Archived News:
The Qtracker Homepage has public beta 2 of
version 2.3 of the Qtracker server browser program. This release adds subnet-broadcasting,
and aid to those with switched networks or multiple subnets. There have also been several
bugs squished, mainly relating to autoposting on the JediBoard and XWingboard.
There is now a complete list of cheats for Requiem: Avenging Angel on Requiem-HQ. (Update -- they've since been
pulled, but are still posted over at Voodoo
Extreme).
Ritual Programmer Mark Dochtermann updated his .plan with an update on the status of Sin 3DNow! support, which is
not included in the version 1.04 patch. Here's the deal:
3DNOW update
============
We are currently in the middle of doing optimizations for 3DNOW with AMD, unfortunately
they were not ready in time for version 1.04. Version 1.04 includes the same
ref_gl_amd.dll that I had released as beta 2 weeks prior. If everything goes as planned,
we should have a new beta dll sometime next week.
A list of Starsiege
TRIBES Call Back Functions have been posted on the Tribes Players page, the first
release of the TRIBES Scripting Documentation, the rest of which is expected within a
week, or so. Thanks James at Datumplane::Starsiege.
Ritual Programmer Scott Alden's .plan contains the announcement that Sin 1.04 is
available at Ritualistic on this
download page. Here's word on the release, which includes SinCTF built in:
Sin 1.04 is out at www.ritualistic.com
This update contains CTF built in. Thanks to all those involved who helped make SinCTF a
reality.
Give it a try while you're waiting for that other game. There's a server up at
sinctf.ritual.com.
Have Fun!
id Software's John "Hellrot" Cash updated his .plan on the mainstream press, The Matrix,
and a mention that Graeme Devine's .plan is the source for Q3A info with a tantalizing Jerry Pournelle quote:
To quote Jerry Pournelle... "Real Soon Now". Graeme's plan is the
place to go for the offical Q3A info.
Sony Sues Dave is a GameCenter article announcing that Sony Computer
Entertainment, Inc. (SCEI), and Sony Computer Entertainment America, Inc. (SCEA), have
filed a lawsuit against ActionWorld, Inc. over copyright infringement, contributory
copyright infringement, and unfair competition. The Sony suit, filed in the U.S. District
Court of Northern California, turns out to be the cause of the recent shutdown ( story) at emulator site Dave's
Classics, ending a lot of wild (and mostly inaccurate) speculation over who was the
source of the "recent legal action" that closed the site. Thanks Ant. According to the article, Sony alleges that
"ActionWorld willfully copied the proprietary PlayStation BIOS onto the site, and
made it available as a download to visitors up until at least March 23." In an
interesting note, as this is being written, Dave's
Classics is back on line (at least for the moment).
4gamers.net's Unreal
Tournament Preview offers some never-before-seen shots from Epic's upcoming Unreal
Tournament.
The Coven's Deadlode II page has the new
public beta of Deadlode II for Quake II. The new version adds support for visible weapons,
a "vastly improved menu system," a new improved HUD, player id, and of course,
bug fixes, tweaks and improvements to this goal-based teamplay mod for Quake II.
The Orange Smoothie Productions page has a
new Version 1.32 of OSP Tourney DM, their tournament control mod for Quake II that was
used at Extreme Annihilation and for
portions of K9CON. The new release is available for
Windows 95/98/NT, Linux/x86 for libc5/glibc systems, Linux/Alpha, Solaris/Sparc and
FreeBSD/x86, and offers the option to allow clients who've disconnected to recover their
score upon reconnection, optional auto-pausing of one-on-one matches when one player gets
disconnected, and much more. From the page: "This release constitutes a full upgrade
from all previous versions. It is a *highly* recommended upgrade for any servers running
*ANY* version of OSP Tourney DM."
Version 0.9.2 of Quake II Java, the
mod that allows Quake II mods written in Java, is now available. The new release adds
support for reading/writing map information in XML format, which allows mappers to define
new XML tags. Included are example Java gamelets which let admins easily set CVars and
load/unload other gamelets on a map-by-map basis just by editing an XML file.
Clan MaX Homepage for Starsiege Tribes has
posted an updated version of their TAWA
(Tribes Advanced Weapons Analysis), offering weapons tips, etc., now almost double its
original size. Also, the Xtreme Gaming Network
has released another pair of TRIBES maps as well as a pair of new maps for Shogo: Mobile
Armor Division made by the head mapper for Tow Arena.
Sloshy Software Inc. has released version
2.37 of the Quick Start - Eraser Bot Wizard that fixes a few bugs in this front-end for
the Eraser Bot for Quake II. They've also announced
their latest project, "The Swapper," a program that will function as a huge
database of add-ons such as mods, maps, models, skins, cfg files, etc. for games like
Quake II, Half-Life, Starcraft, Q3A, etc.
The Pixel-lab has a new version of Texl, the noisy seamless texture generator written in Java. The latest version supports 256*256 textures in 24-bit color, and is described as "a kind of image synthesizer you can
play around with, creating seamless textures that don't look too square-edged or
mirrored."
- Teamplay.Net is a newly opened site offering
team-oriented competitions. They host four TRIBES servers across the US where they track
the histories and statistics of every member and team that plays. Tournaments and leagues
are planned soon.
- Registrants in the Professional 3 on 3
Half-Life League who have not received an email regarding teamplay.net, please
email ck231@home.com with your team name and number
and you will be given a password to enter the tournament.
Woo, another dead horse to beat (I have a smelly, but quiet, stable full of them): To
follow up on some recent rambles, it turns out Kevin Spacey did a sketch on SNL a few
years back playing Christopher Walken auditioning for the part of Han Solo. Matt
"Hastur" Dimmic did some digging, and came up with the Spaceyland Listening Booth, where there's a .wav
file of this sketch under the heading "Kevin as."
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