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Wednesday, Dec 29, 1999

  

On Q3A Modem Play

id's lead programmer John Carmack updated his .plan with his experiences while playing Quake III Arena on a 28.8 modem, resulting in finding "a case of the stuck-at-awaiting-gamestate problem" that should now be fixed. There is a series of tips for modem players to help them still find a good game, and the long update concludes with a pair of new options that he implemented to allow server operators to determine the kind of players that can connect to their games:

I just implemented "sv_minPing" / "sv_maxPing" options so servers can restrict themselves to only low ping or high ping players. This is done based on the ping of the challenge response packet, rather than any in-game pings. There are a few issues with that -- a LPB may occasionally get into a HPB server if they happen to get a network hiccup at just the right time, and the number used as a gate will be closer to the number shown in the server list, rather than the number seen in gameplay. I would reccomend "sv_minPing 200" as a reasonable breakpoint.

Jake Simpson Interview

SOF Center interviews Jake Simpson talking with the boisterous programmer from Raven Software about his work, which currently consists of work on Capture the Flag gameplay on Soldier of Fortune, Raven's imminent Quake II-engine shooter.

Starshatter Demo

On the heels of the screenshots they posted earlier, A Talent For War has posted a new playable demo from Starshatter, an upcoming space action game. The demo consists of four levels, including a training cruise, and is a modest 6.7 MB download.

Starlancer Screenshots

Speaking of space sims, there are five new exclusive Starlancer Screenshots on the StarLancer Vault showing off some of the intergalactic action from Digital Anvil's upcoming space shoot-em-up.

Thief II Demo

There's a Thief II The Metal Age demo on 3DFiles.Com thanks to Gone Gold. The demo is described as version alpha 1.01, which is described like this: "It works great, movement is a bit hairy though." The demo of this skulky first-person action sequel is a whopping 136 MB.

Revenant Patch

The Cinematix website has a new version 1.11e patch for Revenant. Thanks The Oxygen Tank. Word is the patch fixes many issues with multiplayer and address performance problems some have reported. A full list of bug fixes and what else the patch does is posted here.

Q3A Shader Manual

id Software's Paul Jaquays updated his .plan with word that the Quake III Arena Shader Manual is available for download, documenting one of the less understood aspects of making models for Quake III Arena. Here's the scoop:

The Quake III Arena Shader Manual is available for download.

Yes, Q3A map and model makers, here's the Christmas present that Santa's elves hadn't quite finished yet. It's in the format of an MS word document and has some graphics nested in it, so it's a little large.

ftp.idsoftware.com/idstuff/quake3/tools/Q3Ashader_manual.doc

Kenneth and I are playing around with making a simple html version of it, but that may be a little while yet.

Official Quake III Arena FAQ

id Software's official Quake III Arena FAQ is online, offering everything from system requirements to troubleshooting tips for Q3A, including the oft-requested answer to the question of how to get the wheel doohickey working right.

X Preview

BetaBites has posted a preview of X: Beyond the Frontier, a game that's been available overseas for some time now, but is just coming to the US next month. The preview features eight new screenshots from this space sim/strategy game.

Q3A Editing Tutorials

Q-Workshop 3 has posted nine new tutorials on Quake III Arena level design, ranging from making your first room with Q3Radiant to working with teleporters, mirrors, and even making rain effects.

TRIBES II Q&A

Voodoo Extreme has posted a Q&A with Rick Overman, Dynamix' senior programmer on Starsiege: TRIBES II, which Rick says is still on schedule for release in the Spring of 2000.

MKLog 1.1 Released

Version 1.1 of MKLog, a log analysis program for Quake III Arena has been released, and is available for download on its official site. The program parses the log files generated by either a single player or multiplayer game, and outputs them into a detailed HTML file with player, weapons, and other stats.

Hands on Diablo II Preview

DiabloII.net has posted an extensive preview of Blizzard's Diablo II, based on a three day hands-on playtest of the game. The giant preview covers virtually every aspect of the game, and features a boatload of new screenshots as well.

Prince of Persia 3D FAQ

Red Orb has posted a FAQ page for their 3D action adventure Prince of Persia 3D. There are hints and tips to each of the levels in the game, and, as any FAQ becomes, answers to some general questions as well (though not all related to the game).

Suggested UT Competition Settings

Epic's Cliff Bleszinski updated his .plan with a description of some suggested settings as guidelines if you are running an Unreal Tournament competition:

If you're running a UT competition I'd strongly suggest using these settings:

Official Epic Games Tourney Settings

One on One
----------
Weapons Stay- OFF
Game Speed- DEFAULT
NO TRANSLOCATOR
NO BOTS (duh)
Game Setting- HARDCORE
Mutators- NO REDEEMER, NO POWERUPS
Frag Limit- 20
Time Limit- 10

Suggested 1 on 1 Maps (my personal opinion)
-------------------------------------------
Liandri
Codex
Grinder
Turbine
Malevolence (to be released in upcoming free Bonus Pack)

Oh, and if you haven't downloaded the free CTF maps that Digital Extremes created then you're seriously missing out.

www.digitalextremes.com

These are 2 top notch maps created by 2 of UT's best level designers and they're above and beyond commercial quality.

Tech Bits

Assault for Quake II

A new version 0.99 beta 6 of the Assault mod is now available, offering an update to this Quake II modification that fixes the "Linux __bzero bug," adds a new chasecam feature, a size-optimized HUD, and more. Assault is a team CTF mod where all items, power-ups, weapons, ammo, health, and techs are removed to emphasize skill and teamwork. To compensate for the lack of health and ammo, players regenerate ammo, armor and health. There are plans for a Quake III Arena version of the mod.

Q3A Total Control

Borderfield Software has the release of version 0.6 of Q3A Total Control, their front-end for Quake III Arena. New to this release is an entirely redesigned interface and a new remote server administrator.

Shooterzone Gamestarter

Also on the front-end front, Shooterzone, the German gaming site, has a new version 0.4.2 beta of the Shooterzone Gamestarter front-end for Quake, Quake II, Quake III Arena, and Sin. The new release completes the program's support for Q3A, and also fixes some bugs and offers newly-optimized code.

Reviews

etc.

Out of the Blue

The routing glitch that's slowing access to the site for some is not 100% cleared up, though I find the problem a lot better this morning, at least from my end. Thanks to all who wrote in with the heads-up that the Chinese hackers story posted for a while yesterday turned out to be old. Wow, I think watching the Sopranos re-runs this week are more fun than the original go-through(s), even though this is the third time I've seen a few of the episodes (I didn't like the Meadow college tour episode repeated last night nearly as much the first time around). I'll stop raving now, but damn is this great stuff.

Link of the Day: Dylan's NY 17 Exit Signs. To confirm your worst fears about the web. Thanks Diehard.
Story of the Day: Linux community scores coup in Hotmail outage, a confirmation from MS that a Linux programmer saved the Hotmail network over the holidays by paying a $35 domain registration fee. Thanks Jacek Fedoryński.
Bonus Story: Games levy to fund adult learning (BBC News) reports on a UK politician's proposal that "there should be a levy of up to 50p on computer games to fund a big expansion of adult learning." Thanks pRy.
Image of the Day: gXp (German site) has a screenshot up showing off a smiley on a flak shell in UT, apparently a long-rumored Easter egg.



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