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Sunday, Jan 30, 2000

  

Captain's Log

Edited chat logs of yesterday's multi-developer space sim chat are now online in HTML format and in plain text, with the HTML version color-coded to make for easier reading. Games covered in the chat are Deep Space Nine, Klingon Academy, Millennium 3, Parsec, Silent Space, Starlancer, and Terminus.

Marc Laidlaw on Games

Strength of Character on GameSpy.com is an essay by Valve Designer Marc Laidlaw to wrap-up their Developer Week. The article talks about character creation in games, going into some of what's behind Half-Life's Gordon Freeman, at one point paraphrasing F. Scott Fitzgerald on the difficulty in creating a character (I'm guessing game designers usually just use Fitzgerald as an inspiration at the bar):

F. Scott Fitzgerald said something to the effect that if you try to create a "real" person, you'll be lucky to end up with a character. But if you try only to create a character, you'll end up with a caricature…something two-dimensional at best. We must aim high. It's a challenge that many of us take seriously.

Game Guides

There's a 16 page Quake III Arena strategy guide on GNN offering separate sections on general deathmatch strategies, one-on-one strategies, and weapon strategies. Also, GameSurge's Quake III Arena weapons guide is up, just concentrating on the work of Q Branch. Finally, One Sick Team's TimeDemo Tutorial shows how to benchmark your system using Unreal Tournament.

Tech Bits

Ultima IX Ascension Boards Close

Much to the consternation of some U9 fans, a post to the Ultima IX Ascension Discussion Forums announces Origin "will be closing the Official Ultima Ascension Boards, leaving the Technical Solutions forum, the Technical Issues forum, and the Spoilers and Hints forum open as read-only for those who can benefit from the information there." This move came just two days after the release of the most recent patch for the game, though they say they "will be providing solutions in (their) Technical Solutions forum" for software and driver incompatibilities.

Quake II Paintball

The Digital Paint page has a new version 1.6 client update for Digital Paint's Paintball mod for Quake II. The new release doesn't really alter gameplay, but rather adds several new maps, one of which, Psychosity, has its own disclaimer warning about side-effects.

New Q3Offline

ShellShock's Crater has a new version of the Q3Offline utility that enables offline games of Quake III Arena to be quickly set up with fully configurable map rotation and bots. The new release adds a "bot editor" for creating new bots from existing models and skins.

Beryllium for Q3A

A new version 0.96B of Beryllium for Quake III Arena is now available. This is a highly configurable server-side modification that is described as "basically lots of mods rolled into one." The new version includes an off-hand grappling hook, and various options allow the flexibility to make it "an Instagib mod, a LowAmmo mod, or just plain old Q3 without the campers."

Editing Stuff

Enough stuff to require a Stuff Accelerator™:

  • Part II Of the FvF World Q3A Programming Tutorial teaches how to modify the Plasma Gun to return the planned FlameThrower to Quake III Arena.
  • Calrathan's Quake3 Ladder Code shows how to add a ladder to any Quake III Arena mod.
  • A new version 1.31 of the AntiElvis' Half-Life Compilation Controller is available on GracelessLand and the Half-Life Editing Resource Center. "The HLCC is of course that baby-butt smooth, but grandmotherly wise map compiling front-end for Half-Life."
  • Also on GracelessLand is Mission Control Panel v0.1b, offering an update to this Half-Life/Quake III Arena Development IDE that offers 24 different file types for each game, allows mappers to use their favorite tools, and provides drag-and-drop version control.
  • A new version 0.7 of Nightrunner's Quake3 Animation Helper is now available on the NightRunner for Quake3 Downloads page. This is a plug-in for 3D Studio Max to speed up the process of Quake III Arena character animation by switching between the animation sequences in a model's animation.cfg file.
  • TABUN SoftWare has some new tutorials on Quake III Arena skinning.

Competition

The Man Or Mouse Tournaments has expanded to most of Europe with ladders in Sweden, Norway, Denmark, UK, Netherlands, Germany, France, with plans to introduce a Clanwar section later this week with ladders, leagues and tournaments.

Reviews

etc.

Out of the Blue

Today is Super Bowl Sunday, the Sabbath of marketing here in the US, a day when fans and non-fans of American football subject themselves to what seems like a 12-hour broadcast. Amid star-studded song-and-dance routines and multi-million-dollar ad campaign launches, they will manage to squeeze in the NFL championship game. It's an interesting occasion: loonyboi is not a football fan, and he tells me he will be attending a Super Bowl party that will be completely populated by others likewise indifferent to the game, a fairly common occurrence. And while TV viewers usually complain about commercials, the broadcast of the big game is considered to be a showcase to debut new ad campaigns, and in keeping with the bizarre nature of the whole event, newspaper reviews of those ads are an expected part of the annual event's recap. It was during the 1984 Super Bowl that the famous "Big Brother" Macintosh ad aired, a one time showing, that I won't say actually overshadowed the game, but I do wonder how many folks who remember seeing that famed single commercial actually remember what teams played in the game surrounding it.

Link of the Day: Live Forever: Uploading the Human Brain, on Psychology Today Online. Thanks Ant.
Story of the Day: Ignorant or lazy? You make the call. Related to yesterday's bank robber who wrote his stick-up note on his personal check. Thanks willde.



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