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Archived News:
GameFan interviews
Thirdlaw Interactive ganging up on Lead Designer Sverre Kvernmo, Artist Andy
Chang, and Programmer Jonathan "Nelno the Amoeba" Wright, for a group
interview discussing their upcoming shooter based on KISS: The Psycho Circus.
The interview also includes a dozen high-resolution screenshots that were
previously only available at 640x480.
True to their word Q3Center's Q3Tweak
page has a new version 1050 of this tweaking/front-end program. Among the
fixes and new features is now an integrated colored name editor.
3DFiles Game Demos - NHL 2000
has a demo of NHL 2000 that's 41.5 MB. Yeah it's a sports game, but hey, it's
free software (besides, there's lots of carnage in hockey).
A Talent For War has word that the Resource Bay
on The Official Homeworld Web Site
has a bunch of new screenshots from Sierra's upcoming strategic space sim, and
the main page offers another new tune from the soundtrack.
To celebrate Tom Clancy Day (I've got to get a better calendar, I can't find it
listed anywhere), there's a new preview of Rainbow
Six: Rogue Spear on GamePen. While they were in a forward-thinking mood,
they also posted part two of their Sovereign
preview looks at Verant's Sovereign, "a massively multiplayer strategy
game currently under development."
StrangeCompany, those guys best
known for their Quake II demo utilities, have announced that they are going
to be partnering with Monolith to make the
LithTech Film Producer, a tool to make 3D movies. Here's an excerpt from the
press release:
GameStrategy has posted an
article on HumanHead Studios, the fine folks behind the Unreal 2 engine
title Rune. The article chronicles the history of HH, and points out that today
is the two year anniversary of the original founders departure from Raven Software
to start the studio.
This week's Diablo II shot of the week is out, and shows the Barbarian beating
the crap out of a Bone Mage. You can view the image on DiabloII.net
complete with a detailed description.
Raven's Kenn Hoekstra updated his
.plan again, with a clarification of who's to blame for the inaccuracies
mentioned earlier (story):
Next-Generation
Online has posted a piece titled, "Team Fortress 2 will take the multiplay
FPS genre into a new age" which has Valve's Robin Walker talking about
TF2 (thanks Frans). There's literally
nothing said here that hasn't been reported elsewhere, but if you haven't kept
up with the TF2 press you might find this interesting.
3DGameGeek
has posted an interview with the man known only as Levelord, talking about his
work on Heavy Metal: FAKK2, his "all-star" level for the Half-Life
mission pack Opposing Force, and his bachelorhood, which he'll be losing in
a few short months (okay, so seven, but that's still a frightening notion).
Monolith and Be made
an announcement this afternoon that the LithTech (1) powered shooter Shogo:
Mobile Armor Division will be ported to the BeOS, and will (ahem) be available
later this year (thanks Sean Graham).
Raven's Kenn Hoekstra updated his
.plan with a number of corrections to one of the ECTS previews we posted
yesterday. It would appear that many of the statements in the Soldier of Fortune
preview in question are either false, or aren't telling the whole truth.
After a few false starts, the Rogue Spear demo has been released, and is available
for download from PCGamer via either the Gigex delivery system, or a direct
download (thanks CajunHawk, and earlier the Rogue
Spear Retreat). At over 50 MB it's a hefty one, so modem users would be
advised to go the Gigex route.
Rogue Spear's Greg Stelmack
updated his designer
log with details on the technical aspects of the RSB files they use for
the game for anyone interested in writing texture tools (thanks Frans).
3DActionPlanet
has posted an article titled, "Licensing: How Does It Work?" which
explains the often complicated and strange world of engine licensing. If you've
ever thought about licensing the Quake or Unreal engine for some strange reason
(and let's face it - who hasn't?) this should make for an interesting read.
Valve's Yahn Bernier has returned with a new edition of his Yappin'
With Yahn column on Halflife.org. In this edition, Yahn talks about the
tool changes from Half-Life to Team Fortress 2, TF2's video card requirements,
the HUD in the game, and more.
WON.net has
released the
theme song to Homeworld, which is performed by Yes. The download is in Liquid
Audio format, so you'll need to grab the LA player before attempting to
get the song.
HumanHead's Mike Werckle updated his
.plan with details on the screenshots from Rune that have been popping up
on various sites (including
these), as well as a general status report on the game:
Third Law's Jonathan "Nelno" Wright sent in the following clarification
about a misleading GameSpot UK report regarding a KISS title currently in development
(that has nothing to do with the LithTech 2 engine title Third Law is making):
SWAT Game
Rewards Non-Violence is the name of an article on CNN Interactive, that
previews SWAT by pointing out its emphasis on problem solving over violence
(thanks Trimboy). The article has quotes from Ken Thatcher, a LAPD veteran who
helped consult on the game, and who "talked game developers through how
a SWAT team would respond to barricades, hostage situations and VIP details."
There's a downloadable MPEG movie as well as a bunch of screenshots, although
the shots look familiar to me, so I can't be sure they're all new.
Activision and WON.net announced
today that they are supporting the online gaming network WON.net
with several of their upcoming titles, including Vampire: The Masquerade, Star
Trek: Voyager, Soldier of Fortune, and Interstate '82. With TEN geting out of
action gaming altogether, WON.net (which used
to be exclusively partnered with Sierra's titles) looks to be taking their place
as competition for HEAT.net and MPlayer
as a full online gaming network.
