Archived News:

Monday, Nov 14, 2022

Epic's Apple Appeal

Epic appeared in court today to argue its appeal of the decision in its antitrust lawsuit against Apple over App Store royalties, among other things. According to Reuters it may take another nine months for the wheels of justice to grind through this case:
"Fortnite" video game maker Epic Games on Monday asked a three-judge federal appeals panel to overturn portions of a lower court antitrust ruling that largely favored Apple Inc (AAPL.O) and its multibillion dollar App Store payment business.

Attorneys involved expect up to nine months before a ruling from the panel, which signaled some doubts about Epic's appeal but noted they would have to wade through contradictions within the lower court's reasoning.

The Oregon Trail Released

Gameloft announces the release of The Oregon Trail for Windows and Switch, offering the chance to play the modernized version of the trailblazing text adventure originally created as an educational game. The PC edition is available on the Microsoft Store and Steam. Here's the Launch Trailer. Word is the update continues the teaching tradition:
In The Oregon Trail, players are put at the center of all the trials and tribulations of the journey westward. They must stock their wagon, choose their traveling party, and make sure they all arrive safely to Oregon by making tough choices in dangerous and unexpected situations. Players will also learn the real history behind the trail, including the Native American experience, which is a first in the franchise.

The release of The Oregon Trail on PC and Nintendo Switch is a faithful adaptation of the Apple Arcade version and has been created with the support of Gameloft Lviv. It includes all five previous content updates, and the latest new features include more accessibility options, events, and visual filters to see the game in a whole new way!
Continue here to read the full story.

We Who Are About To Die Released

I am Spartacus! We Who Are About To Die is now in Early Access on Steam, offering a roguelite RPG centered on the gladiator life. Here's the Launch Trailer with a look. This is the brainchild of solo developer Jordy Lakiere, who lays out an Early Access roadmap so we know what to expect. In addition to a detailed career system, the game features physics-bases combat. Here's more on that:
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.

This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Continue here to read the full story.

More on Call of Duty: Warzone 2.0

The Call of Duty Blog offers a tactical overview on Call of Duty: Warzone 2.0 to brief players in advance of the launch of the free-to-play battle royale sequel on Wednesday. This includes a look at the new DMZ Mode. Here's the Warzone 2.0 Launch Trailer and more:
Call of Duty®: Warzone™ 2.0 will redefine the franchise’s free-to-play experience with an all-new way to play: DMZ, which Infinity Ward gave an overview of here. Its Battle Royale mode will also get some incredible new features in addition to fan-favorite returning concepts based on community feedback. And across all game modes, expect new strategies to attain victory through retooled vehicle mechanics, aquatic combat, and more.

All of this is set to take place in Al Mazrah, a battleground from the Call of Duty®: Modern Warfare® II universe. Need a full and annotated tour of the entire map? We cover that in-depth here.
Continue here to read the full story.

McPixel 3 Released

Devolver Digital announces the return of McPixel in McPixel 3, an improvement on the McRib in that it is not time-limited, and contains little to no re-formed pork (or reformed pork, for that matter). This is available for Windows, macOS, and Linux on the Epic Games Store,*, and Steam, offering the chance to repeatedly save the day. Here's the Launch Trailer showing McPixel in pixilated action, and here's word:
Is it a bird? Is it a plane? It's falling too fast to be either of those. It's McPixel! A wanna-be hero who keeps getting mixed up in the most unbelievable situations you can imagine.

One moment you're stuck in a speeding train headed towards the cliff; the other, you're in a falling plane. Sometimes you need to win an impossible-to-win soccer match, and the other, you're a dinosaur trying to hide from a meteorite. Stuck in a flaming house? Sandwiched between two battling armies? Certainly not a problem for McPixel! 100 levels of fast-paced action are waiting for you!

Sometimes, the usual adventure style will get interrupted by genre-bending minigames. Ranging from racing, shooting, fighting, and sports to even platforming or FPS! The game offers over 20 minigames scattered around the world of McPixel!
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Into the Black

Last Link of the Day: Warriors of Future - Official Trailer - Netflix. Thanks Neutronbeam.

NCSoft's Trailblazer Project Revealed

NCSoft reveals Trailblazer Project <LLL> is one of the upcoming projects it has been teasing. Saying the game is in early development, this is described as a "unique blend of third-person shooter and MMO." Uniqueness is a rare quality in video games, so this offers a gameplay trailer and a DevTalks trailer where the team discusses the game (English subtitles are available). Likewise, the reveal article includes a Q&A translated into English as well. Here's a bit on the plan:
The world of 〈LLL〉 is a vast open world in which more than 30km of land area is seamlessly connected to a single environment. The core elements that make up the open world are uninterrupted loading and movement. To convey a seamless environment, we implemented content streaming and utilized the most cutting-edge rendering technology. Content production methods are also being reorganized.

We also introduced a procedural creation method to provide content that reacts appropriately to the player’s situation instead of playing preset content on repeat within the open world environment. We are also thinking about a tool that can reflect this procedural creation method in content production while also researching processes that allow for content to be produced automatically.
Continue here to read the full story.


THQ Nordic announces the release of the new National Teams DLC for WE ARE FOOTBALL, the Windows association football/soccer game. This is now available on Steam, and it should arrive on the Epic Games Store at some point today. What the new add-on brings is shown off in this new DLC Trailer. Word is this brings new competitions in addition to new players:
The new DLC will add international competitions such as the European and World Championships to the game, along with many other features around these events. Before starting a new game, you can choose to become the coach of one more than 90 national teams - both women's and men's squads, of course.
Continue here to read the full story.

Flat Eye Released

Flat Eye is now available on* and Steam, offering a narrative management sim for Windows and macOS from developer Monkey Moon and publisher Raw Fury. This puts you in charge of a hub (gas station?) where you look to grow the business by serving the needs of your clientele using technology. Cast a flat eye on the Launch Trailer, which takes the form of a commercial for Flat Eye's services. Here's more:
Flat Eye is a perfectly balanced blend of management simulation and narrative-driven gameplay. As the manager of the world’s premier gas and technological hub, it’s your job to keep your station running smoothly, complete daily objectives tasked by the world’s first true AI, and develop new technology to improve (or curse) the future of humanity.

**Flat Eye deals with technology and its impact on our lives. Therefore, it might contain heavy topics not suitable for everyone.**
*Blue's News may receive a commission on sales of this item. Continue here to read the full story.

Forever Skies Delayed

Forever Skies is a first-person survival shooter originally announced for release later this year. But a new announcement on Steam reveals a delay. We won't have to wait forever. But based on demo feedback, word is the game's launch is now pushed out to the first half of next year:
To put it bluntly - we simply didn't expect so much positive attention and feedback from our demo and we’re immensely thankful for this. On the surface everything seemed great. 83% of respondents rated the demo as 8/10 or above. But when we looked deeper, we started seeing things that a lot of players said they missed.

We’re now looking at a much larger influx of players picking up the game during Early Access than originally predicted. So we want to lay down better foundations for more of our core mechanics so everyone can get a much clearer idea of what else to expect from the future of Forever Skies.
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