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Archived News:
Adrenaline Vault has posted an interview on Call of Cthulhu: Dark Corners of the Earth, talking to Headfirst designer Andrew Brazier about their upcoming 3D horror adventure, which is based on the Call of Cthulhu pen-and-paper RPG. As the title is still quite early into production, the article doesn't go into a lot of specifics, but here is a quote about their planned use of real-time physics to highten the experience:
A new unofficial FAQ for Battlezone II: Combat Commander is available at GameFAQs, providing tips and strategies for survival in Pandemic's recently released 3D action/strategy game.
The NetGames USA ngStats for Unreal Tournament
Patches and Updates page has a new Patch No. 2 for ngStats that brings it up
to version 1.2. Thanks Stomped.
The version history
page has a list of what's new, which includes a fix for the missing CTF flag
kill bug that showed up after the UT 405b patch, a change to the way the program
handles large log files, and a way of addressing the problem of players potentially
getting disconnected during the heavy CPU usage of both UT changing the map and
ngStats running.
A new version 0.5 of the D3DQuake
conversion of the Quake source code modified to use Direct3D 7.0 instead of
OpenGL is now available. Thanks Ryan Stotts. D3D Quake is GPL, just like Quake,
so the source code is also available. Current issues with D3D Quake include requiring
32-bpp textures, an NVIDIA Beta Driver bug makes gun models invisible on GeForce
cards, and it crashes on Voodoo3 accelerators after about 60 seconds of play.
Version 5.12 of the King of the Server
Mod is now available, offering what they describe as "the next
generation of King of the Server." The
website has word on what's new and changed in this Quake II mod, a list far
too big to try to represent here.
Version 1.0 of Merc's Q3A TeamMod
is now available. This server-side mod is designed to help keep the peace on a
Quake III Arena server by providing ways to vote players on and off of teams, as
well to decide the timelimit via a vote.
PCGamers.Net's ORB interview
talks with Christina Ginger, Jamie McNeely, and Phil O'Connor from Strategy First
about ORB (Off-World Resource Base), their upcoming space opera where two sides
struggle to control the resources in an asteroid belt.
Yumpee's Home Away from Home has a
Makefile, a Q3A.depend file, and a read me that Yumpee says will equip you to
compile Quake III Arena Virtual Machines on Linux using the Win32 SDK &
Wine. Here's word from the Yumpster on the benefits and the limitations of this
setup: "However, only one QVM (cgame.qvm, client-side effects) will load
and run in Linux since the other 2 QVMs seem to be using features supported only
by the Q3A point release. All 3 QVMs load and run in the Win32 point release
while only cgame.qvm runs in Linux. Still, even one QVM should allow people to
play around with Linux mods in a limited fashion till iD provides the point
release and/or the SDK for Linux."
Eurogamer.net's xsi
coverage is underway with a look at the qualifier round matches (Makaveli
vs. DOOMer, Immortal vs. Shub, Kane vs. DOOMer, and Timber vs. Lakerman) in this
big international Quake III Arena tournament currently underway in Sweden. They
plan full coverage of the event throughout the weekend.
The intriguingly-named legowhore.com has
version 1.5 of Q3ServerKit, the Quake III Arena server utility that offers
remote and localhost server monitoring, real time player information, easy
addition of bots with all skill levels, a 'kick' button, and much more. Features
added in the new version include support for the full retail version of Q3A, a
new real time chat panel, and a start panel to kick off a dedicated server.
Version 2b of Artifact Quake 2
is now available, offering the debut public (beta) release of this Q2 update of
the "tongue-in-cheek" deathmatch modification for Quake. Not all of
the mod's 30 artifacts are in the current version, but it still has a load of them
that alter gameplay much in the way of CTF runes (techs, etc.), along with
"Pretty pretty colors," and "Many many bugs."
After nearly two years without an update, there's a new version 1.0h of Q_Check,
an mIRC auto-away Plug-in script for GameSpy users that will insert the server
you joined via GameSpy into your mIRC away message, apparently supporting any
game GameSpy supports.
