![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Archived News:
A new in-depth preview
of Thief 2: The Metal Age is up on GameSpot, featuring a handful of new
screenshots, and a detailed description of a 12 level alpha version of the game.
According to the preview, the title is "just a few weeks away from going
beta."
GameSpot has posted the Starfleet Command: Gorn Bonus Mission Pack, which adds a series of missions involving the Gorn into Interplay's space strategy game.
id Software's Robert Duffy updated his
.plan this evening with a brief status report on the new Quake III Arena point
release. Here's the scoop:
Epic has added a Known Issues and Bugs page for the retail version (405b) of Unreal Tournament to the Unreal Technology site. It lists various problems with Direct3D, OpenGL, Networking, Audio, Linux Servers and more, and offers some tips to tweak your way around them, or confirms that they are being investigated.
Mike Wilson of Gathering of Developers sent along a new movie of RUNE, the upcoming third-person Viking combat adventure by Human Head. The movie runs for one minute at 640x480 resolution, and offers the first gameplay footage of the game. Here is our local copy of the movie which has been zipped to reduce the download size, along with a few mirrors, and this is the description provided by Mike Wilson:
A new update to Sid
Meier's Dino Diaries has been posted, featuring the latest details on Sid
Meier's Dinosaur (working title) a new strategy game in development at Firaxis.
This update deals with the technology they're using in the game, with vague
hints being dropped as to what gamers can expect to see.
Summoner Homeland has posted an
interview with Volition programmer Dave Baranec, talking to him about his
work on their upcoming 3D RPG title Summoner. Dave comments specifically
on the challenge of simultaneously developing the game for the PC and Playstation
2 platforms, as well as some engine-specific issues.
Nevolution has opened their website, containing the first official information on their 3D cyberpunk RPG under construction, Shadows of Reality, as well as some new screenshots.
Unreal Universe has posted an interview with Ruben Cabrera, skin and texture artist at 3D Realms who is currently working on Duke Nukem Forever (thanks Stomped). Ruben talks about how he got into the game industry and landed a job at 3D Realms, and reveals a bit about his skinning and texturing work on their upcoming Unreal-engine powered title.
Speaking of site openings, Looking Glass has now opened its own official Thief II: the Metal Age site, featuring a host of info about their upcoming sneak-em-up, a slew of screenshots and wallpapers, a brief FAQ and more.
Raven's official Soldier of Fortune Support FAQ has been updated with more help for their recently released demo, particularly offering new tips for audio and video driver issues and multiplayer problems.
3dfxGamers has posted new
NT4 drivers for Voodoo 2 boards. These drivers fix a number of issues, including
some Quake III Arena specific problems, and will not work on boards with Banshee,
Rush, or Voodoo 1 chips.
French site Gamedata.com ("le nouveau magazine online de jeux videos")
has posted a
preview of Deus Ex. The text is all in French (stick
a BabelFish in your ear to translate), but there are some
new screenshots at the end of the preview, which of course, are universal.
Also, GameSpy.com has a
new preview of the game up as well, featuring some more screenshots.
Tribes2.dk has posted a
brief Q&A with Dynamix programmer Nels Bruckner, talking to him about
his work on TRIBES 2, including the current state of the game and its engine.
loonygames presents Game Networking 101,
a new article by Jake Simpson where the Raven programmer delves into some of the
mysteries of network gaming, attempting to solve some riddles like why your ping
is better in some games than others.
Just a quick reminder that later today there will be a live chat discussing Star
Trek: Hidden Evil, the Trekkie adventure game from Activision. The chat
starts at 7:00 PM EST (4:00 PM PST/00:00 GMT) on the IRC server omegaproject.net
in the channel #lobby. Tomorrow will be their Star Trek: Armada chat. Same bat
time, same bat channel as the Hidden Evil Chat. Finally, The Collective will be
guests of The Omega Project's chat
next Tuesday (February 8), and will address the just-announced delay to the
release of Star Trek: Deep Space Nine-The Fallen.
A new version 0.93 of the Q3Log log
parser for Quake III Arena is now available, addressing what's described as a
show-stopper bug from version 0.92 that popped up with large log files.
There's a new Quake III
Tournament Mode (1v1) Modem Guide on The Technocracy with strategies geared
specifically for the needs of high-ping modem players. Also, S.A.S's Guide to Quake3
has been updated, this too with tournament mode tips, as well as map reviews of
q3dm5, and q3dm15, and a new config creation utility.
Demiurge Studios Presents Headhunters for UT,
the Unreal Tournament version of the popular Quake mod where you collect heads
from victims after you frag them, and cash them in by sacrificing them at an
altar. Scoring increases as you sacrifice more heads in a group, but so does the
risk, since if you are fragged, someone can grab your whole head stash and go for their own altared state. The
current release is version 1.1, and there is a link to a dedicated server
running the mod.
Russian gaming site The Daily Telefrag has posted an interview on Hired Team, talking to Alexey Medvedev of New Media Generation about their upcoming first-person shooter. Included with the interview are four new screenshots, and a major part of the article discusses the various game features illustrated by them. For those mastering the Russian language beyond 'da' and 'njet', the interview is also available in the site's native tongue.
AVault has posted a
Q&A with Jason Manley of Black Isle Studios, talking to the artist about
his work on Icewind Dale, an upcoming RPG based on the Forgotten Realms universe.
There are four new screenshots up as well.
Activision has finally announced
Return to Castle Wolfenstein, the Quake III Arena engine sequel to id Software's
original Wolfenstein 3D (thanks KungFu).
