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Tuesday, Aug 10, 1999

  

TRIBES2 Linux Client News

Datumplane::Starsiege has posted an email reply from Dynamix' Tim Gift saying he's "sure" they would do a TRIBES2 Linux Client,. Here's the encouraging news for Linux fans:

I'm not totally suprised that there are that many players interested in a linux client, there has always been interest here in doing one :) Given the response though, I'm sure we will do the port as soon as we get the chance.

Voyager Update

Raven's Mike Gummelt updated his .plan with a bunch of stuff about what he's doing as far as programming for Raven's upcoming Star Trek Game talking about some of the Raven created stuff he's psyched about, as well as the improvements in the most recent builds of the Quake III engine they've received from id Software..

Anachronox Screenshot

The Burpfish Network sends word they've posted another new screenshot from ION's upcoming Anachronox, on top of the bunch posted earlier (story).

Disruptor Interview

Power Gamerz interviewz Christian "Disruptor" Antkow talking to the id Software level designer about Quake III Arena, gaming in general, and other assorted topics.

Unreal Tournament Screenshots

You guessed it, more screenshots, Unrealism has posted five new screenshots of their own from Epic's upcoming Unreal Tournament in a group that seems to place emphasis on special effects.

Diablo II Screenshot

And continuing the shot binge, Act Two - No. 77 - Large is the new Diablo II screenshot of the week showing off the "Eye of Zeus."

More Shogo Anti-Cheating

Satan's Shogo Validation Page has posted a new anti-cheat measure for Internet Shogo: Mobile Armor Division games that requires both client and server to run a validate.rez file. Saw that on PlanetShogo.

ASUS 3800 Drivers

This ASUS FTP directory has new final version 2.08 drivers for their TNTX line: V3800 Display Driver for Win9x (direct link) and V3800 Display Driver for WinNT (direct link), as well as a new version 3.4 ASUS Live for V3800 (direct link) and version 2.02 of their V3800 Tweak Utility (direct link) which you use to "Change Max. level of Engine Clock from 160MHz to 190MHz for Ultra Card"). More on what's new is on this index file. Thanks BetaNews.

Tomb Raider III 3DNow! Patch

There's a Tomb Raider 3 Patch on 3DFiles to enable AMD 3DNow! support in Eidos' Tomb Raider III.

Game Music

3D Realms' Joe Siegler updated his .plan with word that they've released an MP3 file over on the 3D Realms page from the "Music to Score By" CD that's coming out soon, which features a number of bands doing Duke Nukem-related music. The released track is Megadeth's cover of the Duke Nukem theme song. Along similar lines, Volition has posted the first of their weekly MP3 files over on Freespace2.com, showing off the soundtrack to their space shooter.

TRIBES Freeze

Dynamix' Mitch Shaw has updated his .plan with word that he's created a new mission type for Starsiege: TRIBES that's currently in QA, and will be released soon. It's a large update, but here's an excerpt that gives the general rules of the mod:

Basic concept: you "freeze" instead of dying. When your health hits zero (or basically close enough to not matter), you get knocked into observer mode around your (still standing) body. Frozen players have a blue armor skin and are stuck in the "using PDA" pose. You randomly throw all the ammo you're carrying and lose your pack when you get frozen. You remain frozen until one of two things happen: your entire team gets frozen (bad) or one of your teammates hits the enemy's switch (good).

If a whole team is frozen, they respawn and the other team gets one point. If a teammate hits the switch, everyone on that team gets unfrozen and the player who touched the switch gets 1 point for everyone who was frozen. You get full ammo for every weapon you're holding when you get unfrozen, and also receive a repair kit. You will take damage for leaving the mission area, just like in Deathmatch. All the missions I've converted for Freeze play were originally CTF maps, and the switches are exactly where the flags used to be (exception: Desert of Frost, the new version of Desert of Death, has the switches inside the pyramids but not inside the holes in the floor.)

