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Archived News:
If it were still April 1, I'd suspect this wasn't serious, but the CNET News.com sent along by Maverick titled Microsoft to charge for Windows 98
bug fixes is dated today. The piece announces a plan called StepUp that they say will
offer enhancements to Windows 98 to current users at a cost. Here's a quote:
The original release about the Half-Life Software Developers Kit was a bit confusing (story), making it sound like it was now available. I wrote Jenni at
Valve who explained the SDK would be available tomorrow morning at 9:00 AM Pacific time,
along with the TFC Client mentioned in this story. Jenni says the SDK page is being updated with the
appropriate info.
There's an interview with Robin
Walker of Valve/TeamFortress Software on ModZone
talking about TeamFortress Classic, which is slated for release tomorrow morning (story).
There's an interview with Steve "Gateway" Tietze on Ravages of Radiant talking to the Nihilistic designer (who also happens to coincidentally work at Nihilistic Software) about level editing in Nihilistic's upcoming Vampire game and more.
Intel seen
cutting prices ahead of new chips is a CNN article
describing expectations that "Intel is expected to cut prices from 10 to 20 percent
for most of its products next week, including its newest Pentium III chips, ahead of
launching some faster processors later in the month." Thanks Jamie Fullerton.
The PSP (Primary Server Program) portion of Valve's TeamFortress Classic
release is available on this page
from GameCenter. The 75 MB download is available after filling out a
form for high-bandwidth users who plan on running servers. This is so servers can already
be in place and online tomorrow, when the plan is to release the customer client for
download bright and early at 9:00 AM Pacific time. The client download will be a still
healthy 19 MB or so. In the announcement of all this, Valve also mentions the Linux
Half-Life server is in the final stage of development and will go into testing later this
week.
Whole boatload of big hardware announcements today...first off, is ATI,
who announced
their RAGE 128 Pro line, including separate boards for high end PCs/workstations,
and consumers. Look for those in July...second, we've got Matrox touting
their G400 MAX as, "the world’s fastest 3D and 2D acceleration." Here's
a bit from their press
release:
Not to be outdone, NVIDIA announced today that the TNT-based Viper 550 from Diamond Multimedia has been chosen as an option in Hewlett Packard's Pavilion line of PCs...and if you're not totally sick of hardware by this point, GuruTech has an interview with S3's Paul Crossley regarding their S4 chipset (thanks Billy "Ambien" Wilson).
Valve sends word that the Half-Life Software Development Kit is now available on this page for mod authors eager to
try their hand at writing modifications for Half-Life (though as of this
writing there don't seem to be any download links there). There's info on the page with
what seem like very liberal restrictions on commercial exploitation of your work, and
here's word on the two versions of the SDK they are making available:
Jamie at Activision sent over three new screenshots from id's upcoming Quake III
Arena. Here's a
page with the thumbnails, to protect tender eyes from sights they don't want to see
until they play the game.
id's Anna Kang sent along word of two new MessageBoards online at the Shugashack, the Official QuakeCon99 Message Forum,
and the Official QuakeCon99
Get A Ride, Need A Ride Forum. Registration for QC99 will begin this Friday at the QuakeCon 99 website.
The Adrenaline Vault
News is reporting that Duke Nukem Forever will use an advanced
modeling technology from Sven Technologies to
enhance animations:
Another new engine for you freeware fans...CrystalSpace
version 0.13r006 beta is available for download. This version is not
suggested for the casual user, as it needs to be compiled before you can use
it. Lay folk can download the official release, version 0.12 from the same site.
CrystalSpace takes the cake for most platforms supported, as it has compiled
versions of 0.12 available for almost every platform, from BeOS, to DOS, to
Rhapsody and back again. Also, to update my earlier
post, Anthony "madcow" Cowley tells me that I'm in the minority,
and that Heroin was tested on over 30 machines before it was released,
with no problems.
Aureal has announced their latest audio chip,
the Vortex AU8810 (full press release care of PR
Newswire). The new processor is described as a "low-cost audio solution"
and features compatibility with Motorola's
Soft Modem system for telephony functionality. Like its predecessors, the Vortex
AU8810 uses DirectSound 3D and A3D for positional audio support.
Over at the Gathering of Developers site, there's been a couple of updates to their oracle section, featuring two questions about 3D engines and new technology, answered by some of g.o.d.'s developers.
PlanetUnreal has word of two new screenshots showing off Epic's upcoming Unreal Tournament that were posted to UnrealTournament.net featuring the new ASMD Shockrifle. Thanks Voodoo Extreme.
Proving that it doesn't take a billion dollars to make your own game comes two new home-brew engines. The Fly3D page has version 0.62 of this free 3D engine (licensing only necessary for commercial projects). Contained within the 1.2 meg download (making it fit nicely on a floppy disk) are a Quake 2 map converter, 3D Studio import tools, a Visual C++ plugin and a bunch of game demos (including a Descent/Forsaken clone with multiplayer). Also, the Substance Abuse site (is it just me, or does that sound strange?) has the first demo version of their Heroin engine, the latest engine from Anthony "madcow" Cowley, of Madcow Engine fame. Heroin, unlike the Madcow engine, is being designed for a specific
game, whose working title is "Extreme BMX." Be warned, Heroin
has lots of features, but stability doesn't appear to be one of them. Of course,
for an engine that was "brought to you in 2 weeks development time by 2
complete idiots" it's pretty impressive.
