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A report on RainbowSix.Net quotes Wendy from the Red Storm Entertainment PR department as saying that a playable demo of Rainbow Six: Rogue Spear should be available in "roughly three weeks" (about when my Mortyr demo download will end).
id's Graeme Devine updated his .plan with a reassurance for Mac users that the missing version 1.07 of Mac Q3Test is not forgotten:
The online version of Earth Quake from August 99 Texas Monthly is now available, offering a web-based read of the article about id Software in the print Texas Monthly mentioned yesterday (story). Thanks Redwood. The article asks: "Who cares about a violent computer game created in Mesquite?" following with their own answer: "The whole wired world." The article discusses id, progress on Quake III Arena, and the controversy over violent games.
There's an interview with Andrzej Wilewski on Damage Gaming talking with the project director from Mirage Media about Mortyr, the time-travelling World War II shooter with the just released demo. Some time facts: the short Q&A should take less than two minutes to read, in it we learn that Mortyr took three years to make, and according to my browser, the just-released Mortyr demo (story), will take me another 45 hours to download.
The Unreal Universe Wheel of Time Lore page has gone live, with a preview of Legend's upcoming Unreal-engine action/strategy game, with five new screenshots for visual flavor.
As promised earlier (story) the playable demo of Mortyr is now available on the Mortyr Website and Mirage.com.pl (looks like my time zone conversion was right after all). Thanks Ryan. It may be a tough download, but we'll get a copy up as soon as we can.
A new version 118test8 of ZDoom is out, offering the latest build of this version of Doom ported to Win32.
The beGamer - Quake2 for BeOS FAQ is online with help for those having problems with the BeOS Q2 port. The FAQ is quite short, but covers supported video cards, and does offer a couple of helpful tips. Thanks Christopher Heschong.
Raven's William "Phoebus" Mull updated his .plan with mention of some print props for upcoming Raven games, an online chat with Soldier of Fortune programmers John Scott and Nathan Albury, and an upcoming version of ArghRad that supports Heretic II. Here's the whole deal (in Phoeb's trademark font, no less):
A couple more filters have shown up in the BlueTower mail bin to help find servers that have upgraded to the new Q3Test 1.07. This set of GameSpy tabs sent along by DeathIncarnate includes separate files to filter servers playing both TeamPlay and Tournament mode when using GameSpy 3D, and this PingTool filter from George will return any server running the new version when using PingTool. As noted on the pages, the tabs are zipped in spite of their infinitesimal size (which actually is bloated by the zipping process), because the zip format files are less likely to adversely impact your browsers delicate digestive tract than those nasty raw filters (i.e., they're easier to download this way).
There is a new development update online for WXP's upcoming first-person shooter Experience, the Experience Development Update on GA-Source and Experience Development Update #2 on Voodoo Extreme are each the same update, in which WXP's Patrick Moynihan talks about the game's DirectX 7.0 enhancements, physics tweaks, character animations, and more, though the VE update has an extra plug for the Sci Fi channel's special about loony's favorite current release, The Blair Witch Project.
GameSpot's Bungie Unveils Halo has ten new screenshots from Halo Bungie's just-announced (story) action game, and, in spite of what loony said about the gameplay movie from today's keynote speech not being released, a 12.8 MB movie of gameplay in QuickTime format. None of this stuff is directly off a computer, Micheal from GameSpot tells me the screenshots and movie were all taken from the video feed during the keynote.
IGN64 has had a chance to test out an early build of Acclaim's Turok: Dinosaur Hunter - Rage Wars, the Quake III: Arena and Unreal Tournament-style Turok game for the N64. While this is exclusively a console game, it does have a pretty extensive list of features. Here's a list of most of them (for a full list, check out the preview):
In other Acclaim console news, the N64 version of Shadowman has gone gold and will be shipping soon, with the PC version expected to go gold in the near future.
ZDNet has posted Steve Jobs' keynote address from the MacWorld Expo in both Real Video and Microsoft Media Player formats (although oddly enough, not Streaming Quicktime). Skip forward to about 41 minutes to check out the introduction by Jason Jones, co-founder of Bungie, followed by the first ever public showing of Halo, the game that has floored me twice now. Regarding a higher quality version: when I asked a Bungie representative, I was told that because this particular movie doesn't feature any shooting (at Apple's request), they're going to make a separate trailer that is more accurate of the game's action. Look for that sometime within the next two weeks or so. Also worth seeing on the stream by the way, is Noah Wylie's appearance on stage playing Steve Jobs at the opening, as well as the introduction of the iBook, Apple's consumer laptop with wireless LAN capabilities.