New Anachronox Screenshots

Is it just me, or is today "let's release some screenshots day" or something? Go fig. Anyway, Anchronox.com has posted seven new screenshots from Tom Hall's (who as everyone knows is like a total chess god) Anachronox. Thanks to ION's Daily Informant for the tipoff.

Unreal Tournament Shots

GameFan has posted two new screenshots from Unreal Tournament, one of which shows off the "Insta-Gib Mutator" one of the really funky new weapons, and the other features the redesigned Flak Cannon.

Invictus Screenshots

Interplay sent along these six new screenshots from their 3D RPG Invictus. The game is played from an isometric perspective, and utilizes an engine that mixes voxels and polygons. Interesting stuff, so check it out.

Warhammer 40k Images

German site MagixX ("ist entertainment pur und taeglich frisch!") has posted what are to the best of my knowledge, the first screenshots from Warhammer 40,000, the upcoming FPS game that runs off the Mortyr 2 engine. If you want to read the accompanying text on the site, try squishing a Babel Fish in your ear (although the text on the images page is in fact in English).

Misc. Screenshots

  • GameSpot UK has posted some new screenshots from Tom Clancy's Rogue Spear (thanks Billy).
  • A handful of new shots from BattleCruiser 3020 AD have been posted at the official site.
  • VoodooExtreme has posted four new shots from Nocturne.

Classic CTF for Half-Life

Aftershock Productions has posted version 9A of Classic CTF the first beta release of their Capture the Flag mod for Half-Life, based as you would imagine, on Zoid's classic Threewave CTF for Quake. This initial version is described as stable "with the exception of Roger Wilco support," which hasn't been properly tested.

New QuakeStarter

QuakeStarter's Official HomePage has a new version 0.72b of this front-end for Quake, Quake II, and Q3Test. The new release adds a password field to the deathmatch options; adds the gametype options for Q3Test; adds a server MOTD option; improves Quake II Gladiator bot support; and fixes bugs in the SOCKS options, dedicated server options, and MaxFPS option.

Tachyon Q&A & Shots

PC Gamer Online previews Tachyon: The Fringe, an upcoming Space Simulation from NovaLogic they say is due sometime this Fall. The piece offers screenshots, as well as some quotes from an interview with Mike Maza, the producer of Tachyon.

System Shock 2 Details

The Adrenaline Vault News has a post up with more info bout Irrational Games' upcoming (as in this Thursday) RPG, System Shock 2. The post describes the "OSA" character, a "secret ops military-based character focuses on infiltration, espionage and intelligence."

SGI & NVIDIA

NVIDIA and SGI Set Direction of Strategic Alliance is a Business Wire report with more details about how the SGI/NVIDIA strategic alliance will impact the manufacture of new graphics technology at both companies. Here's an excerpt:

As a major initiative to bring a dramatic price/performance discontinuity to the visualization market and accelerate product time-to-market, SGI will incorporate NVIDIA's graphics technology into new desktop graphics systems. As part of the initiative, SGI will transfer a world-class team of 3D graphics engineers to NVIDIA to work on its next generation technology.

Speaking of SGI, SGI cutting up to 1,500 jobs in reorganization is a CNET News.com report of some job cuts there.

CornBoy! Departs Dynamix

TRIBES Lead Designer Scott Youngblood updated his .plan with the news that he is departing Dynamix for Electronic Arts. Here's the skinny:

This friday (the 13th) will be my last day as an employee of Dynamix. It has been a GREAT 9 years here in Eugene and I will always look back on these years fondly. The decision to leave was very difficult for me to make but I have an opportunity in the bay area that I cannot pass up. I will be joining Electronic Arts in their Online Games division as a lead designer on an upcoming multiplayer title. Tribes 2 is progressing very nicely and it with great sadness that I will not be able to help finish it. I still plan on being an active member in the Tribes community (playing for Western Alliance)... see you online.

Scott

p.s. You CAN buy Mirror Pond Pale Ale in the bay area... woo woo!

CornBoy! is good people, in the caffeine-swilling Blue's News tradition, and we wish him all the best.

