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Archived News:
Jenni from Valve sends word of a bit more news about patching Half-Life to version 1.0.1.3
that may help owners of the UK Game of the Year edition. There are also eight new mods
available on their mod server. Here's the poop:
The MacUnreal 224 beta 5 with the mouse problems that was "yoinked" earlier (story), has been replaced by a new MacUnreal 224 beta 6 on
the Westlake Interactive website. Like beta 5, beta 6 "mainly adds tweaks for
RAVE (to try to make the game more stable)," includes high-resolution
support for Voodoo3, and additionally fixes the problem in beta 5 that caused the mouse to
stop working. For space reasons, UnrealFinder is not included in the beta, but you can download it here.
GA-Source
sends word that they've received the news that the US release of Outcast, Appeal's
third-person voxel-loving action/adventure title, has shipped and should be in stores by
the week's end. I also noticed on The Outcast
website that they've got that whopping huge Outcast demo for download, now split into
a whole bunch of 10 MB chunks (you're talking a big demo when the small chunks are that
size).
Frans at 3D Action Gamers sends word that WON has released one more Half-Life patch. This newest
patch upgrades the English version 1.0.1.1 to the new version 1.0.1.3. Version 1.0.1.1
was the version that shipped as the "Half-Life Game of the Year" edition (thanks
nova for clearing that up). This latest patch,
and all the international versions released earlier (story) are now mirrored on 3D
Action Gamers if you were having trouble with the downloads when they were from a
single source.
It's awfully quiet at the newsdesk at the moment, so I thought I'd post a reminder that
tonight's Talkspot GameDive talks
with Dynamix Programmer Mark Frohnmayer, and former TRIBES designer Scott Youngblood. The
conversation will discuss TRIBES, TRIBES2, TribesCon99, and Scotts recent
departure from Dynamix. Everything kicks off at 10:00 PM
EDT (7:00 PDT), RealPlayer required.
Billy posted word on Voodoo Extreme that
Gathering of Developers and Delphine are preparing to release a playable demo from their
isometric-view RPG, perhaps as soon as next week. The demo should be about a 30 MB
download.
The Starlancer/Freelancer HQ has posted a Q&A with Eric Peterson, lead
designer on Starlancer (thanks AGN3D). It
includes this tidbit, which sort of explains the relationship between the two
different "lancer" games:
The GibPile has
posted a ten question Q&A with Human Head's Mike Werckle (it doesn't say
it there, but I did some of that patented Blue's News reconnaissance work and
discovered his identity) talking about their Unreal engine Viking fest RUNE.
Pull up some grog, grab a wench, and take
a read.
Whee! It's time for this
week's Mail Bag. In this week's action packed installment: QuakeCon gripes,
System Shock 2, Delta Force cheating, the Blue's News effect, and what the heck
is "Mike Abrash's Winnie" anyway? Wacky stuff...be sure to check
it out.
Westlake Interactive
has temporarily yoinked that version of MacUnreal that was released earlier
today (story)
due to a bug (thanks Lockup). Here's what the page currently reads:
Thresh's Firing
Squad has posted a side-by-side comparison of shots from the maps in Q3Test
with images from Thresh's visit to id way back when. While there's nothing
earth shatteringly new here, it's an interesting glimpse into the development
of these levels.
Kali.net has news of the release of a new revision B
of the Kali II beta. Thanks dragor. In addition to
solving some problems with the previous beta, the new release adds the following:
There's a Glaze 3D
& Bitboy Interview on The Tech Zone talking to this Finnish 3D-graphics company
about their recently announced Glaze3D, an upcoming accelerator that promises
ground-breaking performance according to preliminary specs.
Apache, high-falootin' new editor at GameFan sends word that he's
posted an interview with Epic's PR machine, Mark Rein. The topics covered include the
status of Unreal Tournament, the demo, possible console ports, "and more..."
