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Archived News:
Gearbox Software's Randy Pitchford updated
his .plan with a little pre-order sales pitch for Gearbox' upcoming
Half-Life add-on Opposing Force. Here's a chunk of the update that talks of the
cool in store displays they've got:
As promised earlier (story)
The Adrenaline Vault's
Descent III Mercenary Interview is now online, getting the dope on this
upcoming add-on for Outrage Entertainment's Descent III straight from project
leader Christopher Pfeiffer. Here is a bit from the proceedings that gives a
feel for what's afoot here:
PlanetBattlezone has posted nine
new BattleZone II screenshots, showing off the upcoming sequel to Pandemic
Studios' strategy title in 1280x1024 resolution in 32-bit color on a TNT2-Ultra.
The Nocturne Home has an updated
release version of the Chicago Theater level Nocturne demo that has appeared in
an earlier form from a magazine CD. Word from Smitty at
Terminal Reality is "It reflects what people will see in the final release
version and has the 3Dfx support included. No patch required. (until they update
their drivers of course)." The new demo is a whopping 120 MB.
Microsoft & Turbine's online RPG is entering open beta. Here's the word sent
along by Microsoft:
There's a new 360 degree panoramic screenshot on Sierra's
SWAT 3 page. The shots are in QuickTime
VR format. Thanks Frans at 3D Action
Gamers.
Another name maker release to report today, as the Game Name Builder Official Homepage
has a new version 1.63 of this extended name editor. Among the new features in
this release is support for Unreal Tournament and non-Battle.Net StarCraft
servers.
GameFan has
posted an AVI from ASC Games' Unreal engine title Werewolf: The Apocalypse -
Heart of Gaia, showing off the "shadow monster". It's a very small
file (under a meg), but still high quality.
TheMasquerade.org
has posted an edited chat log from the recent IRC chat with Nihilistic, the
developers of Vampire: The Masquerade - Redemption. There's a ton of info in
here about the game, and its Nod engine, so if you're at all curious about the
game, I'd suggest checking it out.
The first installment to the three-part TRIBES Extreme on-line comic has gone
live over at PC.IGN, featuring
the thrilling exploits of Rudder and Talitha. The next part will be released
by GameSpot, with the final version being
contained exclusively on the TRIBES Extreme CD.
GameSpot UK
has posted another one of their screenshot heavy previews, this time with more
screenshots from Tomb Raider: The Last Revelation than is probably legal in
some states. There's 93 shots in total: 50
from the PC version, and 43
from the Playstation version, including some screenshots of Lara at the young age
of 16, as she appears in the game's training level.
RPOV has posted an
interview with Shiny's Dave Perry, talking to the Earthworm Jim co-creator about
his upcoming game of toddler carnage, Messiah. As interviews of this type go,
it's very good, with a lot of gameplay specific questions, and not much in the
way of background-information filler.
IMG Magazine
has posted an article chronicling the author's trip to MacSoft's headquarters.
MacSoft, in case you weren't aware, are the fine people behind the ports of
Age of Empires and Rainbow Six amongst others. There's also a Quicktime movie
of tour footage for those of you wanting the full multimedia experience.
Hot on the heels of his .plan update debunking the NiN rumor, id's Todd Hollenshead
has conducted a brief interview with World
Gamer's Front, discussing his background and what it's like to work at id
(thanks Dan Gibson).
id's Todd Hollenshead updated his
.plan, debunking the reports that have been flying around regarding possible
Nine Inch Nails music in Quake III: Arena. Here's the cold, hard, truth:
3DGaming.Net's MDK 2 Preview
is online, looking ahead at BioWare's upcoming sequel to MDK, Shiny's nutty
third and first-person shooter. The preview is supplemented with answers from
BioWare's Greg Zeschuk, and additionally, the
entirety of their Q&A with Greg is posted separately here. Thanks Frans at 3D Action
Gamers. MDK, of course, stands for Marlene Dietrich's Keister.
Kokak's Doom Page has a new alpha
version 1.18b gl(0.01) of ZDoomGL, an OpenGL compatible version of ZDoom.
ZDoom supports the shareware Doom, and the registered Doom & Doom II. The
page warns that "ZDoomGL is at an early stage of development, so a lot of
bugs may occur." Thanks, yet again, to the tireless Frans.
Slashdot Interviews John Carmack
is the end result of the questions they solicited the other day (story)
for the id Software lead programmer. Thanks BlackWind. This is a great
interview, with detailed answers to the great reader-submitted questions. Here's
John's answer to a question about attempts to create a metaverse,
something he's discussed in the past:
Here's an update on the status of someone whose name has appeared here often enough:
Scott Herrington sends along word that he's left his position as PR/Marketing
director for Shiny Entertainment to motor over to Turbine Entertainment
Software, the developers of Asheron's Call, the upcoming multiplayer online RPG.
Here's what Scott had to say about the move, which was based on a desire to get
into the production side of things: "I had a great time at Shiny and left
there with nothing but good feelings, but production is where I felt the most
comfortable and useful, and this opportunity was something that was too good to
pass up."
SeemsLikeSalvation, a Nine
Inch Nails news site, has posted a report from "a source inside id Software"
claiming that Trent Reznor has contributed three tracks for the Quake III: Area
soundtrack. Word of this was also hinted at in this month's edition of PC Accelerator,
although neither report is 100% official yet, so don't be too disappointed if
it doesn't pan out (thanks everyone who sent that in, Tom Cornille being the
first of many).
