Archived News:
GameProWorld has posted their
guide to Ultima IX: Ascension, focusing more on strategies than a real walkthrough,
so while there are spoilers in here, they're easily avoided.
A new beta version 5.2 for Counter-Strike has been released, available in both full install and upgrade files for Windows and Linux. Counter-Strike is a popular counter-terrorism mod for Half-Life. This release has a modified chasecam, fixes various crashing bugs including those in the "de_train" level, and fixes scoreboard bugs.
Ozymandias, the first film
created with the LithTech Film Producer, has been released, and is available
for download at its official site.
The LithTech Film Producer is a completely stand-alone run-time product, and
no game is required to watch the film (which is a reasonable download at only
five and a half megs).
Several readers have sent in this
press release regarding Eidos' slow holiday season, pointing out a section
that says Daikatana has been delayed to "the quarter ended 31 March
2000." This is not an announcement about further delays for Daikatana,
as it had already been announced that the game was going to be released in the
first quarter of 2000, and the first quarter ends, on the 31st of March. If
the game has suffered another delay, no word of it can be found in this press
release.
Nearly a month after the other European patches ( story), Sierra Studios has released the Spanish version 1.0.0.1 patch for Half-Life: Opposing Force for download from their ftp site (685 KB).
Insomniax.net has posted a
brief multiplayer guide to Battlezone II, featuring some handy hints, as
well as some entertaining diagrams for this recently released first-person title.
Steve Pearsall: Live From the Thieves' Guild is an in-depth interview on GamesMania with the project director of Thief II: The Metal Age, the upcoming sneaky action game by Looking Glass. The five-page article covers a lot of ground on the title, including the story (with a separate page containing spoilers), the mechanical technology depicted in the game, the AI, the possibilities of a multiplayer game and another sequel, and much more. There's a bunch of (mostly) new screenshots as well. Here is a bit of speculation on those sequels:
GM: Thief Tournament?
SP: (laughs) Theftmatch? I don't know. We're struggling with the name. We just call it Thief Multiplayer as an in-house title. I'm sure the marketing guys will be able to think up some catchier name than that.
GM: What about a Thief 3 with a single player campaign? I know it's hard to think that far ahead, but should the sales merit, do you have ideas for a third one?
SP: Oh definitely. To tell you the truth the backstory behind Thief was originally conceived as a trilogy. So we actually have design documents and fiction documents already covering Thief 3 that were in part developed both in Thief 1 design phase and in the Thief 2 design phase, and there are elements in Thief 2 to support the continuation of the storyline into Thief 3.
According to this
story at ZDNet, Transmeta, the super-secret company that's working on some
sort of processor code-named Crusoe, will be announcing details of their technology
tomorrow. A statement from the company says that tomorrow will herald, "the
introduction of Transmeta and our new Crusoe processors, the world's first family
of software-based smart microprocessors." Two Transmeta employees of note
are Linus Torvalds, the creator of Linux, and none other than former id Software
designer and Crack.com founder Dave Taylor.
FVFWorld has posted a
tutorial by Hap, the lead programmer on the original Future vs. Fantasy
mod, as well as FVF: Redemption, and G-Sector. The tutorial deals with compiling
the Quake III Arena game source using Microsoft Visual C++ 6.0, and promises
to be the first in a series.
Epic's Erik de Neve has released a new version of the beta Direct3D patch for Unreal Tournament on the Unreal Technology site. Here is the update:
This second incarnation of the
beta now draws double sided actor polygons correctly - i.e. fixes the mysterious disappearance of the CTF flags! ;-)
As before, to install you need to backup the d3ddrv.dll that is
in your UT system folder and replace it with the new file.
There is a new FreeSpace 2 Guide online at GameFaqs. The comprehensive document provides general tactics, detailed tips on all the missions, and overviews of the weapons and ships in Volition's acclaimed space sim.
Damage Gaming
interviews David Msika, talking with the lead level scripter over at Shiny
about his work on Messiah, Shiny's upcoming third-person game of possession.