Oni & SS2 Chats Tomorrow

Inside Mac Games Chat is planning a live online chat session with Bungie's Brent Pease to talk about progress on Bungie's upcoming third-person fighting game, Oni. The session is tomorrow night (August 11) at 10:00 PM Eastern (7:00 Pacific). To join the chat, all you need is to visit the page using a a Java-capable browser. Also, a reminder that on tomorrow's eve of the release of System Shock 2, the first-person RPG sequel, Irrational Games' Ken Levine, project leader on the game, is hosting a live chat at 9:00 PM EDT on the IRC server polaris.starchat.net in #system`shock`2.

Soldier of Fortune Interview

PlanetQuake has posted an interview with Activision's John Tam that was conducted at last weekend's massive QuakeCon event, talking about Raven's Soldier of Fortune.

New Kingpin Beta

Another one of those Kingpin beta patches (version 1.17c) has been released and is available for download at the Kingpin beta site (thanks Da' NoMaD). Here's a list of changes in this version:

  • Improved new file transfer system (isn't hampered by lag, and pretty much maxes out the given connection speed)
  • Fixed "Illegible Server Message" after failing a download
  • Fixed deposits field

Outcast Updates

The official Outcast site has been updated, and now features new screenshots, MPEGs with goofy "out takes" from the game, and behind the scenes footage (thanks GASource).

DieharD Interview

sCary's Shugashack has posted an interview with Diehard-r3v, the winner of last weekend's big ol' QuakeCon Tournament, and who is being called by some the best one on one Q3 player around.

QuakeCon Photos

The Shugashack's QuakeCon 99 Picture Page is up with some reminiscences from the event, and over 70 photos Huntsman took along the way, all with captions.

NYC = Ground Zero for CPL

Looks like the CPL is targeting New York City as the site for their next event, the Ground ZERO Website is up with a cinematic teaser courtesy of Flash that promises more details "coming soon." Fortunately, if you're burning with curiosity, I have a few details that aren't on the website right now: The event will run from Thursday, September 9-Sunday, September 12, 1999, and here's a description from Angel at the CPL: "The four-day event will host the finals for the Quake 2 Female Frag Fest, an official CPL Quake 3 tournament, a massive LAN, exhibition booths for hardware and software companies, workshops and more."

Q3Test1 Overview

defraGGed's Q3Test1 Overview is a printable map of Q3Test1 offering a key to show the way to weapons, ammo, and armor.

AM Tech Bits

Hidden & Dangerous Strategy Guide

Avault's Guide to Hidden & Dangerous Exposed and Disarmed is up, offering what they say is the most comprehensive strategy guide you'll ever find for Hidden & Dangerous, the "squad-based arcade-like action title" from Illusion Softworks. They describe it as one of their most ambitious undertakings ever, and the lengthy guide offers a Walkthru, reference sections such as The SAS, The German Guard, and The Weapons of War, and assorted other guides, like their Sniping tutorial.

Abomination Demo

Saw on Voodoo Extreme that Gone Gold has word of the release of a 55 MB playable demo of Abomination, described as a "team based Strategic and Tactical Combat game."

Newer Q3Tweak

On the heels of yesterday's release, comes a new version 1048.2 of the Q3Tweak Q3Test tweaking/optimization utility. Thanks Jason Winter-Roach. The new release fixes a bug that sneaked past pre-release testing, and takes the opportunity to add Savage4 support.

More on John Carmack's QuakeCon Talk

True old school gamer Avatar has posted his own write-up of John Carmack's talk at QuakeCon, or as he put it, his "rehash of the things [he] can remember Carmack talking about at his Qcon speech, with a little added interpretation on [Avatar's] part." This write up also includes a couple of photos, and a summary of the Q&A session.