As one last Halo note, the astute boys at the Myth Townhall have noticed that if you look carefully in the background of the Halo logo, you'll see a very faint version of the Marathon logo. Hmmm...
Dreamcast.ign.com has posted a hands on preview of BioWare's MDK 2 (thanks Frederik). The preview is reasonably in depth, and illustrated with new screenshots, as well as new video footage from the game. As everyone knows, MDK stands for "meek dumb kittens".
As he heads back from MacWorld, loonyboi sends word that he's learned a small previously-unrevealed tidbit about Bungie's just-announced Halo (story). The Windows version will not support OpenGL, but will be D3D-only. Nothing to stop the presses about, but it's not mentioned in the release, so I thought I'd pass it along, since it also gives a chance to provide a description of the game, which is a third-person squad-based action game, Jason says to "think TRIBES meets Tomb Raider."
Today's required Unreal Tourney preview (just joking -- see this week's MailBag) is a Hands On UT Preview on GameSpot UK that says "on this initial showing, Tournament may well be capable of giving ID's behemoth Quake III: Arena, a run for its money."
A new version 1.10 of the ReDeMpTiOn bot for Sin is now available. The sole change is that this AI playmate for Sin is now up-to-date with the latest changes to SiNMod so it can use the r_arena.cfg information to turn weapons on and off in Rocket Arena games.
There are new Tomb Raider Last Revelation Screen Shots on GamePen. There are some Independence War Deluxe Edition Screenshots on PC Paradox showing off the new version of this space strategy game that will offer a new mission. Also, GA-Source has some new FvFRedemption Screenshots and Q&A about this upcoming Genesis3D engine sequel to the classic Quake RPG mod, and ole Potty Mouth has posted another new LithTech2 screenshot on Voodoo Extreme.
Mortyr.Net sends word that I messed up my GMT to EDT time conversion by failing to account for daylight time in the blurb about the Mortyr demo (story). To sum up, the Mortyr demo slated for release tonight at 0.00 GMT should be available at around 8:00 EDT if the release goes off as planned (I've changed the time listed in the earlier story to minimize further confusion).
loonyboi just called in from MacWorld (where he's "on assignment"), with word that Bungie has finally announced their super-secret upcoming project, Halo at Steve Jobs' keynote address. The official Halo website has the first tidbits on the game, which is being developed for simultaneous release for both Windows and the Mac. loony got to see Halo earlier this year, and has been bursting at the seems to talk about it since then (but was under threat of death), because the demonstration (on a Mac) blew him away. The Press Release describes the game in detail, and I'll clip a piece below, as well as snagging the screenshot from the site, because it indeed, looks that cool. Here goes:
Here's more from the release:
Mirage Media sends word that a demo of Mortyr, the embattled World War II shooter whose publishing status is still up in the air, will be released at 0.00 GMT (8:00 PM EDT) this evening. Here's word from Mirage PR Manager Radoslaw Walczyk on the planned demo release, as well as what's currently known of the status of the game's international distribution:
Voodoo Extreme has posted a report from Shiny's Scott Herrington with planned release dates for Shiny's upcoming Messiah, as well as a demo. Here's the poop:
Looking Glass Technologies official System Shock 2 site has been updated with a bunch of new screenshots from the upcoming sequel to the classic sci-fi RPG. Thanks again VE and SShock2.com, where they have the new shots mirrored. The top of the page now also proclaims:
Shodan returns in 21 days X hours and X minutes -
Shodan returns in 21 days X hours and X minutes -
Dr. Chmod of the 5 Assed Monkey server (where often I've played myself -- that's a tough name to resist) sends along an easier solution to the problem reported earlier with running a Q3Test dedicated server after upgrading to version 1.07 from 1.06. Rather than a full reinstall as suggested earlier (story), the good doctor says that deleting the server's "q3config.cfg" file will cause the program to build a new one when you start the dedicated server, obviously a much easier fix than the 33 MB download.
