Archived News:

Wednesday, Mar 15, 2023 Beware the Ides of March

Ghostwire: Tokyo Spider's Thread Next Month

A post on Xbox Wire from Bethesda Softworks announces Ghostwire: Tokyo is coming to Xbox on April 12th. This will come along with a new update called Spider's Thread that will also come to the Windows and PlayStation editions of Tango Gameworks' action/adventure. What to expect from this is hinted in a brief, but intense Teaser Trailer. Here's more on what's being called the "definitive Ghostwire: Tokyo experience":
Available as a free update, the Spider’s Thread update adds more to explore in haunted streets of Tokyo, including new content, improvements and an all-new game mode!

Take on the Spider’s Thread mode and test your skills as well as play new quests in the main game, capture a souvenir with an enhanced Photo Mode, explore the all-new Middle School area, pull out new combat moves like the Quick Dodge or Charge Rush attack, and so much more! With the Spider’s Thread update, players will get to have the definitive Ghostwire: Tokyo experience.
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The Wreck Released

The Wreck is now available for PC and consoles, and the Windows/macOS edition can be found on Steam. This 3D visual novel from Pixel Hunt is about trauma and grief. Word is: "In this 3D visual novel, follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life. Relive the past, alter the present, and embrace the future, or without your help, Junon’s story might end in a wreck." These serious topics are introduced in the Launch Trailer. Here's more:
At 36, Junon’s life is in pieces: her career has stalled, she’s emotionally numb, and her personal life is falling apart. Things come to a head when she’s called to the ER to find her estranged mother in a critical condition. This is the most important day of Junon’s life, and unless something changes, it might be her last.
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Google Play Games on PC Expanding

The Android Developers Blog has details on the expansion of Google Play Games on PC program. It's good to expand the games ecosystem, though we'd be more excited about ways to put PC games on mobile devices, rather than vice versa. Here's a bit:

  • Google Play Games on PC is expanding to more regions and including more games loved by billions of users worldwide. The program will be expanding to Japan and countries in Europe in the next couple of months and adding several new games including Garena Free Fire, Ludo King, and MapleStory M.
  • Through our partnership with Intel, we’re making it easier to join Google Play Games on PC with an existing mobile build. While fully optimized games still offer the best experience for users and qualify for unique cross-platform marketing and promotion, we now offer the option to submit your existing mobile build in the meantime to reach players faster. So if your mobile game already plays well on desktop, you can express interest now to join Google Play Games.

F1 2020 Delisted

The Steam Listing for F1 2020 indicates this Formula One racing game is no longer for sale. The game's DLC is still available, but the game seems to have been delisted. There's no further explanation beyond this brusque note:
Notice: F1® 2020 is no longer available on the Steam store.

Cities: Skylines Final DLC Plans

Paradox Interactive and Colossal Order lay out plans for the final bits of DLC for Cities: Skylines. A set of content packs and radio stations are coming on March 22nd and a second set of content packs and a "mini expansion" will follow in May. This comes amid the celebration of the eighth anniversary of the release of the city-builder and the preparations to launch its sequel. Cities: Skylines II is expected later this year, but support for the first game is expected to continue throughout 2023 as well. The Last Stops I Announcement Trailer illustrates the news. This post has the details. Here's an overview:
Paradox Interactive and Colossal Order today announced the roadmap for the last content packs and Radio Stations coming to Cities: Skylines as the team prepares for its highly-anticipated sequel. The final countdown starts with three Content Creator Packs and Radio Stations releasing on March 22 , followed by a second set of content packs and a mini expansion from Colossal Order in May. While the final expansion, Content Creator Packs, and Radio Stations are on their way, Colossal Order intends to continue general support for Cities: Skylines through the rest of the year.

“These eight years of Cities: Skylines have been incredible. It’s truly an amazing journey filled with heartfelt stories from our community and evolving the game into the genre-defining title it is today,” Mariina Hallikainen, CEO of Colossal Order, said. “As we look forward to the future, we are preparing to say our final farewells to Cities: Skylines with a strong line up of content throughout the Spring. Cities players have a lot to be excited about in the coming months with a lot of free content expanding upon existing content and a final expansion from us at Colossal Order.”
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Rightfully, Beary Arms Demo

Rightfully, Beary Arms is a bullet hell shooter coming later this year from Daylight Basement Studio. This is being shown off next week at PAX East, but there's also a playable Windows demo right now on Steam. The PAX East 2023 shows off the game's retro graphics and the kind of carnage a bear with a gun can wreak. Here's word:
Honey, we're home and we brought plenty of ammunition! Guide Beary, a gun-toting teddy on a mission to purge waves of wacky alien scum. Navigate the open cosmos in true dungeon-crawling fashion. Cock a weapon of choice to obliterate mobs of sneaky space spiders, pistol-wielding bumble bees, and fierce Yellow Jacket bosses, each with unique traits in this lively 2D top-down adventure.

Strategically plan a path to success fursomely clearing rooms of mobs, in cute fuzzy style. Unleash a bearrage of lead and lasers, eliminating waves of aggressively quirky creatures to the beat of an original chiptune nu-metal soundtrack. When the dust settles, pawcure random loot drops carrying honey money, barbearic buffs, weapons, and other helpful items.
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Touhou: New World Announced

XSEED Games announces Touhou: New World, a bullet hell shooter coming to PC and Switch this (northern) summer, and to PlayStation at some point after that. The Announcement Trailer starts off looking like a serene walk in the park before the bullets start flying. Word is this is a fan-created follow up to Touhou: Scarlet Curiosity. Here's a bit:
Touhou: New World returns players to Gensokyo, a supernatural world that both humans and the spirits known as youkai call home. While far from idyllic, life for residents is relatively uneventful; that is until the mystical barrier protecting it is breached by an outsider harboring an obsession with the supernatural realm, bringing chaos to both Gensokyo and the world beyond. It’s up to shrine maiden Reimu and her magician friend Marisa to uncover the true source of the chaos and restore peace to both worlds, dodging magical bullet barrages and battling a menagerie of mystical creatures along the way!
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Out of the Blue

Beware the Ides of March! And, of course, beware the one-hit wonder. So I completed my campaign in DOOM (2016) yesterday. It's been great getting my game on again. I'm very pleased at the recovery of my hand and elbow, as I can now withstand lengthy play sessions once again with little difficulty. I had a really great time with the game throughout. It had a lot of the original DOOM to it without that being a burden. In keeping with the original concept, if not execution, I especially appreciated the setups for combat that forced you to go Rambo instead of being able to kite monsters around to kill them individually. And the environments were incredible. The vast Martian foundry complex and the Hell levels were amazing. But I will say it is frustrating that the game doesn't always follow its own navigation rules since a key element is hunting for secrets. There are plenty of objects and barriers you should be able to access or traverse, only to encounter invisible walls. On the other hand I loved the ability to go back and scour for secrets you missed as part of your ongoing campaign. It gave a clever diversion from progressing the main campaign at times. I played the whole way on Ultra-Violence, stubbornly fighting through the fact that my reflexes are not what they once were (not that I was never a very exceptional player to begin with). I'm not a big achievement chaser, but I was disappointed there wasn't one for the difficulty level. In the end I would have gotten the same achievement for completing the campaign on the easy mode. The whole experience was great enough that I am disappointed there is no DLC, which I guess is an outgrowth of the whole SnapMap dealie. DOOM Eternal seems like an entirely different game, so I'm trying to decide if I'll play that next.

Obituary: Model Jeff Thomas Dead By Suspected Suicide at 35.

Doomed Round-up
Thanks Ant and Neutronbeam.

Breakfast Link






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