Inside Mac Games Magazine
Interviews John Carmack In this exclusive interview with IMG, Carmack talks
about Apple, Macs, the hot new G4's, and of course, how well they all run Quake
III Arena.
Qamex Games Centre's
ECTS Awards List gives several rundowns on exhibits from this year's European
Computer Trade Show that rate special attention. Best PC Game of the Show: Grand
Prix 3.
I kind of unburied this from a previous post, more from ECTS comes in the way of
GameSpot UK's
Thief 2 preview from the show, which includes five new Thief 2
screenshots.
Unrealism has posted their
writeup of the Unreal Press Party that's being thrown at ECTS, which featured
Unreal Tournament running on 20 Athlon 600s with TNT2 Ultras and Dual Voodoo
2s. In addition to a rundown of UT's features, there's lots of pictures of the
party, showing happy fans (and one really cool looking statue).
The ECTS news never stops, it would appear. GameSpot
UK is reporting that Half-Life is "significantly" in production for
Dreamcast and U-Games
has posted a preview of Rune, which is being shown at ECTS as well.
Human Head's Mike Werckle sent along another
few screenshots of the hero in their upcoming Norse-tinged third-person
action game Rune, currently under construction using the Unreal 2 engine. The
shots (exclusive this time) offer more views of Ragnar, the game's badass Viking
hero in action, this time batting a bunch of Stimpy's Magic Nose Goblins in the
dreaded GoblinCave. No spoilers here, they're stashed off in
this hermetically sealed mayonnaise jar, ready for your perusal.
Saw on A Talent For War (by way of Lanced.Net)
that there are a bunch of new Starlancer
Screenshots on Microsoft Starlancer site (the site is a pretty twisted
pretzel, but I ferreted out the page). The shots show off several new views of
the eye candy in Microsoft/Digital Anvil's upcoming space shooter.
The CronosBot site has a pair
of new updates for this AI opponent, offering both a new version 1.05 of the
Chronos bot for Quake, and a new version 1.01 of the Chronos bot for Hexen II.
The new Quake release adds "slight bug-fixes for dynamic waypoints" as
well as fixed waypoints for DM6, and the Hexen II update fixes the bugs that
caused the bots to fail to use all the weapons, a waypoint problem, and the
"useless" imps. Thanks Bot Epidemic
for both of those.
A new version 2.02 of Server Watch
is now available. Server Watch is a system tray utility that automatically pings a
game server and displays the number of players currently on that server in the
tray, perfect for knowing when is the perfect time to jump into that LAN game.
The new release adds Q3Test support as well as support for Starsiege TRIBES and
Shogo: Mobile Armor Division. Version 2.02 will remain available only as a patch
for previous users unless there is reasonable demand for a new full installer.
Randy "DuvalMagic" Pitchford updated
his .plan pointing the way for press and hardware vendors to harass John Faulkenbury
as he braves New York City to show off Half-Life: Opposing Force, Gearbox
Software's upcoming Half-Life add-on off at the Ground ZERO
event this weekend.
The ZDoom website has a new version 1.18
of ZDoom, a Win32 port of the publicly-available source code for id Software's
Doom. The new release offers several bug-fixes, and adds a little carbonation to
the way the game handles H2O by adding water warp, as well as the
ability to swim. Also, Kokak's Doom Page
has a new model pack for DoomGL offering a new cacodemon, lost soul, knight
& baron of Hell, pink demon, boss cube, medikit & stimpack. Thanks
Violent Ed.
GA-Source Impressions
of Soul Reaver gives a hands-on preview of Eidos' upcoming third-person
vampire game.
Privacy Groups Dismiss Microsoft NSA Denial
is a TechWeb story with more follow-up on
the startling allegations that recently sprung up of a backdoor built into the
Windows OSes for the National Security Agency (story)
that Microsoft called "inaccurate and unfounded" in response (story).
The new article offers the opinion of Caspar Bowden, the director of the
Foundation for Information Policy Research (FIPR),
who disagrees, saying "Microsoft's argument is inconsistent with its
operating procedure."
Thanks to all of you who've sent in suggestions for dealing with the Eudora to
Outlook conversion outlined yesterday. Unfortunately loony was unavailable for a
good part of the day, so I haven't been able to experiment with any of the
offered suggestions yet. I did decide to get in a little Q3Test after things quieted
down later in the evening, and had a funny experience. MrCoffee and I joined a
server called netmegs-something or other, and quickly noticed it was one of those
servers, those being the bizarro timelimit servers, in this case the timer was
already on 70-something. Someone checked and announced to the game that the
server has a 500 fraglimit and a 120 timelimit, and another quick-witted player,
without missing a beat, typed back "Maybe this is what Carmack meant by a persistent
universe." Gotta love a good Quake joke.
Oh yeah, a little pop culture yesterday, not the Matrix (as so many offered), that was William Hickey in Prizzi's Honor (remember the quotes are always in some sort of context--in this case hitman). William Minton-Marshall gave this quote in reply: "We Prizzis forgive nothing!" Link of the Day: Were we bored
offering the cinematic triumph "The dance of the Bru Bottles,"
described by the filmmakers as "Cheesy, Crap and Soft Centered this is a
stopmotion masterpiece made by three bored students with a free digital camera."
With a description like that it was born to be an LoD. Think death takes a
holiday with a plastic bag as death. Or maybe it's just stop-motion dancing
bottles. |
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