In light of the release of the full source code to Quake, the QuakeOn
page now offers the source code for the QuakeOn front-end for Quake. The
source is written in Visual Basic (from the page: "The final release was for VB5,
but I've since loaded the code into VB6."), and is released under the GNU public license.
Longbow Digital Arts has opened a Modifications and Add-Ons page on the Tread Marks site, giving info and advice on how to modify their tank racing game. To kick things off, they have released a SuperFriction mod, which doubles the default friction of the tanks in both the demo and full versions of the game, for players who would like to have tighter control over their high-speed tanks.
A new version of the unofficial Quake III Arena FAQ by SilverStream is now available, bringing the info in sync with the final point release, adding links to new mods, and updating many areas with more tips. And while I'm at it, there were also a few minor updates to this Unreal Tournament FAQ.
Raven's Rick Johnson updated his .plan with a status report on the Soldier of
Fortune demo, which he now says to expect Monday:
Nihilistic's Rob Huebner updated
his .plan with a giant (nearly thousand word) update outlining some what's
going on in development of their third-person blood-sucking thriller, Vampire:
The Masquerade--Redemption, discussing some of the stages maps must go through,
and some bugs encountered in the process.
Thresh's
Firing Squad sent off an e-mail to John Carmack, asking why GameSpy's modified
server browser DLL is allowed on so-called, "pure" Quake III Arena
servers. John explained that it's allowed since it's loaded before you connect
to a server - only loads after that point count as "pure."
IGN Guides has posted their guide
to Unreal Tournament, featuring a rundown of all the game's weapons, maps,
mutators, and more. The guide is available as a downloadable PDF file, or online
in HTML format (however, a free signup is required).
There's a preview of Nox on
PC.IGN.Com, with some hands-on impressions of Westwood Studios' soon-to-be-released adventure game (which
according to them is very addicting). Also, as mentioned yesterday (story), true to their word, the next in-game
Nox movie has been posted on Westwood's
official site, with some more of the upcoming movies also now on Westwood's FTP server.
Tritin Films, the makers
of the Quake III Arena movie "Quad God" have released a short, comedic
film titled, "CTF - Comedy in Armor". Like Quad God, it's available
for download in Windows Media's ASF format, although it's significantly
smaller at 26 MB.
The official Battlecruiser 3000 AD site
has been updated with six
new screenshots from Battlecruiser Millenium, showing off one of the game's
"type 3 stations." Look for more shots next week, showing off some
of the new features just added to the game, including shots featuring environmental
bump-mapping.
Gamecenter has posted some new
screenshots from Earth 2150: Escape from the Blue Planet, an upcoming RTS
from TopWare Interactive, that adds depth to the usual RTS gameplay by including
various weather and environmental hazards.
GameSpot's GameGuides has posted their
guide to Planescape: Torment. The guide, like every other one they've released,
is available online for free, or as a paid-for downloadable PDF file. Also,
IGN Guides has posted their
quick guide to Ultima IX: Ascension, which is available for free in both
formats.
Here's two professional gamers making headlines: GameSpy has posted an
interview with Kornelia as part of their "Women of Gaming Week."
Also, the Boston Globe has published an
article on Thresh, better known in the real world as Dennis Fong, talking
to him about the world of pro-gaming, and his site Gamers.com.
I spent much of yesterday afternoon building my new uber-PC, and I tell ya,
there's nothing like making your own computer. Sure, you get terribly frustrated
trying to find that one jumper on the motherboard you forgot to switch, and
sure it's really annoying trying to work all them cables inside your case, but
when you're done, and the thing starts up Quake III Arena for the first time...boy
is that ever fun. I think I'm done building computers for a while...I've got
a desk PC (that's today's model), a game PC, and with all the extra hardware
I had left over, I made a server PC, which I'll use to run dedicated servers
(under Linux, no less). That ought to keep me happy until Moore's law catches
up with my new Pentium III 733 processor.
Link of the Day: Club a Seal. Because some days, this is really, really funny. On every other day it's just stupid. Bonus Link: Something Awful's Look at PowerPlay, featuring a Q&A with the Gabe Newell Simulation Device. Note: this is a joke, and not meant to be taken seriously. |
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