The Starsiege TRIBES Scripting Documentation Index has been updated with three more chapters in the scripting documentation for Starsiege TRIBES. In addition to the Callback functions detailed in the first offering, now available is the documentation on Client,
Client Only,
and Command
functions, with the remainder still listed as "coming soon." Thanks Prodigy.
A chat with Matt is a
conversation with Raven Level Designer Matt Pinkston discussing MageSlayer,
Heretic II, the Heretic II EP, and Raven's upcoming Soldier
of Fortune game, which is based on the magazine of the same name, and will use
the Quake II engine.
There's an interview with Chris Roberts on Games on Line talking with
the chairman of Digital Anvil about the game business, the Wing Commander games, and of course, the WC movie (what I really want to do is direct...).
The site is in Italian, but the interview is in English (there's an Italian version too, but I assume it is the translation, and the English one is the original).
Gamers
Central's MechWarrior 3 preview is now online, offering a look at MechWarrior
3, Zipper Interactive's upcoming Mech combat game. The piece offers a bunch of
new screenshots.
There are seven new Homeworld
screenshots on Ultimate Games showing off this
upcoming cross-genre space game.
Electronic Arts is informing people that the upcoming
first person adventure game System Shock 2 has been pushed back to fall
from its original spring release date (thanks to The
Vault Network by way of Through the Looking
Glass). In other SS2 news, the Irrational
Games (developers of System Shock 2) site was given a neato redesign
over the weekend.
Glen Dahlgren has made his weekly update to the Wheel
of Time page, with the latest
status on the Unreal engine RPG, apologies for missing April Fool's Day,
and a note that you can catch .08 seconds of WoT in those cool 3DFX commercials.
I haven't seen this mentioned elsewhere: The Magic Lantern Playware page has a release on the news page that describes Paul Schuytema (who left 3D Realms not too long ago as the designer on Prey) as president of the company, and their staff page (the WetWare page) calls Paul Magic Lantern's executive producer, designer, and biz-guy. Another name among the many staff listed on the page is Rich "Zdim" Carlson, recently of ION Storm's Daikatana team.
Thanks Brainiac 4. There's no description of the two projects they have planned, just the titles: Wildworld,
and Heavy Machines on Mars.
The MADHUD Home Page has version 1.0 of the MADHUD enhanced heads-up display for Starsiege TRIBES that offers such useful functions as a kill and death display, kill per minute ratio, Flag event
notifications with Flag icons, inventory item count, automatic thanking of teammates for
repairs, and much more. I played with this tonight, and it was great (though I felt a
little like a weenie announcing to my team every time I made a repair, which is another
feature). Highly recommended.
The HLFE page has the new version 1.2 of
the Half-Life Front End, which, to clarify, serves as a front-end for Valve's Half-Life.
The new release contains only a few minor changes/fixes, and word is this may be the last
version of HLFE released.
3DGN Interview Thingy talks with
Dave Perry, an acolyte for Shiny's upcoming Messiah about a lot of
off-the-wall stuff, in true interview thingy fashion.
A new beta version of Roger Wilco, the program
that allows real-time voice communication in multiplayer games over the Internet, even for
modem users, has been released. The new beta extends the free demo period "to at
least May 5th, 1999." Thanks Look.
A few more previews of Fox Interactive's upcoming Aliens versus Predator,
word courtesy of The Aliens vs Predator Network: GameOver's AvP preview, PC Gamer Online's preview, and Games Domain's
preview.
3D Gaming.Net's Heavy Gear II Preview is up offering the opportunity to see Heavy Gear II through the eyes of their report after playing with a beta of the upcoming game of giant
Gear combat from Activision. The preview also offers several new screenshots.
In discussing the new Tread editor yesterday (story), I commented that the Thred editor was
"long-abandoned," which turns out to be true, but only in a technical sense.
GerryK and Haremking both wrote in to help clarify that a descendant of the Thred
code is now a portion of the Genesis SDK, and was also used in development of some of the indoor areas in Starsiege TRIBES. Also, I had
a post up about some Daikatana screenshots for a short time yesterday, that it turns out
were quite old, so if you went looking at those, they didn't represent the game.
Mission Control
Command Center has word on their 256 player Quake II tournament in
Ontario Canada, May 21-24, 1999. According to the page, they are giving away 30 loaded
PIII computers to visitors on the Internet who correctly predict the tourney winners.
There are also Half-Life, Unreal, Heretic II,
Quake, and even South Park tournaments planned, and they
claim to be offering a total of over $100,000 in cash and prizes(!?!).
We had a bit of downtime yesterday, it was a hardware difficulty, nothing wrong with the server, just a full disk drive (I believe this is the cause of the couple of recent munged .plan updates), I'm having it looked at today, since it seemed to be unnaturally full (it was pretty funny, a couple of readers wrote in saying "loony broke the server"). Speaking of the loonster, he cooked up the smiley icon that will show up in your URL bar and favorites list for this site under IE5, earning him another duty as "guy who figures out cool stuff."
Image of the Day: Here's a shot of a space station in X-Wing Alliance that may just be inspired by some other game (it's on the tip of my tongue). Thanks Mister Beefy, who sent that along a while ago. Link of the Day: Company creates vending machine pizza. LAN parties may never be the same (or the Blue Tower for that matter). Thanks Steve. That's definitely the LoD, 'cause the The Furby Hooker Network that loony dug up while looking for Barney porn is too frightening. |
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