Cached News has posted a short Q&A with Epic programmer Tim Sweeney based on some email exchanges about the Unreal and UT server console and making demos. Also on the demo subject, they've posted instructions on how to record demos while playing Unreal both when you are playing over the Internet, and when you aren't.
Update: This story offers a better workaround for this problem than the reinstallation described below.
Original Story: Daniel Kinney sends word that after updating Q3Test 1.06 to 1.07, he could no longer launch a dedicated server. I don't know if this is a universal problem but if it's one you share, he offers a solution that worked for him: Download the full 33 MB 1.07 installer, completely delete version 1.06, and install 1.07 from scratch.
As promised yesterday, here are local copies of the Linux binaries for Q3Test. Here's the tar.gz version, and the RPM installer version, each about 33 MB.
The Stromlo Entertainment site is just now live with the first information about Splinter, a new 3D flying shooter from Electronic Arts that looks to be sort of in the mold of Descent. The site has the first press release about the game, as well as some images and trailers.
3drage.com interviews Joel Huenink, lead developer on 4DRulers' upcoming shooter, Gore in which you play Lt. Jack Fielding, "a combat experienced marine sent to the past to stop the aliens from extracting the earth's ore." In the Q&A we learn that, while the game will indeed be gory, the name "Gore" refers to the battle with the Gorothians over the ore.
Before It's Done interviews Juan Diaz-Bustamante discussing the progress on Blade, an upcoming game described as an action title with strong touches of RPG and adventure with the CEO of Rebel Act Studios. According to the Q&A, the game will be in beta in September/October, and a demo should be available before the game is in stores.
There are some new Mortyr screenshots on MagixX from the third release candidate of this upcoming WWII shooter (hopefully upcoming, the game's publishing status has yet to be publicly finalized).
PC.IGN.com's preview of SWAT 3: Close-Quarters Battle has been updated with over 25 new screenshots, as well as a new 8 MB movie showing off gameplay in QuickTime format.
New ASUS 3800 drivers among other things:
Q3Test Deluxe Taser Edition Tweak Guide has been updated with screenshots to show the visual differences between video cards, though (as they warn) be sure not to get too caught up comparing the TNT/V2 benchmarks, since they were run on different systems. The Abuse site has been updated with a discussion of the Q3 SMP results they posted yesterday. Finally, not to be outdone, Oxygen Tank's Q3Tourney guide has been updated as well.
The QuakeCon 99 site has word up that the stat-happy folks at NetGamesUSA will be participating in QuakeCon (now less than three weeks away) to help automate the first official tournament for Quake III Arena (Q3Test). This press release describes the plan, which will include a complete post-event archive of scores, statistics, and demos from every tournament game played to be made available on NetGames USA's web site.
Thresh's FiringSquad's Vampire: The Masquerade Preview is up, looking at Nihilistic's upcoming third-person action/adventure game where the more you suck, the better you are.
Beta Bites' Darkstone Preview takes a look ahead at this upcoming Diablo-style action/RPG offering hands-on evaluation of the game, as well as a dozen new screenshots.
The Digital Paint site has version 1.51 of Digital Paint Paintball II for Quake II. The full download is 20 MB, and offers all the maps models, etc., for the mod. Also available is a 4 MB patch to update any version from beta 5.5 up. Thanks jitspoe.
loonyboi is currently writing Sandy Petersen's name 100 times on the blackboard, Bart Simpson style, to ensure he doesn't misspell it, as he did again yesterday (sorry Sandy -- thanks Jacek Fedoryński for the heads-up). I can't be too mean to him, however, since I will be relying on him to keep the ship on course here over the coming weekend as we gear up to visit the Blue-in-Laws in the land of 10,000 lakes. I also can't be too mean to him because I have the habit of making errors repeatedly myself, it was only during the day yesterday that I realized that it's Q3Test, and not Q3ATest. Duh.
Link of the Day: More on the moon "hoax," as Culture News from Wired News asks "Man on Moon or Pie in Sky?" talking to some who claim the moonshots were faked, including the theory that the flights were impossible since radiation from the sun is so high that the astronauts would have burned up in space (also known as the Fantastic Four Theory). Thanks .andall.
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