The Intel Owner's Club Goodies
page has been updated with new info on their upcoming exclusive debut of the Battlezone 2
demo mentioned earlier (story). Instead of being available this Friday, a new release date has
been posted: the following Friday, August 27. Thanks Judo Chop. In the meantime, there are
screensavers and wallpaper at the Intel Owner's
Club Goodies page to tide you over.
Duane at WON sends word of a bunch of patches they've
posted for users of the International version of Half-Life along with some Linux releases,
etc.:
Westlake Interactive has
posted a new version 224 beta 5 patch for the Macintosh version of Unreal. This patch only
works with a beta of MacUnreal 224 previously installed, and mainly offers fixes for
RAVE (to increase stability) and added support for Voodoo3 cards. The file is also
available on 3DFiles Unreal
patches page.
As promised, Valve has released a version 1.0.1.3 patch for Half-Life, in three different
flavors: Here are local copies (with mirror lists to be updated as they are reported) of
the version 1.0.0.5 to
1.0.1.3 patch (21.6 MB), the version 1.0.0.9 to 1.0.1.3 patch (1.9 MB), and the version 1.0.1.0 to 1.0.1.3
patch (1.2 MB). Here's the lowdown on the new version:
The official Unreal
Tournament FAQ has been updated with a single new bit of information (as usual,
spotted by sharp-eyed Frans at 3D Action
Gamers'). The answer to the question "When is Unreal Tournament coming out?"
has been changed. Where that formerly read Spring 1999 (the horse is obviously out of the
barn on that now), the answer now reads: "Fall of 1999...can't be more specific than
that."
Saw on Unreal Nation that there's an update on Witchboy's Cauldron from ION Storm
Designer Harvey "Witchboy" Smith talking about pop culture, and offering a
"Generic Update" on the progress of ION's upcoming Unreal-engine action/RPG,
Deus Ex. Here's the G.U. on D.E.:
A Shadow Man Demo
FAQ is now online to answer common questions about the demo for Acclaim's third-person
game of Voodoo mojo. Thanks Frans at 3D Action
Gamers'.
Version 2.0 of The Heretic Fortress, a
teamplay mod for Raven's Heretic II, is now available. Their updated list of changes page
and updated gameplay
section give the full lowdown on the mod, and what's new. Thanks again Frans at 3D Action Gamers'.
I mentioned earlier that both loony and I might be away for a while this afternoon
visiting EA, but with a Half-Life release on the way, I stayed to hold down the fort, so
you're stuck with me.
AVault
has posted an in-game movie from Sierra that shows off their upcoming space
battle game Homeworld. The movie is available in Microsoft's
Media Player streaming format in different bandwidths from 28.8 to 300k.
We've received word that Psygnosis and Surreal Studios' Drakan: Order of the
Flame has begun appearing in Electronics Boutique stores. Word from the publisher
is that it was set to appear in stores by Friday, so check back tomorrow if
it hasn't shown up near you yet.
PSX.IGN is reporting that the
PlayStation version of Quake II is almost finished, and should be moving on
to Sony's QA department for final testing in the next couple of weeks. If that
happens as planned, the game will be on store shelves in September.
Human Head's Mike Werckle updated his
.plan with word that they're looking to hire animators for their game in
progress Rune in the near future. Here are the details (for full contact info,
read the full .plan):
Well-Rounded
Games has posted an interview with Red Storm's Greg Stelmack, one of the
game designers on Rogue Spear (the sequel to Rainbow Six). Lots of stuff is
discussed here, including the debate over the Kosovo mission (which is a bone
of contention with some), the new weapons, and lots of other gameplay issues.
Paul Steed was nice enough to send along an "exclusive" Quake III Arena image that was created for
magazine advertisements. Here's the BMP version on our FTP server (849 KB) for you purists (it unzips to close to 4 MB), and here's a thumbnail link to a jpeg of the 1280x1024 32-bit color shot, along with Paul's description.