Level scripter is not a common job description, which is because of the unusual
way events are handled in Messiah. Here's David's description: Scripting
is the link between the programmer's code, the artist's work and the game, which
pretty much gives full control on the outcome of Messiah. The scripting language
has been developed, and improved constantly, by Messiah's programming team
(Michael 'Saxs' Persson, Torgeir Hagland, and Tony Bennet). Every little aspect
of the game design has to go through scripting in order to make it into the
game. Using C++ functions and visual art (textures and geometry) I can set up
special sequences, script complex situations including a lot of character
interaction, add impressive visual effects, and design cut scenes between the
levels of the game. There are three people on the scripting team; Andrew DeLap,
Joe Virskus, and myself. Scripting is specific to each project, but the logic
remains the same.
GA-Source interviews
Russell Ritchie talking with the managing director of Promethean
Designs about Picassio, their upcoming game that puts you in the skulky role
of an art thief. In an interesting quote, Russell says the game "has a plot
with a twist in it that puts 'The Sting' to shame."
If you are one of those experiencing an "Expected { got (B3)" error
when trying to play Half-Life or TeamFortress Classic online, this is due to a
temporary problem with Sierra/Won.net's network. I.am/Half-Life
sends word of a workaround that can overcome this until the problem is fixed,
which they say should be within a few days. If you get this error, just delete
the Half-Life temp file "favsvrs.dat," and you should be in business.
For more details, see the "What's New" section at I.am/Half-Life
or I.am/TFC (where there are also nine new
maps for download).
The [NME] Homepage has a new
quickie Quake III Arena mod that adds an encumbrance system to the game, where
carrying a BFG causes you to move at 80% of standard speed, scaling all the way up
to the gauntlet which makes you "a veritable human torpedo" moving at
130% of normal speed. The mod is described as a quick hack, but may be the basis
for a future class-based system.
DecimalWeb has the first
release of the Decimal mod for Quake III Arena, which replaces the standard
scoring system with one that rewards you incrementally based on the amount of
damage you deal out to your opponents.
Merc's Teamplay Mod is a small
beta Quake III Arena modification that adds voting rules to Q3A that govern
joining teams, kicking players, and the game's time limit.
There's an article
on Unreal Filmmaking on Machinima.com that goes into the basics of making
Unreal movies, though some knowledge of UnrealEd (or a willingness to acquire
some) is going to be required to put this to use.
The Playing Fields CPL
qualifier will fly the winner of this UK tourney to the US to compete in the
upcoming $100,000 Razer/CPL tournament in addition to their own £1,000 first
prize. Also, the Savage UK
Q3ctf league is now accepting clan sign-ups. In addition to the
registration, there is a survey to fill out to express preferences as to how the
league will be run. Finally, Artificial Intelligence-Bot Challenges
will offer weekly challenges in Unreal Tournament offering specified objectives
under various scenarios on different game types, with the best time to complete
each challenge to win.
- In the latest installment of GA-RPG Mythology with BioWare Corp.,
Designer Brent Knowles talks about the skills needed in becoming a game
designer...
- PC Top Games now has over 500
game-related desktop wallpapers for download and The MeBot Pages
has got seven Unreal Tournament wallpapers and three more from Half-Life,
all in various resolutions. While we're at it, oGL
rules has a Quake screensaver with the Quake, Quake II, and Quake III
Arena logos...
- ThrushWave Technology sends word
The Rift, their 3D RTS, is a first round winner of the Game Developers Conference's
Independent Game Awards. They expect the game to be available "early
this summer," and a playable demo "featuring several missions and
many of the novel units from the finished game" on February 9...
Wow, it's so cold up here in the northeast US that folks are walking around with
witch's breasts in their pockets to keep their hands warm. A Sopranos
anecdote to share before the subject of the show gets a well-deserved rest here,
my sister-in-law has been telling my wife and I for a while that her friend (who was at our wedding)
would be appearing in a few of this season's episodes, but this did not prepare us
for the premiere where it turns out she plays Tony's sister Barbara, which means we had one of the Sopranos sitting
at our table at our wedding(!). Just a good thing it wasn't Anthony Jr., since we
didn't serve ziti.
Link of the Day: YourMom!
Yo' mama jokes in the style of Yahoo! Thanks
Tymetodie. There doesn't seem to be a customizable portal yet... too bad, I like
the sound of my.yourmom.
Story of the Day: Microsoft certificate bug crashes Netscape browser.
Thanks Rabbi Bob by way of PC911.
Bonus Story: Spanish town abandons annual goat-toss.
Basically we'll post any story that touches on the subject of goat-tossing.
Thanks JLF.
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