with id, his current work on the Team Arena mission pack, and what he'll
be contributing to the new Doom game.
UK interviews Rebellion's Jason Kingsley
, talking with the cofounder about
the company's past (Aliens vs. Predator), their current projects (Gunlok and
The Mummy) and their plans for the future. It's a lengthy interview, and Jason
also comments on their preliminary plans for next-generation console systems
and their recent acquisition of comic publisher 2000 AD.
3D Action Planet has conducted a
brief interview with Jeff Tunnell
, the president of the newly formed GarageGames.
Jeff discusses the new company, which will be releasing tools for free and allowing
would-be developers to post games on their web site, explaining how they will
be going about doing this, and that even though they have only just announced
their existence, they have already been contacted by many prospective game authors.
Version 1.0 of Q3Plug
remake of the original QPlug to work with Quake III Arena, has been released.
This new version was not created by anyone at id, and works with Netscape 4.x,
Internet Explorer 4.x and 5.x as well as Opera 4.0. Like the original, it allows
you to display server information and launch games directly from the browser.
A new Red
is up at GA-Source, with THQ's senior PR manager Asam Ahmad
answering some general questions about this upcoming first person shooter in
development at Volition. In addition to the Q&A, they also have five new
screenshots from the game.
Ritual's Mark Dochtermann sent along a letter to FAKKYou.com
in the Dallas area that are still experiencing problems with Heavy Metal: FAKK2
(after applying the just-released
) to help them identify and squash the lingering bugs they are unable
to reproduce. Here are the details:
We released a patch for Heavy Metal
FAKK 2 tonight and honestly thought we had fixed the vast majority of remaining
issues with the product, apparently we were wrong. The truth is since we shipped
the product 2 weeks ago we have been unable to reproduce the crash bug that
everyone seems to experience. We have access to over 30 different machines (at
the office and at home) running 98, 2k, and NT, running A3D, EAX and software
and we have not gotten one machine to reliably crash time and again.
Often when we did find a machine that did crash, we were able to cure it by
upgrading to the latest sound or video driver or it miraculously cured itself
after minimal cajoling. I am writing this, to ask if there is anyone in the
DFW area that is experiencing this problem and would like to help us solve it,
please contact me directly at firstname.lastname@example.org.
Ritual Entertainment is dedicated to shipping products that are bug free, and
we thought Heavy Metal FAKK 2 was bug free. I ask that people have a bit more
patience with us so that we can do the right thing by our customers. We shipped
a product that had no known major issues at launch time (according to our testing),
the fact that it has exhibited these problems in wide release is very distressing
to me and the rest of the FAKK 2 team.
Voodoo Extreme has posted a
Morrowind developer's diary
. In this first installment, Bethesda Softworks'
GT Noonan talks about the art of level design, including the specific issues
that need to be addressed when creating a dungeon for a first person RPG.
An update to Planet Romero
little vacation travelogue, along with brief news about the Daikatana 1.2 patch:
pretty busy this last week at work and we're just waiting for Eidos QA to
approve the Daikatana v1.2 patch for all versions (US, German, French, Italian,
Neverwinter Vault's Unofficial FAQ
offers all known tidbits about NeverWinter Nights in one location. Also, GameFAQs Unreal Tournament
has been updated (actually re-formatted is a better description of the changes).
of the Counter-Strike mod for Half-Life asking about possibilities
of C.S. for TeamFortress2, more on the current version, and newer future plans,
which currently include the release of beta 7 of the mod sometime this week.
Also, TF Outpost's
Ninja Half-Life interview
covers plans for this upcoming stealthy mod.
The newly-opened Half-Life Coding Index
offers all manner of tips and resources for those looking to make mods or maps
for Half-Life. Also, the Qoole-Pursuit of
has a new version 0.99 of the Qoole level editor for
- A new site called SimSpy
offers a place for those playing simulation games to list their server online
to allow others to join...
- This World War II Online Interview
on RPGVault offers a look ahead at this upcoming flying game that will
also offer some RPG elements...
- A story on The Adrenaline Vault
reports that a fan-created prequel to the Monkey Island series hosted on ShawArts
has been terminated after receiving a cease and desist letter from LucasArts
(Lucas and Fox have both historically been very vigorous in defending their
properties from copyright and trademark infringements)...
- Also on The Adrenaline Vault
is a Gubble Buggy Racer demo (they have a preview of
the game here) offering an action racing game for the price of a 10 MB
download. Speaking of free software, The
Kronikles Of Zdim (Rich Carlson's .plan), has links to downloads of a
demo of DX-Ball 2 by Longbow Digital Arts. And speaking of driving demos
(stop him, he's segueing again!) there's a
RoadWage demo on DemoNews that puts you in the role of a rolling
A story on CNN called Caffeine added to sodas aims to addict
(thanks Keith Passmore) reports results of a study on the subject. As far as I
know, caffeine actually was first added to Coca-Cola to replace cocaine as an
ingredient when it was made illegal in the US (that doesn't really refute the
addiction claim, but sheds a bit of light on its history), and I definitely fall
into that 8% minority they say can tell the difference... at least on Coca-Cola,
I have picked out the decaffeinated version in a blind taste test in the past.
Story of the Day: Police Say Unwelcome, Naked Man Made Self at Home as Homeowners Slept
(Fox). As theAntiElvis, who sent this along, describes: "...all the
ingredients of a good news story: nudity, sausages, and women's underwear. It
could be about Levelord!"
Bonus Story: Pacino Gets Computer-Generated Co-Star
(Mr Showbiz). "Sources tell The Hollywood Reporter that Niccol made
the momentous decision after seeing the computer-generated whiz-bangery of
Sony's Final Fantasy: The Movie at ShoWest in March." Thanks Jeff Magill.
Image of the Day: Associated Press Photo.
"Los Angeles Police officers arrest a protester in a pig suit after he
dumped a load of manure in front of the Wilshire Grand Hotel where members of
the Democratic National Committee were meeting Saturday, August 12, in Los
Angeles." Thanks Geoff Taylor. Likely to traumatize children, it looks like
they're arresting a Disney character.