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Monday, Feb 21, 2000

  

Epic Fights Back

In what has become a sort of tradition, Epic's Tim Sweeney made a post to the Unreal Technology Page, directly rebutting statements made earlier today by Monolith's Jason Hall (story). Specifically Tim addresses the accusation that they are neglecting their licensees, and he repeatedly points to the success of Unreal as a game as an example of their model working. Here's an excerpt which sums up Tim's position nicely:

Our engine licensing business has always been driven simply by people seeing our games and tools and saying, "Wow, that's exactly the kind of engine I need!" All our early licensing success, with Legend Entertainment and Microprose, occurred before we realized that a viable business called "engine licensing" even existed. The Unreal community online developed the same way -- we never said "let's recruit web sites for our game", we just released a cool game (early on, just cool screenshots), and the community happened. Our philosophy is "Build it, and they will come".

Unrealty Q&A

UnrealEngine.com has posted Q&As with Andrew Scheidecker and Gregory Wood, two members of the team working on UnrealtyED, the customized version of UnrealED for the Unrealty real estate visualization project. Andrew is responsible for rewriting the editor in C++, and Greg is the author of the new documentation for the project, which he describes as "voluminus."

Terminus Shots, Info

According to this news story on AVault, Terminus, Vicarious Visions' massively multiplayer (and singleplayer) space sim will be released for Mac, Linux, and PC (in the same box) in April of this year. In addition to that, they've posted six new screenshots from the game.

Dark Reign 2 Shots

Also new on AVault are two screenshots from Dark Reign 2, complete with detailed descriptions from Greg Borrud, the director of the game at Pandemic Studios.

Daikatana Shots

PlanetDaikatana has posted a brand new screenshot from Daikatana that features the "Deathsphere and Ragemaster" with more promised tomorrow, Wednesday and Thursday. We missed their previous three screenshots from last week, which are still available on their news page.

JHexen Patch & Source

Hot on the heels of the new release (story) comes a small patch for JHexen to fix two problems with its Doomsday engine. Also available is the source code of the JHexen DLL, which allows the creation of JHexen mods, or even of a new game DLL on top of the Doomsday engine.

Thief II Interview

GameSpot UK has posted an interview with Steve Pearsall, the project director on Thief II: The Metal Age at Looking Glass Studios. The interview covers the new features added since the original Thief, both in terms of technology and new gameplay features as well.

Windows 2000 Update - Revisited

The Windows 2000 compatibility update that was released last Friday (story) on Microsoft's Windows Update site, has been posted as a separate download (thanks Oleg Troyko). The update adds compatibility with a whopping 48 programs, many of which are popular games.

LithTech Panoramic Shot

AVault has posted a 360-degree, panoramic screenshot from Monolith's LithTech 2 engine, or more specifically their E3 '99 demonstration level. The shot was compiled from high resolution BMP files, and is presented using a Java applet, so a Java-capable browser is required.

URRT Released

United Recammers have released a new Quake II demo movie titled United Recammers: Recamming Time, or simply URRT. The demo is a composition of some of the most popular Quake II deathmatch movies, including the CPL's Extreme Annihilation final demos, Makaveli vs Destrukt, and GeekFest '99. It's available for download at Machinima.com.

LithTech Interview

RPOV has posted an interview with Jason Hall, Monolith's CEO (and resident ShadowMan lookalike), talking to him about the history of the company, and their future, focusing largely on their LithTech engine (which has been getting lots of press lately). Jason is quite vocal about the company's plans for making LithTech the core of their future plans, as shown in this excerpt:

Quite frankly I find it unlikely that some of our main competitors will step up to the challenge [of providing support for engine licensees]. Competing with us at this point is going to be extremely expensive and most of our "competitors" aren't specifically focused on engine licensing. Most of them are focused on making "games first" and then "licensing second."

...With LithTech, our licensees are the top priority. Nothing else comes before them, period. The engine licensing business has evolved into a technology AND service oriented business, where as you know, in order to be successful, the customer always has to come first. And for LithTech, the licensee always does.

Devil Inside Screenshots & Art

New Devil Inside Screenshots on GA-Source show off nine new in-game shots of Gamesquad's upcoming action/adventure game as well as three in-development shots in 3D Studio Max. The shots are accompanied by a brief blurb from Designer Hubert Chardot, author of the Alone in the Dark series.

Daikatana Interview

WarCentral.com interviews Kelly Hoerner talking with the producer on Daikatana, ION Storm & Eidos Interactive's upcoming sword-wielding first-person shooter. The Q&A gives a basic rundown on what to expect from the game, and the WarCentral folks' expectations are obviously high, as one question begins "Daikatana possesses some of the best AI in the history of First Person Shooters..." Thanks sCary.

Tech Bits

Soldier of Fortune Image

There's a new piece of Soldier of Fortune concept art on SoF Operations showing off the squad known as Red Guard, captioned "not the nicest army in the world."

Q3A Fists of Fury

A new version 0.98 of Fists of Fury for Quake III Arena, the mod for Quake III Arena where you put down those guns and fight like a man, is now available. The new release adds a new custom HUD, a new Kamikazi Death ("bind a key to kamikazi...muhaha"), a "functional" jump kick (when you have long jump), and the removal of the Gauntlet Grapple (said to be "laggy...and almost useless").

New LxDoom

A new version 1.4.2 update for LxDoom, the Linux port of the Doom source code, is now available. There is nothing new in the new release except for bug fixes, some portability improvements, and a fix for some problems with "the network code not being compiled right on many systems."

Competitions

Stomped @ E3 is offering the opportunity to win Diablo II, Halo, and Team Fortress II, to be awarded to the best "why I should win" essay. Cached has posted results from the Cyber-Arena tourney, sponsored by CompUSA among others: congrats to the winner, nb.fatal1ty, and all the other participants. Also, the UK qualifier for the Razer-CPL event in London is complete, with Blokey taking the first prize, winning a trip to Dallas and an automatic seeding in the final 64 at the tourney this April. Quake 3 skills earn Blokey a shot at $100,000 CPL prize on gameplay.com, and Eurogamer.net's Razer-CPL Qualifier Coverage is now under way, with reports on four of the seeding free for alls and three of the first round matches already up, and more planned on the way.

Reviews

etc.

Out of the Blue

Today is President's Day here in the US, where we celebrate our great leaders of the past by taking off from work and buying sheets and towels at low, low prices. There used to be separate holidays here for Lincoln and Washington's birthdays, but apparently there were concerns that another leader warranting such treatment might come along some day, so the holiday was opened up to all, though it doesn't seem very effective at ensuring that the likes of Millard P. Filmore and Rutherford B. Hayes are not forgotten. Since the holiday covers the whole gamut, just to be contrary, I'm going to spend the day remembering Andrew Johnson, Richard Nixon, and Bill Clinton for their brushes with impeachment.

Link of the Day: RiksJotto II, "the different soccer game." Thanks Are Nyseth. This has no socially redeeming values (you are a sniper shooting at soccer players from the stands), but a great web-based shooting game. Like many of the playable Links of the Day, I hesitate to admit how long I played it once I tried it.



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