A series of
tweets from the Game Workers Alliance
announces the, well, Game Workers
Alliance. This is a union of Raven support staff, who have
been on strike since last
, seeking permanent positions and other forms of job security. According
this is the "first-ever union in the big-budget video game industry
*in North America*." The eight tweets outline operating principles and ask that
Raven parent Activision and Raven voluntarily recognize the union. Here is the
content of the eight tweets freed from the tyranny of Twitter:
Continue here to read the full story
- Solidarity: The voices of workers should be heard by leadership. By
uniting in solidarity, we can ensure our message is further reaching, and
- Sustainability: Shortened development timelines sacrifice project
quality and damage the mental and physical health of our team. “Crunch” is
not healthy for any product, worker, or company.
Realistic timelines and development plans are essential to achieving
sustainability in the games industry.
- Transparency: Leadership must communicate openly and frequently about
any decisions that will affect the working life of their employees.
Work and quality of life suffer when changes are unpredictable and
explanations are withheld.
- Equity: Quality Assurance Testers deserve respect, appropriate
compensation, and career development opportunities.
Quality Assurance is currently an undervalued discipline in the games and
software industries. We strive to foster work environments where Quality
Assurance Testers are respected and compensated for our essential role in
the development process.
- Diversity: All voices deserve to be heard. Empowering underrepresented
voices is key to fostering a truly creative and successful work environment.