There are eight
new Descent III Mercenary Screenshots on The Adrenaline Vault offering the
first screenshots of this upcoming add-on for Outrage Entertainment's flying
shooter. Word from the adrenaline junkies is to expect an upcoming interview
with Descent III Mercenary project lead Christopher Pfeiffer with some details
on this project.
PC.IGN.com's Splinter Interview
(splinterview?) talks about Splinter, a just-announced flying shooter in the
works from Stromlo. The Q&A is with the game's producer Tony Shiff "to
see if Splinter will get under our skin" (you gotta love that). Thanks Frans at 3D Action
Gamers. The game is due in the Asia-Pacific territory by spring 2000 under a
co-publishing agreement with EA, and word is "EA Europe and North America
are similarly considering publishing the title in their respective territories."
The following answer gives their take on how the game will appeal to veteran
Quake and Unreal players, as well as newbies:
The Adrenaline Vault
previews Interstate '82 looking ahead at the driving and shooting game
that's going to cut its hair and get some shoulder pads, as it moves from the
70s inspired I'76 to the new wave 80s. Here's a bit from the hands-on preview
that gives a feel for how the plot in this mad maxian series is going to unfold
six years later:
An article titled TalonSoft's Winter Lineup
on GameSpot talks of the crop of upcoming TalonSoft titles, and offers three
new screenshots from Codename Eagle and three more new shots of Hidden &
Dangerous: Devil's Bridge. Thanks Frans at 3D Action
Gamers.
There are five
new Revenant screenshots on The Adrenaline Vault giving more of a look ahead
at this upcoming Diablo-style action game from Eidos Interactive. Word is the
game is close to going gold.
Voodoo Extreme has a new screenshot
up from Giants, PlanetMoon Studios' upcoming third-person action-fest, along
with an update from PlanetMoon's Tim Williams discussing the art of balancing
gameplay in a game where there are three distinctive character classes.
TeamAbuses's Q3Tourney guide
has been updated with even more tips on how to stay on top of the frag heap in
Q3Test's designated tournament map, although it does warn: "Do not make the
mistake in thinking that strategy wins on this map, it doesn't. If your opponent
has great aim and can dodge reasonably well, it is going to be a one tough match
no matter how good the strategy."
An update to Team Ego's Messiah FAQ
adds new info on the decision not to use bump-mapping in this upcoming
third-person action title from Shiny entertainment, as well as more about the
game's optional support for the 16:9 screen ratio, and an explanation of why the
demo, originally expected to be released about now, is now expected in early
November. Thanks Frans
at 3D Action Gamers.
GameStone Interviews
Sergey Zabaryansky, talking with the project leader on the Vital Engine
about the project, and Venom, the upcoming first-person shooter based on the
engine.
The Reactive Software page has
version 1.1 of their server-side competition mod for Kingpin: Life of Crime, Xatrix'
first-person shooter that uses the Quake II engine to create a world where you
do bad things to bad people. The new release adds a HUD clock, countdown starts,
and a Message of the Day.
The
GTIS Driver Downloads page has patches for the various non-US and Canadian
versions of Driver. Thanks CuTThroaT JaKe.
The Adrenaline Vault News
is reporting that Eidos has extended its publishing deal with Squaresoft to
include Final Fantasy VIII on the PC throughout Europe and Australia, so expect
one of loonyboi's (and many other folks') favorite console offerings to come to
the PC down the road. There's a copy of the press release on this, along with
about 30 FF8 screenshots on BigKid games news & reviews,
though I imagine the shots are from the PlayStation version.
InsideMacGames' Sneak Preview
of Rainbow Six looks ahead at the upcoming Mac version of Red Storm
Entertainment's first-person shooter of tactical anti-terrorist action.
A post on TiberiumSun.com gives some
interesting news on what info is passed along to Westwood when registering
Tiberian Sun online. Apparently in addition to sending the serial number of your
C&C Windows 95 edition (it's not clear if this is just a Win95 thing), it
also sends your network adaptor's MAC address.
The LxDoom Homepage has a new
version 1.4.0 of this Linux port of the Doom source code, now a GPL
release, reflecting the source code's new status. Thanks Frans
at 3D Action Gamers.
The Name Maker Studio homepage has a new
version G2 4.00 of this editor to create fun and colored names for games that
support them. The new release adds the ability to edit your name in a fully
WYSIWYG environment.
In referring to a review I called the Gigabyte GA-660 Plus a motherboard
yesterday (story),
when it is , in fact, a video card based on the TNT2A. sorry about causing any
confusion. Also, that Last
Revelation Training Level Unveiled on The Adrenaline Vault mentioned
yesterday is back online. If you looked for it after our
story on it was posted it may have been missing, since it turns out that it
was posted a bit early. Finally, a post on BetaNews
says that Win2K shipping in February 2000 does not actually represent a delay,
as that has been planned for some time.
As always, the daily dose comes hard and fast. Thanks, as usual, to Frans
at 3D Action Gamers.
A bunch of readers wrote in about my mini-review (or as one referred to it, a
"MiniMe" review) of the EverGlide mousepad yesterday (story)
either asking, or telling about the new Microsoft mouse with the optical guts.
Rest assured, this is definitely on the agenda as the next rodent to get into the BlueLabs for
testing. It shouldn't take that long to get a hold of one to get that going, so
I'll even risk my superstition about predicting such things and say it will
actually be soon (daring, huh?).
Link of the Day: TurdWear.
No, different than the kind my little brother used to wear. Thanks STELTH. |
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