The game is in development by Gray Matter Interactive Studios, "a newly
formed game developer founded by the top designers formerly from Xatrix Entertainment"
according to the press release, and along with the game's announcement Activision
has announced that they have acquired 40% of the new company. Here's a description
of the game, which should be familiar to fans of the original:
Obi-Wan Network has posted three new screenshots of Star Wars Episode 1: Obi-Wan, an upcoming first- and third-person action game based on the young Obi-Wan character from last year's Star Wars movie. Thanks hoplit.
The official Thief II: the Metal Age site has opened new sections for the storyline and features of the game, some downloadable wallpaper, and a designer diary consisting of a brief interview with the development team. Thanks GA-RPG. Elsewhere, GameArena.net has posted a couple of new high-res screenshots from the game.
Star Trek Armada Producer's Diary is CGO's first entry in a series of developer diaries in which Activision producer Marc Turndorf accounts their efforts, in cooperation with Paramount, to pour the Star Trek: The Next Generation universe into their upcoming 3D real-time strategy game.
There is a new preview of Imperium Galactica II: Alliances online at the Adrenaline Vault, putting a recent beta of the space based RTS by Digital Reality and GTI through its paces.
Terminal
Reality's Den Johnson Discusses (Sort Of) Nocturne 2 and Expansion Packs on
SpookHouse is a Q&A with Den Johnson of Terminal Reality. They attempt
to pry loose some details on upcoming follow-ups to Nocturne, and as the title
implies, they find Den pretty tight-lipped about the planned Blair Witch-based
Nocturne game and other future plans, although he's more forthcoming on subjects
like the influences behind the original Nocturne, and the reaction to its
release.
There's a new Black &
White movie on nonstuff, a German site. The movie was shot from a monitor
with a video camera at a bad angle, so quality is relatively poor. Here is Frans'
translation of the description from the site: "This is the second and, for
now, last Black & White movie. This time you can be live around to seeing a
creature (here a Tiger) changes from good to evil and from thin to fat, in all
possible combinations."
Not content with his
own Developers Week contribution (story),
Looking Glass' Rich "Zdim" Carlson wrote an
interesting messageboard follow-up to Marc
Laidlaw's Developers Week article, mentioned yesterday (story)
on characters in games. On a coincidentally semi-related note, the new GA-RPG-RPG Mythology with BioWare Corp.
offers a detailed look at the steps required to design settings for characters
in RPGs from BioWare's David Gaider.
UTJB v0.5 Public Beta Out
on the Team Reaction Forums announces a beta release of this Unreal
Tournament version of the popular Quake II teamplay mod that puts fragged
players in jail to either be freed by a heroic teammate, or executed when the
whole team is caught. Word with the post is the mod is "an auto-installer,
no brainer."
A new version 1.1b of the Challenge
mod for Quake III Arena is now available on their
newly-revamped website that makes it much less of a challenge to understand
the mod, as it now offers a complete description. Challenge offers various
gameplay options for Q3A matches, many of which can be decided by a group vote.
The new version features auto-selection of team captains "required to
finish the teamanegement," and some other tweaks and fixes.
The TeamWar website has the
debut release of their WarCTF mod for Quake III Arena, which they describe as
similar in function to the popular L-Fire
CTF for Quake II. The mod is server-side only, and adds several variables to
assist in running organized matches.
The El Niņo Quake Extensions page
has the debut release of the Viz mod for Quake III Arena, the first Q3A project
by Hentai, the author of VWep for Quake II. Viz is a highly configurable mod
that offers variations on gameplay ranging from minor visual differences in the
mod's minimal state, all the way through full-blown player classes based on the
player model selected.
The debut release of Advanced UI for Quake III Arena is now available on Spine Design Projects.
As the name implies, this is not a gameplay mod, but rather an enhanced user
interface (completely client-side) for Quake III Arena offering improved skin
and model management.
Cold Storage Online
has version 0.8 of K-stats, described as a pre-alpha "Gaming and Lan party
Tournament / League Organiser Thingy." The program creates a database of
gamers, allowing them to be assigned to different tournaments, keeping track of
wins, losses, and other statistics. The program is part of an ongoing school
project, so feedback is especially appreciated, and an unusually firm deadline
of March 31, 2000 for version 1.0 has been set.
The Quake3mods.Net Developer's FAQ
attempts to answer the most frequently asked questions about making your own
maps, skins, and modifications for Quake III Arena. There are now 20 Quake III
Arena programming tutorials on Quake Style.
Also, there is an AVI tutorial on making models with MilkShape 3D
on Darkstar.
Finally, the source code for the Q3A Rho-Bot
is now available.
NPD
Top 20 Best Selling Entertainment Software Titles (Units) January 16 -22, 2000
on GameDAILY are online (seems the "Last Week's Rank" column is
pretty out of whack, btw). Q3A is #5, UT is #8, and Half-Life is back in the Top
10 at #10. The corresponding
Mac listing is also online with UT claiming the #1 spot from Q3A, which
drops to #3. Till next week, this is Casey Kasem saying, keep your feet in the
stirrups, and your teeth in a glass.
Just a thought on the subject of those much-hyped Super Bowl advertisements
touched on yesterday. After watching the broadcast I'm left wondering who sold
all the advertisers of the world on the idea that products could be sold with
poorly-sung amateur renditions of old pop songs? I couldn't believe how many of
these high-budget ads featured just that (though the happy puppet pet thing
rules).
There's been something wonky lately with the LAN Party List that made adding a new party problematic... furn whipped out his coding stick and has beaten the problem into submission, and he promises the new-and-improved listing (version 2.0), is faster, sexier, and most of all, actually works again, so if you have an event to add, go nuts. Link of the Day: How loony are you?
Self-explanatory. Thanks Fingas. |
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness & Blue's News.
All rights reserved.