Saw in IPlayGames
that this page on
Descent-3.com has what's new in the upcoming Descent 3 version 1.1 patch.
The version of the day on Q3Center's Q3Tweak
page is Q3Tweak version 1049. Thanks Voodoo
Extreme. The new release of this tweak util for Windows Q3Test users fixes a
"stupid bug" with a busted path to the executable, fixes some other bugs, and
adds a few new features, including a VISE installer to avoid problems users have had with
the WinZip self-extractor.
Epic's Brandon "Don't Burn My Pokemon" Reinhart updated his .plan and included news on his own efforts at coding an
Unreal Tournament Linux client, echoing the words of Outrage's Jeff Slutter about Linux
Descent 3 posted earlier (story). Here's that part of the update:
As the second part of the Nocturne
preview they kicked off yesterday, Thresh's FiringSquad interviews
Terminal Reality talking with Mark Randel, president and lead programmer and Jeff
Mills, Nocturne production lead about their new horror game, Nocturne.
Saw on the Bot Epidemic that version 0.97 of the
Cajun Bot for Doom is out, offering an
update to the AI opponent for the true old-school deathmatcher. Thankfully, I don't
believe it offers an Adam Sandler/Cajun Man skin or sound pack.
Billy sends word of a post to the Descent
BulletinBoard by Outrage Entertainment's Jeff Slutter announcing that he's been
working on a Linux Descent 3 client, which he plans on releasing as soon as he works out a
couple of features and squashes a few bugs. Here's the poop:
This Intel Owner's Club Goodies page
has word they will have exclusive downloads of the BattleZone II demo on August 20, 1999,
"Only at Intel® Owners Club." The system requirements on the page note that
"This is a US game demo only." Thanks Geoff Stafford. The Intel Club is also
passing along some of the questions readers submit on this page to the director of
Battlezone II, George Collins, with the answers to be published with their next
newsletter.
Phase 1 of Glide
Underground's GenCon wrap-up is up offering photos and product previews, with a
promise of interviews, "and perhaps an MP3 of the press conference with Walter
Koenig," still to come. Also, GenCon Follies is the
Gamecenter wrap-up of the event, posted last Friday.
Axis Productions has posted the new version
1.3 of their Rock/Paper/Scissors (RPS) mod for Quake II. The new release offers a
"new 'cube-holding' effect, cube respawning problems fixed, removed quad and
invincibility, and numerous minor bug fixes." RPS is a server-side mod, so clients do
not need to download anything to play.
I can't be more pleased with the response to the new Quake III Arena Bus Tour message board, my hat is
off to furn, our resident boy genius, for his usual yeoman effort at hand-coding the
board from scratch. His code shows its usual lean meanness, the CPU load barely budged
when the boards came on line (a feat perhaps only other website operators can really
appreciate). Stay tuned for more on what features are planned for the future which will
lead to the launch of other boards. I also want to thank the ever-amazing Walter |2|
Costinak for the terrific logo for the messageboard, and I think that Anna from id
deserves special thanks from all for the effort she's putting into answering so many posts
on the board.
There will probably be a gap this afternoon with no updates, loony and I have a chance to check out some new stuff with Electronic Arts. Since they are visiting our fair metropolis, we'll probably both make the trip to see what they've got for us to see, though I'm feeling a bit ill (hence the slightly late start this evening/morning), so I may beg off. P.S. More anniversary schtuff: Cheers to Clan Steel Maelstrom on their third anniversary, and still going strong. Link of the Day: The Onion,
where a front-page story reads "Quake Claims 500 Hours" Thanks Mongrel and
Amergin. It's a sad tale: "Rescue workers are still searching frantically for any
signs of unwasted time in the wreckage of high-school student Jeremy Fanshaw's life,
following a devastating Quake game that claimed an estimated 500 hours of his time."
Damn do I love the Onion. Have you seen their paperback book? Highly recommended. |
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