John Carmack's QuakeCon Talk

John Carmack at QuakeCon on 3D Action Planet, is a write up about the talk the id lead programmer gave at QuakeCon, written by Fargo and crt, and illustrated with photos. Here's the description:

Cool Things Carmack Talked About:
- What's under Quake 3's hood
- How it's different from Quake or Quake II
- The current state of 3D technology
- The future of 3D technology
- The Doom movie
- How broadband will affect action gaming
- 100+ player games
- The Sega Dreamcast and net games

More Halo Interview and Preview

Next-Generation Online's Exclusive Halo Interview is a short Q&A based on a "marathon interview session with with Nathan Bitner, Producer of Halo" (Marathon, get it?). Also, Next-Generation Online's Halo Preview is another look ahead at Bungie's upcoming third-person multiplayer action/strategy title, again, based on Bungie's recent tour to show off the game to some online publications.

New Q3Test Log Parser

Version 0.23b of q3dmstats, the first public release of this freeware Q3Test log parser, is now available. This program is described as "pretty crude right now," but it has been released to get feedback on its future direction. The page offers some sample output of what the program does.

Drakan Forums

Drakan.Net has posted a pair of new forums, Drakan- Troubleshooting and Drakan- Clans, both fairly self-explanatory, if a trifle early, for this third-person action title that's gold, but not yet in stores.

Draw Julie Strain - Get a Job!

Ritual's Robert Atkins updated his .plan with more on Ritual's attempts to hire a 2D artist to work on Heavy Metal: F.A.K.K.2, though the Adrian Carmack part may be a tall order (Adrian, no relation to John, is one of id's co-owners, and 2D artist supreme). Here's word on their job hunt, and related art test (unfortunately electronic, not on a matchbook):

Heavy Metal 2d job update: We are currently *still* looking for a 2d artist the likes of the pixel-master Adrian Carmack. =)

There have been a great number of talented artists who have sent art in response to the first time that we posted this position. For the most part, we have been very impressed with their work and have even done a bit of interviewing, but the one thing missing in most portfolios is a health set of high quality game tiles and skins.

This is nothing new; game companies have this problem every time they try to find someone to create tiles and skins.

In the past, the way we have handled this problem is by giving certain interested candidates an "art-test." No reason to freak out, it's super simple! We give you example tiles to look at for quality. Then your objective is to create your own tile set to submit for review.

To be perfectly honest, I really never look forward to go through this process. However, looking back, I should have prepared the "art-test" the first time I announced the job opening. Every 2d artist ever hired at Ritual has completed the "art-test" before we even looked at any of his or her other art.

If you have never created game tiles, this is the perfect exercise to see if you got what it takes. Plus for those artist that are just coming out of school or those trying to make a career changes, 'with no real tileskin experience', this the type of specific "game" art samples that companies like Ritual are looking for. So, even if you don't get hired at Ritual, after completing the test, you now have a great new portfolio sample to submit the next time you apply at your favorite game company.

Go here http://www.ritual.com/files/arttest.zip and download the zipped file, unzip it, read the doc and check out the art samples. Next, get to creating a sample tile set that even mom would be proud of, then send it to roba@ritual.com.

After you take a look at the files and doc, and still have questions just mail. I get back to you ASAP.

Contests

  • Relic News' HomeWorld Contest offers the chance to win either a copy of HW or one of two concept sketches, each item having been autographed by the development team at Relic.
  • There's a new Vortex of Sound contest giving away "an Aureal Vortex2 SuperQuad Digital PCI sound card for the best 3D audio on the PC, dual 3dfx Voodoo2 SLI accelerators for heart-thumping pixel-pumping graphics, and plenty of Aureal goodies!"

etc.

Out of the Blue

Settling back into the groove here in the Blue tower... loonyboi got home safely today and should be poking his beak into things tomorrow, after some well-deserved rest. A little of the old pop culture yesterday, Christopher J. Meyer sends along a reply quote: "I ain't through with you by a damn sight - I'm gonna get medieval on yo' ass."

Link(s) of the Day: The Gimp's Box, Nocturnus' Pulp Fiction Page, and the The Ultimate Pulp Fiction Page in honor of today's pop culture game.



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